Player Matchup

Hades
Hades
DaRotten
Hades
Level 99
God Stats
0W - 1L
1,643 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
DeiqoN
Nemesis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,713 Elo+
Party 2
Gilgamesh
Gilgamesh
EmoLawn666
Gilgamesh
Level 155
God Stats
0W - 3L
1,292 SR
Queue Stats
101W - 104L
1,501 Elo+
Solo
Ishtar
Ishtar
FRACES
Ishtar
Level 87
God Stats
0W - 1L
1,702 SR
Queue Stats
3W - 2L
1,713 Elo+
Party 2
Maui
Maui
ist-Javi_-
Maui
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,500 Elo+
Party 2
Team Averages
Level 79
1,527 SR
1,585 Elo+

VS

Team Averages
Level 99
1,695 SR
1,495 Elo+
Thanatos
Thanatos
 
Thanatos
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
BLKtober
Bellona
Level 86
God Stats
7W - 8L
1,959 SR
Queue Stats
417W - 401L
1,557 Elo+
Party 1
Anubis
Anubis
FastCash12
Anubis
Level 113
God Stats
17W - 22L
1,347 SR
Queue Stats
256W - 311L
1,464 Elo+
Solo
He Bo
He Bo
Inpunktion
He Bo
Level 152
God Stats
1W - 0L
1,930 SR
Queue Stats
244W - 195L
1,444 Elo+
Solo
Guan Yu
Guan Yu
MeticulousZay
Guan Yu
Level 128
God Stats
8W - 4L
1,739 SR
Queue Stats
425W - 424L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DaRotten
Hades
11
2 / 3 / 2
6,932
495
4,914
11,328
4,824
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
DeiqoN
Nemesis
12
1 / 5 / 2
7,040
503
3,690
13,514
4,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
EmoLawn666
Gilgamesh
14
2 / 2 / 0
7,728
552
8,147
13,631
10,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
FRACES
Ishtar
12
2 / 3 / 3
7,321
523
6,356
9,890
3,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
0 / 5 / 4
6,667
476
2,115
10,951
7,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 3 / 6
6,975
498
4,884
10,531
4,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
BLKtober
Bellona
13
2 / 2 / 8
8,407
601
7,372
11,529
10,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
FastCash12
Anubis
13
2 / 2 / 0
8,414
601
8,476
9,559
4,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
15
8 / 0 / 3
9,561
683
11,877
5,831
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
12
5 / 1 / 7
8,101
579
8,859
11,866
11,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
7
Kills
18
18
Deaths
8
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
1
3
6
1.33
W
Bellona
BLKtober
Bellona
2
2
8
3
L
Hades
DaRotten
Hades
2
3
2
1
L
Nemesis
DeiqoN
Nemesis
1
5
2
0.4
L
Gilgamesh
EmoLawn666
Gilgamesh
2
2
0
1
L
Ishtar
FRACES
Ishtar
2
3
3
1.17
W
Anubis
FastCash12
Anubis
2
2
0
1
W
He Bo
8
0
3
9.5
W
Guan Yu
5
1
7
8.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,222
Damage
41,468
59,314
Taken
49,316
30,445
Mitigated
32,895
11,091
Healing
19,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,884
1,067
0
5,678
10,531
4,203
313
1,826
8,656
0
41,639
W
Bellona
BLKtober
Bellona
7,372
2,111
0
2,250
11,529
10,565
260
886
10,643
0
59,053
L
Hades
DaRotten
Hades
4,914
133
100
2,464
11,328
4,824
0
4,957
6,178
41,101
0
L
Nemesis
DeiqoN
Nemesis
3,690
1,571
0
862
13,514
4,822
0
5,369
8,056
0
57,944
L
Gilgamesh
EmoLawn666
Gilgamesh
8,147
2,407
0
2,463
13,631
10,216
0
6,441
7,190
642
52,889
L
Ishtar
FRACES
Ishtar
6,356
3,261
0
3,942
9,890
3,208
0
0
9,890
0
62,983
W
Anubis
FastCash12
Anubis
8,476
492
0
4,557
9,559
4,743
296
75
8,902
61,426
0
W
He Bo
11,877
1,025
0
1,205
5,831
2,111
741
2,500
3,331
74,414
0
W
Guan Yu
8,859
1,631
2,195
3,587
11,866
11,273
0
2,366
9,353
0
40,556
L
2,115
497
0
1,260
10,951
7,375
0
3,190
7,647
8,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,688
Gold Earned
41,458
382
Minions Killed
427
0
Camps Cleared
0
1,535,673
Distance Traveled
1,497,513
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,975
498
51
4
0
323,889
0
W
Bellona
8,407
601
107
8
0
306,979
5
L
Hades
6,932
495
76
5
0
303,523
5
L
Nemesis
7,040
503
90
6
0
356,921
0
L
Gilgamesh
7,728
552
85
6
0
259,996
0
L
Ishtar
7,321
523
118
8
0
290,346
0
W
Anubis
8,414
601
100
7
0
223,573
3
W
He Bo
9,561
683
132
9
0
302,704
3
W
Guan Yu
8,101
579
37
3
0
340,368
2
L
Maui
6,667
476
13
1
0
324,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role