Player Matchup

Nemesis
Nemesis
IuseToLuv
Nemesis
Level 69
God Stats
4W - 5L
1,361 SR
Queue Stats
210W - 215L
1,391 Elo+
Solo
Anubis
Anubis
andy565495
Anubis
Level 55
God Stats
0W - 3L
1,500 SR
Queue Stats
17W - 24L
1,300 Elo+
Solo
Danzaburou
Danzaburou
workablearc
Danzaburou
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,270 Elo+
Solo
Team Averages
Level 56
1,454 SR
1,320 Elo+

VS

Team Averages
Level 83
1,488 SR
1,473 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Pratfall3r
Chang'e
Level 37
God Stats
2W - 3L
1,485 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheHiddenCrow_
Morgan Le Fay
Level 88
God Stats
8W - 6L
1,480 SR
Queue Stats
99W - 109L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IuseToLuv
Nemesis
13
1 / 1 / 2
7,782
707
4,309
8,088
5,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
andy565495
Anubis
12
1 / 9 / 1
7,796
709
4,993
11,662
5,119
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
workablearc
Danzaburou
13
1 / 2 / 1
7,273
661
7,906
10,551
4,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
4 / 1 / 8
8,795
800
12,648
11,617
9,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Pratfall3r
Chang'e
15
5 / 1 / 7
8,775
798
7,216
8,514
3,089
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
TheHiddenCrow_
Morgan Le Fay
13
3 / 1 / 8
8,294
754
6,111
6,031
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
12
12
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
1
8
8
L
Nemesis
IuseToLuv
Nemesis
1
1
2
2
W
Chang'e
Pratfall3r
Chang'e
5
1
7
8.5
W
Morgan Le Fay
TheHiddenCrow_
Morgan Le Fay
3
1
8
7
L
Anubis
andy565495
Anubis
1
9
1
0.17
L
Danzaburou
workablearc
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,208
Damage
25,975
30,301
Taken
26,162
15,429
Mitigated
15,031
4,681
Healing
13,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,648
1,161
0
4,401
11,617
9,599
1,615
1,596
9,822
35,349
0
L
Nemesis
IuseToLuv
Nemesis
4,309
373
0
893
8,088
5,861
0
6,351
1,737
1,616
23,587
W
Chang'e
Pratfall3r
Chang'e
7,216
579
4,143
3,813
8,514
3,089
927
2,990
5,395
28,959
0
W
Morgan Le Fay
TheHiddenCrow_
Morgan Le Fay
6,111
747
395
1,135
6,031
2,343
825
1,678
4,101
23,438
0
L
Anubis
andy565495
Anubis
4,993
66
0
1,041
11,662
5,119
66
11,082
580
23,662
0
L
Danzaburou
workablearc
Danzaburou
7,906
2,711
0
2,747
10,551
4,449
188
8,662
1,889
0
29,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,851
Gold Earned
25,864
120
Minions Killed
142
0
Camps Cleared
0
591,043
Distance Traveled
627,731
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,795
800
51
5
0
208,788
3
L
Nemesis
7,782
707
22
2
0
235,873
0
W
Chang'e
8,775
798
47
4
0
214,397
0
W
Morgan Le Fay
8,294
754
44
4
0
204,546
4
L
Anubis
7,796
709
60
5
0
155,548
0
L
Danzaburou
7,273
661
38
3
0
199,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role