Player Matchup

Amaterasu
Amaterasu
CyanideHD
Amaterasu
Level 50
God Stats
2W - 3L
1,373 SR
Queue Stats
29W - 27L
1,426 Elo+
Solo
Nu Wa
Nu Wa
HeWasNumberOne
Nu Wa
Level 108
God Stats
8W - 9L
1,821 SR
Queue Stats
30W - 32L
1,327 Elo+
Party 1
Ishtar
Ishtar
undeaddragon1
Ishtar
Level 122
God Stats
13W - 4L
1,649 SR
Queue Stats
52W - 39L
1,500 Elo+
Party 1
Team Averages
Level 93
1,614 SR
1,418 Elo+

VS

Team Averages
Level 93
1,432 SR
1,442 Elo+
Olorun
Olorun
 
Olorun
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GoldSkitts
Danzaburou
Level 17
God Stats
3W - 4L
1,492 SR
Queue Stats
40W - 28L
1,405 Elo+
Party 2
Chaac
Chaac
OoDyNaMo
Chaac
Level 109
God Stats
12W - 10L
1,304 SR
Queue Stats
78W - 70L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CyanideHD
Amaterasu
17
3 / 0 / 11
11,211
747
12,591
15,014
15,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
4 / 5 / 13
10,946
730
17,944
12,625
5,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
11 / 3 / 7
12,392
826
17,945
12,950
6,196
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
6 / 6 / 1
11,336
756
13,729
22,250
9,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
GoldSkitts
Danzaburou
15
1 / 8 / 4
9,809
654
8,802
15,508
6,426
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
OoDyNaMo
Chaac
15
0 / 4 / 4
10,008
667
7,534
17,282
17,483
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
18
Kills
7
8
Deaths
18
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
6
6
1
1.08
W
Amaterasu
CyanideHD
Amaterasu
3
0
11
8.5
L
Danzaburou
GoldSkitts
Danzaburou
1
8
4
0.38
W
4
5
13
2.1
L
Chaac
OoDyNaMo
Chaac
0
4
4
0.5
W
11
3
7
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,480
Damage
30,065
40,589
Taken
55,040
27,480
Mitigated
33,611
8,337
Healing
17,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
13,729
5,378
1,712
7,956
22,250
9,702
946
7,365
14,563
61,054
0
W
Amaterasu
CyanideHD
Amaterasu
12,591
3,621
0
1,240
15,014
15,972
56
3,872
11,142
0
41,895
L
Danzaburou
GoldSkitts
Danzaburou
8,802
4,033
0
2,531
15,508
6,426
750
5,682
9,603
0
43,362
W
17,944
6,280
506
2,958
12,625
5,312
983
4,715
7,910
54,163
0
L
Chaac
OoDyNaMo
Chaac
7,534
1,212
0
5,039
17,282
17,483
10
5,476
11,434
0
42,951
W
17,945
14,617
0
3,633
12,950
6,196
2,531
5,202
7,748
0
53,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,549
Gold Earned
31,153
186
Minions Killed
208
0
Camps Cleared
0
828,130
Distance Traveled
745,628
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
11,336
756
84
6
0
229,205
3
W
Amaterasu
11,211
747
54
4
0
337,577
0
L
Danzaburou
9,809
654
61
4
0
234,193
0
W
Nu Wa
10,946
730
62
4
0
232,697
0
L
Chaac
10,008
667
63
4
0
282,230
0
W
Ishtar
12,392
826
70
5
0
257,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role