Player Matchup

Hercules
Hercules
CheesusCrusts
Hercules
Level 146
God Stats
3W - 0L
1,836 SR
Queue Stats
17W - 9L
1,499 Elo+
Party 1
Fenrir
Fenrir
MOTAS2164
Fenrir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,131 Elo+
Solo
Chang'e
Chang'e
Vancityramirez
Chang'e
Level 125
God Stats
2W - 4L
1,613 SR
Queue Stats
48W - 46L
1,557 Elo+
Party 3
Eset
Eset
happyfaceowl
Eset
Level 148
God Stats
1W - 1L
1,632 SR
Queue Stats
34W - 33L
1,593 Elo+
Party 3
Hachiman
Hachiman
xCK9x
Hachiman
Level 125
God Stats
3W - 0L
1,716 SR
Queue Stats
16W - 10L
1,579 Elo+
Party 1
Team Averages
Level 118
1,659 SR
1,472 Elo+

VS

Team Averages
Level 114
1,427 SR
1,495 Elo+
Surtr
Surtr
InfernoDJ_
Surtr
Level 108
God Stats
0W - 3L
1,429 SR
Queue Stats
23W - 27L
1,449 Elo+
Party 2
Kukulkan
Kukulkan
Mr_Cot_N_pikker
Kukulkan
Level 101
God Stats
0W - 3L
1,165 SR
Queue Stats
9W - 13L
1,488 Elo+
Party 2
Chiron
Chiron
Ristau34
Chiron
Level 128
God Stats
144W - 166L
1,455 SR
Queue Stats
971W - 948L
1,492 Elo+
Solo
Olorun
Olorun
TidoValentino
Olorun
Level 109
God Stats
2W - 1L
1,718 SR
Queue Stats
36W - 49L
1,488 Elo+
Party 2
Ganesha
Ganesha
perfectlyinsane9
Ganesha
Level 123
God Stats
16W - 18L
1,369 SR
Queue Stats
151W - 161L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CheesusCrusts
Hercules
14
2 / 1 / 9
8,046
731
9,031
14,004
15,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
MOTAS2164
Fenrir
13
1 / 3 / 6
7,308
664
4,582
9,658
4,762
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 7
8,264
751
7,584
9,886
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 5
8,002
727
9,456
8,694
4,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
xCK9x
Hachiman
17
9 / 0 / 6
9,710
883
18,687
7,360
3,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
12
0 / 5 / 5
6,831
621
8,190
14,362
13,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
15
4 / 3 / 4
8,490
772
8,249
7,165
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
Ristau34
Chiron
15
4 / 3 / 2
8,387
762
9,613
13,255
6,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

13
0 / 5 / 5
7,332
667
7,957
10,927
4,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 6
7,023
638
6,574
11,718
13,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
30
18
Kills
8
8
Deaths
18
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hercules
CheesusCrusts
Hercules
2
1
9
6.5
L
Surtr
0
5
5
0.5
W
Fenrir
MOTAS2164
Fenrir
1
3
6
1.33
L
Kukulkan
4
3
4
2
L
Chiron
Ristau34
Chiron
4
3
2
1.67
L
0
5
5
0.5
W
3
1
7
6.5
W
3
3
5
1.83
L
0
2
6
1.5
W
Hachiman
xCK9x
Hachiman
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,340
Damage
40,583
49,602
Taken
57,427
32,447
Mitigated
41,928
15,963
Healing
8,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CheesusCrusts
Hercules
9,031
2,064
0
3,872
14,004
15,912
0
6,896
6,770
0
14,906
L
Surtr
8,190
2,596
0
1,006
14,362
13,605
15
4,369
9,993
289
14,350
W
Fenrir
MOTAS2164
Fenrir
4,582
865
0
601
9,658
4,762
1,063
5,614
4,008
0
11,512
L
Kukulkan
8,249
553
0
0
7,165
4,158
0
2,748
4,417
33,817
0
L
Chiron
Ristau34
Chiron
9,613
4,306
569
3,258
13,255
6,081
174
3,241
10,014
0
39,082
L
7,957
4,215
1,581
1,070
10,927
4,975
0
3,553
7,374
28,024
0
W
7,584
575
993
3,763
9,886
4,394
630
5,093
4,748
23,803
0
W
9,456
779
352
1,786
8,694
4,114
495
3,232
5,199
24,041
0
L
6,574
210
325
1,142
11,718
13,109
0
3,129
8,589
13,970
0
W
Hachiman
xCK9x
Hachiman
18,687
10,450
0
4,596
7,360
3,265
885
1,451
5,868
0
54,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,330
Gold Earned
38,063
193
Minions Killed
203
0
Camps Cleared
0
1,112,923
Distance Traveled
1,051,749
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,046
731
13
1
0
264,796
0
L
Surtr
6,831
621
19
2
0
220,830
0
W
Fenrir
7,308
664
18
2
0
246,817
0
L
Kukulkan
8,490
772
72
7
0
209,574
0
L
Chiron
8,387
762
61
6
0
215,056
3
L
Olorun
7,332
667
51
5
0
180,473
0
W
Chang'e
8,264
751
45
4
0
225,680
0
W
Eset
8,002
727
35
3
0
166,107
0
L
Ganesha
7,023
638
0
0
0
225,816
1
W
Hachiman
9,710
883
82
7
0
209,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role