Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Gnominic
Medusa
Level 8
God Stats
1W - 2L
1,739 SR
Queue Stats
3W - 7L
1,310 Elo+
Party 3
Horus
Horus
HanCebu
Horus
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 47L
1,523 Elo+
Party 3
Ne Zha
Ne Zha
Oviduc
Ne Zha
Level 28
God Stats
36W - 18L
1,695 SR
Queue Stats
104W - 85L
1,444 Elo+
Party 1
He Bo
He Bo
darkmaskk
He Bo
Level 97
God Stats
4W - 7L
1,472 SR
Queue Stats
107W - 82L
1,444 Elo+
Party 1
Team Averages
Level 56
1,581 SR
1,444 Elo+

VS

Team Averages
Level 33
1,484 SR
1,392 Elo+
Morgan Le Fay
Morgan Le Fay
Blazzinghawk
Morgan Le Fay
Level 29
God Stats
5W - 2L
1,485 SR
Queue Stats
10W - 10L
1,404 Elo+
Party 2
Da Ji
Da Ji
ScoupCz
Da Ji
Level 39
God Stats
5W - 5L
1,500 SR
Queue Stats
58W - 68L
1,397 Elo+
Solo
Bacchus
Bacchus
owensmum
Bacchus
Level 46
God Stats
1W - 0L
1,708 SR
Queue Stats
19W - 11L
1,404 Elo+
Party 2
Odin
Odin
panagiwths123
Odin
Level 36
God Stats
1W - 1L
1,225 SR
Queue Stats
90W - 104L
1,350 Elo+
Solo
Neith
Neith
volsmum
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
1 / 4 / 0
5,760
576
5,379
7,235
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Gnominic
Medusa
8
0 / 3 / 1
4,687
469
2,610
6,445
2,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
HanCebu
Horus
8
0 / 3 / 2
5,207
521
2,091
11,002
8,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Oviduc
Ne Zha
7
1 / 2 / 1
4,958
496
2,671
6,949
2,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
darkmaskk
He Bo
10
1 / 0 / 0
5,670
567
4,287
5,447
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Blazzinghawk
Morgan Le Fay
10
0 / 1 / 1
5,594
559
4,664
4,910
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
ScoupCz
Da Ji
10
4 / 1 / 2
5,983
598
3,733
7,991
2,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
owensmum
Bacchus
9
1 / 1 / 4
5,800
580
3,860
5,778
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 1 / 2
6,100
610
4,126
9,304
6,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
volsmum
Neith
9
3 / 1 / 2
5,603
560
5,717
4,712
1,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
11
12
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
4
0
0.25
W
Morgan Le Fay
Blazzinghawk
Morgan Le Fay
0
1
1
0.5
L
Medusa
Gnominic
Medusa
0
3
1
0.17
L
Horus
HanCebu
Horus
0
3
2
0.33
L
Ne Zha
Oviduc
Ne Zha
1
2
1
0.75
W
Da Ji
ScoupCz
Da Ji
4
1
2
5
L
He Bo
darkmaskk
He Bo
1
0
0
1
W
Bacchus
owensmum
Bacchus
1
1
4
3
W
3
1
2
4
W
Neith
volsmum
Neith
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,038
Damage
22,100
37,078
Taken
32,695
19,045
Mitigated
16,811
11,807
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
5,379
1,720
0
1,114
7,235
4,720
0
1,196
6,039
29,201
0
W
Morgan Le Fay
Blazzinghawk
Morgan Le Fay
4,664
402
0
120
4,910
1,737
384
2,735
2,175
31,572
0
L
Medusa
Gnominic
Medusa
2,610
1,678
0
1,644
6,445
2,073
135
1,635
4,810
0
22,702
L
Horus
HanCebu
Horus
2,091
1,026
1,129
2,985
11,002
8,097
7
1,683
9,319
0
22,181
L
Ne Zha
Oviduc
Ne Zha
2,671
1,316
0
2,607
6,949
2,226
0
763
6,186
0
25,627
W
Da Ji
ScoupCz
Da Ji
3,733
897
0
810
7,991
2,695
473
1,295
6,696
0
34,373
L
He Bo
darkmaskk
He Bo
4,287
165
0
2,328
5,447
1,929
0
3,842
1,605
32,257
0
W
Bacchus
owensmum
Bacchus
3,860
866
81
2,850
5,778
4,848
224
558
5,217
20,621
0
W
4,126
983
0
1,368
9,304
6,112
0
5,072
4,229
1,754
31,972
W
Neith
volsmum
Neith
5,717
2,318
0
656
4,712
1,419
356
0
4,712
0
38,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,282
Gold Earned
29,080
214
Minions Killed
269
0
Camps Cleared
0
998,625
Distance Traveled
1,013,111
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,760
576
46
5
0
202,808
4
W
Morgan Le Fay
5,594
559
73
7
0
204,682
0
L
Medusa
4,687
469
48
5
0
192,041
0
L
Horus
5,207
521
22
2
0
199,299
1
L
Ne Zha
4,958
496
42
4
0
202,123
0
W
Da Ji
5,983
598
47
5
0
221,875
0
L
He Bo
5,670
567
56
6
0
202,354
7
W
Bacchus
5,800
580
26
3
0
225,670
0
W
Odin
6,100
610
60
6
0
164,013
0
W
Neith
5,603
560
63
6
0
196,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role