Player Matchup

Aphrodite
Aphrodite
Gold II
DiegoJames1998
Aphrodite
Gold II
Level 127
God Stats
4W - 0L
1,766 SR
Queue Stats
347W - 354L
1,530 MMR
Party 2
Thoth
Thoth
Gold III
Kiped
Thoth
Gold III
Level 154
God Stats
3W - 1L
1,810 SR
Queue Stats
267W - 265L
1,472 MMR
Solo
Vamana
Vamana
Gold IV
ll xICEz ll
Vamana
Gold IV
Level 131
God Stats
15W - 9L
1,793 SR
Queue Stats
291W - 290L
1,466 MMR
Solo
Pele
Pele
Bronze III
papabutters
Pele
Bronze III
Level 103
God Stats
1W - 4L
1,500 SR
Queue Stats
186W - 191L
1,454 MMR
Solo
Hou Yi
Hou Yi
Gold IV
xII Avila IIx
Hou Yi
Gold IV
Level 170
God Stats
9W - 17L
1,356 SR
Queue Stats
328W - 328L
1,409 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,645 SR
1,466 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,547 SR
1,481 MMR
Ah Puch
Ah Puch
Gold II
 
Ah Puch
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
 
Sobek
Bronze III
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Silver I
Aburah86
Zeus
Silver I
Level 146
God Stats
99W - 84L
1,573 SR
Queue Stats
158W - 162L
1,384 MMR
Party 1
Neith
Neith
Bronze III
Dr_Viniih
Neith
Bronze III
Level 81
God Stats
1W - 1L
1,552 SR
Queue Stats
4W - 6L
1,460 MMR
Solo
Awilix
Awilix
Gold III
lausite
Awilix
Gold III
Level 159
God Stats
23W - 32L
1,607 SR
Queue Stats
357W - 369L
1,559 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DiegoJames1998
Aphrodite
11
0 / 1 / 5
7,520
501
1,962
8,549
5,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thoth
Kiped
Thoth
15
2 / 2 / 1
9,247
616
5,597
9,092
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
15
3 / 1 / 0
8,793
586
10,539
13,793
10,644
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
2 / 2 / 3
8,092
539
4,162
11,338
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
4 / 0 / 1
8,933
596
8,059
9,944
4,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
He BoMercuryAnubisHel

VS

Bans
NemesisHerculesYmirXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 2 / 1
7,792
519
12,290
14,712
8,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sobek
 
Sobek
12
0 / 3 / 2
7,123
475
3,733
11,799
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
16
1 / 1 / 1
8,855
590
9,203
4,313
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Dr_Viniih
Neith
9
0 / 3 / 1
6,377
425
3,656
6,932
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Awilix
lausite
Awilix
15
4 / 2 / 1
8,691
579
5,192
10,654
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
6
6
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
2
1
0.75
L
Sobek
 
Sobek
0
3
2
0.33
L
Zeus
1
1
1
1.5
W
Aphrodite
DiegoJames1998
Aphrodite
0
1
5
2.5
L
Neith
Dr_Viniih
Neith
0
3
1
0.17
W
Thoth
Kiped
Thoth
2
2
1
1.25
L
Awilix
lausite
Awilix
4
2
1
2.25
W
Vamana
3
1
0
3
W
2
2
3
1.75
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,319
Damage
34,074
52,716
Taken
48,410
29,666
Mitigated
27,598
17,838
Healing
13,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
12,290
1,067
0
6,709
14,712
8,058
41
0
14,712
61,856
0
L
Sobek
 
Sobek
3,733
633
32
3,974
11,799
11,226
0
2,750
9,049
27,030
0
L
Zeus
9,203
397
0
750
4,313
1,165
0
3,124
1,189
95,719
0
W
Aphrodite
DiegoJames1998
Aphrodite
1,962
460
3,074
5,223
8,549
5,921
0
3,378
5,171
13,397
0
L
Neith
Dr_Viniih
Neith
3,656
441
0
1,399
6,932
2,636
0
258
6,674
0
40,104
W
Thoth
Kiped
Thoth
5,597
106
0
500
9,092
3,971
0
5,970
3,122
91,045
0
L
Awilix
lausite
Awilix
5,192
1,714
0
934
10,654
4,513
0
1,427
9,227
0
79,248
W
Vamana
10,539
5,489
0
2,766
13,793
10,644
0
9,813
3,980
0
74,555
W
4,162
1,410
0
808
11,338
4,416
110
3,955
7,383
0
60,831
W
8,059
5,062
0
5,467
9,944
4,714
185
2,110
7,834
0
79,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,585
Gold Earned
38,838
540
Minions Killed
487
0
Camps Cleared
0
1,564,565
Distance Traveled
1,395,191
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,792
519
91
6
0
280,826
6
L
Sobek
7,123
475
33
2
0
260,165
3
L
Zeus
8,855
590
179
12
0
306,467
7
W
Aphrodite
7,520
501
22
1
0
285,412
6
L
Neith
6,377
425
58
4
0
189,627
1
W
Thoth
9,247
616
175
12
0
326,360
2
L
Awilix
8,691
579
126
8
0
358,106
0
W
Vamana
8,793
586
125
8
0
316,538
0
W
Pele
8,092
539
89
6
0
334,525
2
W
Hou Yi
8,933
596
129
9
0
301,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role