Player Matchup

Mercury
Mercury
AJ_Jeter
Mercury
Level 131
God Stats
24W - 23L
1,598 SR
Queue Stats
29W - 34L
1,513 Elo+
Party 3
Chang'e
Chang'e
Daniel543
Chang'e
Level 161
God Stats
1W - 2L
2,012 SR
Queue Stats
166W - 88L
1,666 Elo+
Party 2
Geb
Geb
SnatchyLu
Geb
Level 140
God Stats
0W - 1L
1,496 SR
Queue Stats
50W - 40L
1,420 Elo+
Party 3
Ne Zha
Ne Zha
YoureNobody
Ne Zha
Level 182
God Stats
39W - 21L
1,812 SR
Queue Stats
473W - 401L
1,635 Elo+
Party 2
Rama
Rama
xColdsly
Rama
Level 129
God Stats
1W - 1L
1,694 SR
Queue Stats
60W - 62L
1,498 Elo+
Party 3
Team Averages
Level 149
1,723 SR
1,546 Elo+

VS

Team Averages
Level 146
1,596 SR
1,572 Elo+
Mulan
Mulan
AudacioSage
Mulan
Level 122
God Stats
3W - 2L
1,597 SR
Queue Stats
67W - 84L
1,529 Elo+
Party 1
Ah Puch
Ah Puch
BOTBakes
Ah Puch
Level 133
God Stats
5W - 4L
1,582 SR
Queue Stats
191W - 160L
1,609 Elo+
Solo
Nemesis
Nemesis
HMSJeanWolf
Nemesis
Level 183
God Stats
3W - 1L
1,500 SR
Queue Stats
245W - 250L
1,524 Elo+
Solo
Khepri
Khepri
Loolyloopy
Khepri
Level 146
God Stats
41W - 39L
1,550 SR
Queue Stats
148W - 161L
1,574 Elo+
Party 1
Anhur
Anhur
Xixeyz
Anhur
Level 147
God Stats
27W - 13L
1,753 SR
Queue Stats
243W - 181L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AJ_Jeter
Mercury
15
1 / 4 / 3
8,768
487
6,626
17,255
6,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Daniel543
Chang'e
14
3 / 3 / 1
8,637
480
17,945
16,178
6,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 2
7,942
441
8,584
22,255
21,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ne Zha
14
7 / 4 / 3
9,872
548
17,627
22,210
26,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Rama
12
2 / 9 / 0
7,951
442
8,022
15,548
5,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
9,046
503
9,606
19,174
12,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
BOTBakes
Ah Puch
15
5 / 2 / 1
9,706
539
15,881
15,516
7,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
HMSJeanWolf
Nemesis
16
7 / 3 / 5
10,241
569
15,254
14,274
6,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Khepri
Loolyloopy
Khepri
13
2 / 1 / 14
9,178
510
6,951
17,530
20,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Anhur
Xixeyz
Anhur
15
8 / 2 / 7
10,023
557
24,141
17,128
8,623
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
14
Kills
23
24
Deaths
14
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Mercury
AJ_Jeter
Mercury
1
4
3
0.63
W
1
6
5
0.58
W
Ah Puch
BOTBakes
Ah Puch
5
2
1
2.75
L
Chang'e
Daniel543
Chang'e
3
3
1
1.17
W
Nemesis
HMSJeanWolf
Nemesis
7
3
5
3.17
W
Khepri
Loolyloopy
Khepri
2
1
14
9
L
1
4
2
0.5
W
Anhur
Xixeyz
Anhur
8
2
7
5.75
L
Ne Zha
7
4
3
2.13
L
Rama
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,804
Damage
71,833
93,446
Taken
83,622
65,974
Mitigated
54,801
30,324
Healing
25,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AJ_Jeter
Mercury
6,626
2,589
0
5,731
17,255
6,579
0
2,484
14,771
0
71,028
W
9,606
1,478
0
5,148
19,174
12,079
259
4,011
15,163
364
72,556
W
Ah Puch
BOTBakes
Ah Puch
15,881
694
0
5,068
15,516
7,856
0
9,449
6,067
77,670
0
L
Chang'e
Daniel543
Chang'e
17,945
956
3,174
7,197
16,178
6,578
188
7,081
9,097
72,239
0
W
Nemesis
HMSJeanWolf
Nemesis
15,254
7,986
0
1,881
14,274
6,141
0
3,387
10,887
0
92,429
W
Khepri
Loolyloopy
Khepri
6,951
780
3,187
3,997
17,530
20,102
0
6,042
11,488
23,684
0
L
8,584
964
0
5,192
22,255
21,333
242
6,931
15,324
30,332
0
W
Anhur
Xixeyz
Anhur
24,141
19,606
0
6,713
17,128
8,623
595
4,521
12,607
0
91,935
L
Ne Zha
17,627
5,196
0
7,430
22,210
26,289
0
4,252
17,958
1,224
80,108
L
Rama
8,022
5,969
0
1,600
15,548
5,195
1,075
2,275
13,273
0
47,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,170
Gold Earned
48,194
435
Minions Killed
502
0
Camps Cleared
0
1,737,941
Distance Traveled
1,717,009
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,768
487
108
6
0
399,590
0
W
Mulan
9,046
503
110
6
0
326,647
1
W
Ah Puch
9,706
539
115
6
0
359,908
0
L
Chang'e
8,637
480
122
7
0
383,801
0
W
Nemesis
10,241
569
126
7
0
357,144
4
W
Khepri
9,178
510
28
2
0
360,526
3
L
Geb
7,942
441
15
1
0
361,292
0
W
Anhur
10,023
557
123
7
0
312,784
3
L
Ne Zha
9,872
548
113
6
0
315,814
0
L
Rama
7,951
442
77
4
0
277,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role