Player Matchup

Medusa
Medusa
Bleedoxx_59
Medusa
Level 29
God Stats
1W - 3L
1,260 SR
Queue Stats
275W - 274L
1,415 Elo+
Party 1
Freya
Freya
Ne0_PsyKko59
Freya
Level 33
God Stats
0W - 4L
1,685 SR
Queue Stats
205W - 230L
1,379 Elo+
Party 1
Atlas
Atlas
YonkoLevel
Atlas
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,603 Elo+
Party 1
Team Averages
Level 33
1,482 SR
1,466 Elo+

VS

Team Averages
Level 45
1,467 SR
1,203 Elo+
Merlin
Merlin
OkSheee
Merlin
Level 16
God Stats
1W - 1L
1,322 SR
Queue Stats
6W - 7L
1,071 Elo+
Party 2
Nemesis
Nemesis
THE_DARK_JOTTUN
Nemesis
Level 11
God Stats
3W - 2L
1,395 SR
Queue Stats
6W - 7L
1,273 Elo+
Party 2
Amaterasu
Amaterasu
masinaxer
Amaterasu
Level 107
God Stats
2W - 1L
1,684 SR
Queue Stats
29W - 30L
1,264 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 5 / 1
6,221
622
5,415
8,284
2,335
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 0
6,657
666
4,824
6,681
2,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Atlas
11
0 / 5 / 1
6,350
635
4,963
11,098
4,758
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
OkSheee
Merlin
14
5 / 0 / 8
8,543
854
7,595
2,935
1,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 0 / 6
7,997
800
7,311
8,399
3,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Amaterasu
masinaxer
Amaterasu
13
5 / 1 / 8
8,605
861
6,873
8,996
6,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
14
14
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
5
1
0.1
L
1
4
0
0.25
W
Merlin
OkSheee
Merlin
5
0
8
9
W
4
0
6
7
L
Atlas
0
5
1
0.1
W
Amaterasu
masinaxer
Amaterasu
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,202
Damage
21,779
26,063
Taken
20,330
9,511
Mitigated
11,533
2,257
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
5,415
2,429
0
771
8,284
2,335
0
1,687
6,532
0
19,991
L
4,824
1,343
0
788
6,681
2,418
0
1,917
4,706
18,080
0
W
Merlin
OkSheee
Merlin
7,595
462
190
1,176
2,935
1,097
1,228
1,059
1,862
36,816
0
W
7,311
3,670
0
1,492
8,399
3,559
815
3,287
5,028
0
20,878
L
Atlas
4,963
2,424
0
698
11,098
4,758
0
3,768
7,189
20,834
0
W
Amaterasu
masinaxer
Amaterasu
6,873
2,468
0
2,122
8,996
6,877
832
5,534
3,306
0
35,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,228
Gold Earned
25,145
103
Minions Killed
134
0
Camps Cleared
0
460,470
Distance Traveled
591,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,221
622
30
3
0
164,550
0
L
Freya
6,657
666
38
4
0
156,112
0
W
Merlin
8,543
854
55
6
0
168,397
0
W
Nemesis
7,997
800
31
3
0
221,704
0
L
Atlas
6,350
635
35
4
0
139,808
0
W
Amaterasu
8,605
861
48
5
0
201,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role