Player Matchup

Bastet
Bastet
Görehammer
Bastet
Level 18
God Stats
3W - 1L
1,745 SR
Queue Stats
13W - 7L
1,647 Elo+
Party 2
Terra
Terra
Kxmoyin
Terra
Level 155
God Stats
3W - 2L
1,628 SR
Queue Stats
154W - 161L
1,485 Elo+
Party 2
Rama
Rama
Montime
Rama
Level 126
God Stats
11W - 12L
1,701 SR
Queue Stats
363W - 410L
1,557 Elo+
Party 2
Merlin
Merlin
SirNian
Merlin
Level 163
God Stats
14W - 11L
1,707 SR
Queue Stats
421W - 416L
1,505 Elo+
Party 2
Sun Wukong
Sun Wukong
sloppypuddin
Sun Wukong
Level 158
God Stats
6W - 2L
1,340 SR
Queue Stats
259W - 306L
1,546 Elo+
Party 2
Team Averages
Level 124
1,624 SR
1,548 Elo+

VS

Team Averages
Level 178
1,573 SR
1,601 Elo+
Ravana
Ravana
Dawlph
Ravana
Level 159
God Stats
13W - 5L
1,835 SR
Queue Stats
560W - 513L
1,596 Elo+
Solo
Zhong Kui
Zhong Kui
SinStory
Zhong Kui
Level 191
God Stats
10W - 17L
1,489 SR
Queue Stats
195W - 178L
1,569 Elo+
Party 1
Fafnir
Fafnir
SpaceDragonBlade
Fafnir
Level 224
God Stats
14W - 13L
1,564 SR
Queue Stats
489W - 312L
1,689 Elo+
Solo
Tyr
Tyr
Tsc_Godtavious
Tyr
Level 154
God Stats
4W - 6L
1,479 SR
Queue Stats
550W - 515L
1,600 Elo+
Solo
Ullr
Ullr
tea-rex-XG
Ullr
Level 164
God Stats
1W - 1L
1,500 SR
Queue Stats
253W - 241L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
2 / 1 / 5
7,981
532
8,662
9,569
4,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
Kxmoyin
Terra
11
0 / 2 / 5
7,010
467
4,895
14,250
11,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Montime
Rama
14
4 / 3 / 0
8,178
545
11,197
14,196
6,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
SirNian
Merlin
13
2 / 3 / 2
7,830
522
10,002
9,202
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
sloppypuddin
Sun Wukong
14
2 / 0 / 0
7,963
531
9,087
15,729
16,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Dawlph
Ravana
14
0 / 1 / 0
8,261
551
9,801
10,642
11,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
SinStory
Zhong Kui
14
3 / 1 / 3
8,182
545
13,591
16,261
11,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 4 / 3
7,356
490
6,150
14,050
15,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 2 / 0
7,550
503
6,494
11,444
6,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 2
7,699
513
5,574
12,017
3,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
10
Kills
9
9
Deaths
10
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ravana
Dawlph
Ravana
0
1
0
0
W
Bastet
2
1
5
4.5
W
Terra
Kxmoyin
Terra
0
2
5
1.25
W
Rama
Montime
Rama
4
3
0
1.33
L
Zhong Kui
SinStory
Zhong Kui
3
1
3
4.5
W
Merlin
SirNian
Merlin
2
3
2
1
L
2
4
3
0.88
L
3
2
0
1.5
W
Sun Wukong
sloppypuddin
Sun Wukong
2
0
0
2
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,843
Damage
41,610
62,946
Taken
64,414
43,387
Mitigated
49,608
24,209
Healing
21,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Dawlph
Ravana
9,801
2,397
0
2,939
10,642
11,563
0
273
10,343
0
69,835
W
Bastet
8,662
2,228
0
5,518
9,569
4,154
0
1,551
8,018
0
64,046
W
Terra
Kxmoyin
Terra
4,895
1,597
2,586
3,595
14,250
11,858
56
6,907
7,343
18,211
0
W
Rama
Montime
Rama
11,197
9,841
0
5,210
14,196
6,046
0
9,046
5,150
0
69,990
L
Zhong Kui
SinStory
Zhong Kui
13,591
2,775
0
9,942
16,261
11,656
485
2,452
13,745
73,350
0
W
Merlin
SirNian
Merlin
10,002
651
0
875
9,202
4,379
836
2,159
7,043
59,980
0
L
6,150
1,162
0
3,765
14,050
15,994
0
4,071
9,813
22,358
0
L
6,494
2,244
0
3,006
11,444
6,396
0
2,298
9,076
0
61,980
W
Sun Wukong
sloppypuddin
Sun Wukong
9,087
4,314
0
6,425
15,729
16,950
0
407
15,322
820
65,729
L
5,574
1,187
0
2,200
12,017
3,999
616
5,593
6,162
0
59,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,962
Gold Earned
39,048
456
Minions Killed
460
0
Camps Cleared
0
1,519,426
Distance Traveled
1,460,838
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,261
551
120
8
0
276,347
0
W
Bastet
7,981
532
107
7
0
364,507
2
W
Terra
7,010
467
31
2
0
305,094
2
W
Rama
8,178
545
111
7
0
274,127
0
L
Zhong Kui
8,182
545
108
7
0
273,452
3
W
Merlin
7,830
522
105
7
0
281,468
8
L
Fafnir
7,356
490
20
1
0
270,330
2
L
Tyr
7,550
503
101
7
0
350,496
0
W
Sun Wukong
7,963
531
102
7
0
294,230
0
L
Ullr
7,699
513
111
7
0
290,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role