Player Matchup

Ne Zha
Ne Zha
Aeonian-Gold
Ne Zha
Level 69
God Stats
4W - 3L
1,403 SR
Queue Stats
213W - 185L
1,538 Elo+
Party 1
Ishtar
Ishtar
JayJayTheFineser
Ishtar
Level 118
God Stats
11W - 4L
1,518 SR
Queue Stats
53W - 35L
1,563 Elo+
Solo
Terra
Terra
SmackedboyJayo
Terra
Level 105
God Stats
49W - 67L
1,602 SR
Queue Stats
465W - 447L
1,561 Elo+
Solo
Chang'e
Chang'e
darkeeter
Chang'e
Level 76
God Stats
1W - 3L
1,283 SR
Queue Stats
187W - 186L
1,478 Elo+
Solo
Ares
Ares
silentdemond33
Ares
Level 29
God Stats
3W - 4L
1,545 SR
Queue Stats
71W - 55L
1,536 Elo+
Party 1
Team Averages
Level 79
1,470 SR
1,535 Elo+

VS

Team Averages
Level 113
1,477 SR
1,548 Elo+
Awilix
Awilix
DogeTheDoggo
Awilix
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 69L
1,583 Elo+
Party 2
Khepri
Khepri
MonkeyDLuffykun_
Khepri
Level 142
God Stats
10W - 12L
1,571 SR
Queue Stats
126W - 144L
1,562 Elo+
Party 2
King Arthur
King Arthur
VanceFrost
King Arthur
Level 63
God Stats
1W - 2L
1,549 SR
Queue Stats
1W - 2L
1,510 Elo+
Solo
Agni
Agni
Warrior Knight7
Agni
Level 125
God Stats
57W - 59L
1,486 SR
Queue Stats
1,137W - 1,078L
1,520 Elo+
Solo
Artemis
Artemis
ashpop88
Artemis
Level 128
God Stats
0W - 8L
1,280 SR
Queue Stats
69W - 87L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
9
4 / 2 / 1
5,763
640
5,554
6,892
2,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 4 / 1
4,819
535
4,381
6,792
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 4
4,925
547
2,271
8,182
5,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
darkeeter
Chang'e
11
2 / 0 / 0
5,803
645
2,758
5,144
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 0 / 0
6,144
683
4,855
7,093
3,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
9
3 / 3 / 0
5,229
581
3,162
6,586
2,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 5
4,951
550
2,216
8,755
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
VanceFrost
King Arthur
6
0 / 3 / 0
4,164
463
2,684
7,205
3,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 1 / 0
4,598
511
2,193
4,631
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
ashpop88
Artemis
9
5 / 1 / 2
5,478
609
8,674
5,931
2,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
10
Kills
8
8
Deaths
11
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
4
2
1
2.25
L
Awilix
3
3
0
1
W
0
4
1
0.13
L
0
3
5
0.83
W
0
2
4
1
L
King Arthur
VanceFrost
King Arthur
0
3
0
0
L
0
1
0
0
L
Artemis
ashpop88
Artemis
5
1
2
6
W
Chang'e
darkeeter
Chang'e
2
0
0
2
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,819
Damage
18,929
34,103
Taken
33,108
16,159
Mitigated
15,302
11,824
Healing
7,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
5,554
1,797
0
1,157
6,892
2,254
0
859
6,033
0
36,952
L
Awilix
3,162
1,344
0
625
6,586
2,094
0
1,918
4,546
0
29,699
W
4,381
3,402
0
1,311
6,792
2,547
0
516
6,276
0
35,837
L
2,216
339
125
2,351
8,755
6,059
0
1,723
6,946
12,619
0
W
2,271
1,089
156
2,334
8,182
5,842
0
452
7,730
9,954
0
L
King Arthur
VanceFrost
King Arthur
2,684
699
0
820
7,205
3,758
0
3,165
3,721
0
21,196
L
2,193
270
0
1,282
4,631
1,222
0
1,504
3,031
32,050
0
L
Artemis
ashpop88
Artemis
8,674
5,355
0
2,357
5,931
2,169
0
951
4,980
0
35,971
W
Chang'e
darkeeter
Chang'e
2,758
377
143
3,020
5,144
1,796
373
2,582
2,562
34,991
0
W
4,855
286
0
3,703
7,093
3,720
0
0
7,093
33,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
24,420
268
Minions Killed
210
0
Camps Cleared
0
872,179
Distance Traveled
863,661
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,763
640
44
5
0
207,775
3
L
Awilix
5,229
581
56
6
0
214,546
0
W
Ishtar
4,819
535
57
6
0
150,776
0
L
Khepri
4,951
550
10
1
0
197,256
0
W
Terra
4,925
547
19
2
0
185,696
3
L
King Arthur
4,164
463
30
3
0
128,659
0
L
Agni
4,598
511
60
7
0
162,870
2
L
Artemis
5,478
609
54
6
0
160,330
0
W
Chang'e
5,803
645
77
9
0
166,919
0
W
Ares
6,144
683
71
8
0
161,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role