Player Matchup

Thor
Thor
CallMeMel0Yel0
Thor
Level 146
God Stats
7W - 11L
1,415 SR
Queue Stats
393W - 384L
1,532 Elo+
Solo
Geb
Geb
FilthyGandhi
Geb
Level 152
God Stats
25W - 12L
1,600 SR
Queue Stats
524W - 544L
1,482 Elo+
Solo
Yemoja
Yemoja
FlipityFlaps
Yemoja
Level 124
God Stats
5W - 2L
1,934 SR
Queue Stats
297W - 300L
1,535 Elo+
Solo
Hou Yi
Hou Yi
TeQwOrM
Hou Yi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,353 Elo+
Party 1
Ah Puch
Ah Puch
menticidal
Ah Puch
Level 115
God Stats
10W - 7L
1,567 SR
Queue Stats
467W - 482L
1,488 Elo+
Party 1
Team Averages
Level 112
1,603 SR
1,478 Elo+

VS

Team Averages
Level 81
1,502 SR
1,470 Elo+
Chiron
Chiron
BodyModifierr
Chiron
Level 210
God Stats
5W - 4L
1,495 SR
Queue Stats
238W - 241L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BustinDemCheeks
Morgan Le Fay
Level 125
God Stats
6W - 4L
1,901 SR
Queue Stats
350W - 351L
1,470 Elo+
Party 2
Cabrakan
Cabrakan
EinarArda
Cabrakan
Level 24
God Stats
0W - 3L
1,116 SR
Queue Stats
25W - 40L
1,400 Elo+
Party 2
Chernobog
Chernobog
VTX_HAVOCC
Chernobog
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hel
Hel
VTX_Reaperr
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 3 / 10
11,707
836
13,340
17,814
7,987
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 1 / 17
11,396
814
9,903
19,937
20,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
18
1 / 2 / 12
11,164
797
3,248
15,974
15,376
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
TeQwOrM
Hou Yi
17
3 / 1 / 10
10,469
748
10,732
10,605
4,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
menticidal
Ah Puch
18
6 / 2 / 11
11,369
812
27,179
18,570
8,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 4
9,898
707
19,971
10,712
5,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
BustinDemCheeks
Morgan Le Fay
19
4 / 4 / 3
10,258
733
24,110
13,086
6,553
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
EinarArda
Cabrakan
14
1 / 6 / 5
8,707
622
7,341
18,446
26,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
VTX_HAVOCC
Chernobog
14
1 / 6 / 2
8,214
587
5,285
11,988
5,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 6 / 4
7,901
564
2,438
15,216
12,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
26
24
Kills
8
9
Deaths
24
60
Assists
18
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
L
Morgan Le Fay
BustinDemCheeks
Morgan Le Fay
4
4
3
1.38
W
11
3
10
5.33
L
Cabrakan
EinarArda
Cabrakan
1
6
5
0.58
W
3
1
17
11.5
W
Yemoja
1
2
12
3.5
W
Hou Yi
TeQwOrM
Hou Yi
3
1
10
8
L
Chernobog
VTX_HAVOCC
Chernobog
1
6
2
0.33
L
0
6
4
0.33
W
Ah Puch
menticidal
Ah Puch
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,402
Damage
59,145
82,900
Taken
69,448
56,841
Mitigated
56,514
48,386
Healing
16,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,971
3,438
2,169
2,113
10,712
5,476
0
5,877
4,835
0
41,316
L
Morgan Le Fay
BustinDemCheeks
Morgan Le Fay
24,110
572
631
2,100
13,086
6,553
0
7,656
5,430
47,402
0
W
13,340
600
2,751
3,208
17,814
7,987
128
6,367
11,447
0
22,927
L
Cabrakan
EinarArda
Cabrakan
7,341
965
443
1,227
18,446
26,536
0
10,463
7,983
8,284
1,421
W
9,903
656
7,746
7,344
19,937
20,658
502
7,158
12,779
26,760
0
W
Yemoja
3,248
720
11,916
5,027
15,974
15,376
535
4,793
11,181
12,379
0
W
Hou Yi
TeQwOrM
Hou Yi
10,732
3,151
1,037
1,476
10,605
4,643
1,832
4,736
5,869
0
26,275
L
Chernobog
VTX_HAVOCC
Chernobog
5,285
2,286
397
1,640
11,988
5,614
0
6,318
5,670
0
13,639
L
2,438
424
2,267
3,252
15,216
12,335
0
10,016
5,200
10,769
0
W
Ah Puch
menticidal
Ah Puch
27,179
1,330
1,682
6,199
18,570
8,177
1,587
9,414
9,156
46,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,105
Gold Earned
44,978
153
Minions Killed
166
0
Camps Cleared
0
1,504,572
Distance Traveled
1,239,243
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,898
707
78
6
0
252,134
2
L
Morgan Le Fay
10,258
733
53
4
0
269,414
0
W
Thor
11,707
836
18
1
0
296,244
0
L
Cabrakan
8,707
622
9
1
0
241,678
0
W
Geb
11,396
814
26
2
0
309,669
0
W
Yemoja
11,164
797
19
1
0
275,600
0
W
Hou Yi
10,469
748
42
3
0
328,698
0
L
Chernobog
8,214
587
14
1
0
215,825
0
L
Hel
7,901
564
12
1
0
260,192
0
W
Ah Puch
11,369
812
48
3
0
294,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role