Player Matchup

Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Gold III
BRDEX99
Thanatos
Gold III
Level 129
God Stats
23W - 17L
1,640 SR
Queue Stats
42W - 47L
1,571 MMR
Party 2
Yemoja
Yemoja
Gold IV
Folklore84
Yemoja
Gold IV
Level 80
God Stats
1W - 3L
1,697 SR
Queue Stats
52W - 54L
1,514 MMR
Solo
Cernunnos
Cernunnos
Silver III
Revolutionus24
Cernunnos
Silver III
Level 70
God Stats
1W - 1L
1,515 SR
Queue Stats
6W - 7L
1,517 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 116
1,570 SR
1,521 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,622 SR
1,514 MMR
Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Bummbala
Kuzenbo
Gold IV
Level 160
God Stats
22W - 17L
1,618 SR
Queue Stats
770W - 797L
1,528 MMR
Party 1
Poseidon
Poseidon
Gold IV
MLG-ALVARO_115
Poseidon
Gold IV
Level 125
God Stats
2W - 1L
1,790 SR
Queue Stats
116W - 125L
1,457 MMR
Party 3
He Bo
He Bo
Gold III
Morgenmichael
He Bo
Gold III
Level 129
God Stats
7W - 5L
1,562 SR
Queue Stats
283W - 272L
1,508 MMR
Party 1
Medusa
Medusa
Gold II
malneroeilao
Medusa
Gold II
Level 145
God Stats
6W - 7L
1,641 SR
Queue Stats
161W - 155L
1,578 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 0 / 0
6,817
568
3,585
3,218
1,180
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sun Wukong
 
Sun Wukong
11
1 / 3 / 0
6,077
506
8,240
12,662
12,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
BRDEX99
Thanatos
10
0 / 5 / 0
5,785
482
1,969
11,046
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
Folklore84
Yemoja
9
0 / 2 / 2
5,707
476
1,797
9,440
6,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
Revolutionus24
Cernunnos
11
2 / 2 / 0
6,111
509
4,295
8,818
3,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
MercuryMartichorasAphrodite

VS

Bans
RamaBacchusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
4 / 1 / 2
7,654
638
7,334
13,671
15,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Bummbala
Kuzenbo
11
2 / 1 / 3
6,551
546
3,531
6,385
5,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Poseidon
11
0 / 2 / 0
6,453
538
1,734
5,223
2,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 2
8,105
675
7,828
4,956
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
11
0 / 1 / 2
6,607
551
6,234
5,719
2,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
5
Kills
12
12
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
0
0
2
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
W
Bellona
 
Bellona
4
1
2
5
L
Thanatos
BRDEX99
Thanatos
0
5
0
0
W
Kuzenbo
Bummbala
Kuzenbo
2
1
3
3.5
L
Yemoja
Folklore84
Yemoja
0
2
2
0.5
W
Poseidon
0
2
0
0
W
6
0
2
7
L
Cernunnos
Revolutionus24
Cernunnos
2
2
0
1
W
Medusa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,886
Damage
26,661
45,184
Taken
35,954
27,902
Mitigated
26,182
19,363
Healing
15,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,585
511
0
1,320
3,218
1,180
0
1,526
1,692
67,343
0
L
Sun Wukong
 
Sun Wukong
8,240
2,331
0
2,547
12,662
12,591
0
1,522
11,140
1,509
42,016
W
Bellona
 
Bellona
7,334
3,657
0
6,091
13,671
15,304
0
387
13,284
0
55,524
L
Thanatos
BRDEX99
Thanatos
1,969
686
0
7,676
11,046
4,036
0
2,434
8,612
0
40,850
W
Kuzenbo
Bummbala
Kuzenbo
3,531
1,672
1,508
1,996
6,385
5,236
14
957
5,428
17,278
0
L
Yemoja
Folklore84
Yemoja
1,797
367
2,171
2,604
9,440
6,447
0
4,807
4,633
7,691
0
W
Poseidon
1,734
238
0
750
5,223
2,003
0
3,700
1,523
57,963
0
W
7,828
357
0
2,735
4,956
1,481
0
355
4,601
75,302
0
L
Cernunnos
Revolutionus24
Cernunnos
4,295
2,265
0
3,045
8,818
3,648
0
2,804
6,014
0
45,860
W
Medusa
6,234
2,992
0
2,064
5,719
2,158
23
569
5,150
0
56,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,497
Gold Earned
35,370
341
Minions Killed
440
0
Camps Cleared
0
1,091,465
Distance Traveled
1,237,161
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,817
568
113
9
0
222,412
6
L
Sun Wukong
6,077
506
65
5
0
223,080
1
W
Bellona
7,654
638
94
8
0
205,806
0
L
Thanatos
5,785
482
83
7
0
220,385
0
W
Kuzenbo
6,551
546
26
2
0
263,609
3
L
Yemoja
5,707
476
11
1
0
211,607
3
W
Poseidon
6,453
538
102
9
0
237,853
2
W
He Bo
8,105
675
129
11
0
288,680
3
L
Cernunnos
6,111
509
69
6
0
213,981
0
W
Medusa
6,607
551
89
7
0
241,213
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role