Player Matchup

Surtr
Surtr
Platinum IV
Arfido
Surtr
Platinum IV
Level 194
God Stats
1W - 0L
1,552 SR
Queue Stats
153W - 19L
2,005 MMR
Party 1
Ymir
Ymir
Gold III
LordRune
Ymir
Gold III
Level 191
God Stats
2W - 1L
1,920 SR
Queue Stats
150W - 19L
1,787 MMR
Party 1
Zeus
Zeus
Gold II
Vilcan
Zeus
Gold II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 19L
1,958 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 181
1,657 SR
1,917 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,687 SR
1,721 MMR
Hercules
Hercules
Platinum V
 
Hercules
Platinum V
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum I
Op3nYourR3ktum
Sol
Platinum I
Level 144
God Stats
13W - 10L
1,764 SR
Queue Stats
159W - 113L
1,757 MMR
Solo
Hachiman
Hachiman
Platinum IV
lockerboss
Hachiman
Platinum IV
Level 102
God Stats
10W - 5L
1,799 SR
Queue Stats
51W - 57L
1,906 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Arfido
Surtr
15
2 / 1 / 3
9,711
694
10,869
15,955
17,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Ymir
16
1 / 1 / 7
10,156
725
7,045
13,877
18,309
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
Vilcan
Zeus
16
5 / 1 / 3
10,782
770
17,931
7,344
3,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
MartichorasAchillesGuan YuAo Kuang

VS

Bans
ThothAphroditeMulanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 5 / 0
8,687
621
6,483
17,822
21,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
0 / 2 / 3
9,464
676
10,514
12,217
4,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
lockerboss
Hachiman
15
2 / 1 / 1
9,712
694
9,228
9,583
4,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
8
Kills
3
3
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
0
0.2
W
Surtr
Arfido
Surtr
2
1
3
3.5
W
Ymir
1
1
7
4.5
L
0
2
3
0.75
W
Zeus
Vilcan
Zeus
5
1
3
6.5
L
Hachiman
lockerboss
Hachiman
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,845
Damage
26,225
37,176
Taken
39,622
38,818
Mitigated
30,660
8,634
Healing
8,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,483
1,802
0
4,761
17,822
21,271
0
12,525
5,297
0
17,119
W
Surtr
Arfido
Surtr
10,869
3,404
0
4,131
15,955
17,307
420
4,470
11,058
1,337
30,994
W
Ymir
7,045
2,289
0
3,022
13,877
18,309
365
5,013
8,533
26,592
360
L
10,514
3,067
0
2,247
12,217
4,918
0
7,979
4,238
52,430
0
W
Zeus
Vilcan
Zeus
17,931
3,489
0
1,481
7,344
3,202
1,221
1,099
6,107
78,759
0
L
Hachiman
lockerboss
Hachiman
9,228
4,936
0
1,802
9,583
4,471
0
4,609
4,974
0
40,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,649
Gold Earned
27,863
187
Minions Killed
183
0
Camps Cleared
0
853,217
Distance Traveled
807,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,687
621
26
2
0
250,254
0
W
Surtr
9,711
694
36
3
0
290,149
0
W
Ymir
10,156
725
42
3
0
275,623
0
L
Sol
9,464
676
90
6
0
275,681
0
W
Zeus
10,782
770
109
8
0
287,445
0
L
Hachiman
9,712
694
67
5
0
281,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role