Player Matchup

Camazotz
Camazotz
Giraffe
Camazotz
Level 168
God Stats
0W - 1L
1,812 SR
Queue Stats
9W - 21L
1,387 Elo+
Party 2
Horus
Horus
Lovenaut
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,496 Elo+
Party 2
Chang'e
Chang'e
Silevonz
Chang'e
Level 127
God Stats
7W - 5L
1,607 SR
Queue Stats
85W - 98L
1,533 Elo+
Party 2
Team Averages
Level 103
1,640 SR
1,472 Elo+

VS

Team Averages
Level 59
1,589 SR
1,312 Elo+
He Bo
He Bo
Jrusty
He Bo
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,523 Elo+
Party 1
Cthulhu
Cthulhu
Skedd
Cthulhu
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 12L
1,237 Elo+
Party 1
Lancelot
Lancelot
Sockmunkay
Lancelot
Level 46
God Stats
1W - 0L
1,767 SR
Queue Stats
9W - 13L
1,177 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Giraffe
Camazotz
12
4 / 8 / 3
7,908
791
10,325
15,017
5,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Horus
Lovenaut
Horus
10
0 / 5 / 5
7,141
714
4,607
14,905
14,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
Silevonz
Chang'e
13
4 / 4 / 2
8,290
829
8,905
12,055
4,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Jrusty
He Bo
13
4 / 4 / 9
8,331
833
12,218
8,394
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Skedd
Cthulhu
15
4 / 1 / 10
9,092
909
11,662
8,972
6,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Sockmunkay
Lancelot
14
8 / 3 / 9
9,152
915
12,466
11,146
4,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
8
Kills
16
17
Deaths
8
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Giraffe
Camazotz
4
8
3
0.69
W
He Bo
Jrusty
He Bo
4
4
9
2.13
L
Horus
Lovenaut
Horus
0
5
5
0.5
L
Chang'e
Silevonz
Chang'e
4
4
2
1.25
W
Cthulhu
Skedd
Cthulhu
4
1
10
9
W
Lancelot
Sockmunkay
Lancelot
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,837
Damage
36,346
41,977
Taken
28,512
25,242
Mitigated
13,060
7,973
Healing
6,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Giraffe
Camazotz
10,325
1,360
0
2,915
15,017
5,908
15
8,732
5,811
0
20,052
W
He Bo
Jrusty
He Bo
12,218
1,186
101
518
8,394
2,437
529
1,139
7,255
29,171
0
L
Horus
Lovenaut
Horus
4,607
1,982
1,580
1,736
14,905
14,730
28
8,824
5,777
0
6,253
L
Chang'e
Silevonz
Chang'e
8,905
1,227
385
1,357
12,055
4,604
0
5,450
6,480
40,843
0
W
Cthulhu
Skedd
Cthulhu
11,662
1,345
845
3,082
8,972
6,220
341
3,517
5,342
34,703
0
W
Lancelot
Sockmunkay
Lancelot
12,466
3,126
0
1,965
11,146
4,403
0
4,122
6,991
0
25,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,339
Gold Earned
26,575
104
Minions Killed
123
0
Camps Cleared
0
537,633
Distance Traveled
630,942
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,908
791
16
2
0
177,863
0
W
He Bo
8,331
833
42
4
0
187,804
0
L
Horus
7,141
714
6
1
0
183,989
0
L
Chang'e
8,290
829
82
8
0
175,781
0
W
Cthulhu
9,092
909
63
6
0
213,632
0
W
Lancelot
9,152
915
18
2
0
229,506
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role