Player Matchup

Hachiman
Hachiman
Caulknball
Hachiman
Level 48
God Stats
3W - 1L
1,600 SR
Queue Stats
199W - 228L
1,402 Elo+
Party 1
Bastet
Bastet
Wanted_Hivz
Bastet
Level 107
God Stats
4W - 3L
1,528 SR
Queue Stats
256W - 253L
1,415 Elo+
Party 2
Amaterasu
Amaterasu
davasik
Amaterasu
Level 48
God Stats
31W - 24L
1,500 SR
Queue Stats
264W - 264L
1,451 Elo+
Solo
Kukulkan
Kukulkan
fabooo
Kukulkan
Level 69
God Stats
3W - 2L
1,500 SR
Queue Stats
304W - 280L
1,498 Elo+
Party 2
Kuzenbo
Kuzenbo
xXPillCosbyXx420
Kuzenbo
Level 49
God Stats
10W - 15L
1,288 SR
Queue Stats
202W - 233L
1,390 Elo+
Party 1
Team Averages
Level 64
1,483 SR
1,431 Elo+

VS

Team Averages
Level 73
1,638 SR
1,405 Elo+
Jing Wei
Jing Wei
Da_Invision
Jing Wei
Level 121
God Stats
0W - 2L
1,700 SR
Queue Stats
441W - 448L
1,464 Elo+
Party 3
Danzaburou
Danzaburou
Fidato1
Danzaburou
Level 106
God Stats
28W - 29L
1,751 SR
Queue Stats
416W - 427L
1,475 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
RAGN-RBN
Morgan Le Fay
Level 39
God Stats
4W - 4L
1,818 SR
Queue Stats
117W - 123L
1,268 Elo+
Solo
Mercury
Mercury
V7 Drip
Mercury
Level 83
God Stats
15W - 20L
1,577 SR
Queue Stats
335W - 294L
1,508 Elo+
Solo
Jormungandr
Jormungandr
YunqAnto
Jormungandr
Level 16
God Stats
2W - 6L
1,345 SR
Queue Stats
45W - 47L
1,311 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Caulknball
Hachiman
10
0 / 3 / 2
6,316
421
4,108
7,113
2,867
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bastet
15
7 / 0 / 3
9,208
614
9,683
11,473
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
davasik
Amaterasu
15
3 / 1 / 2
8,711
581
7,549
11,381
6,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kukulkan
fabooo
Kukulkan
14
6 / 0 / 2
9,254
617
10,999
7,702
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 1 / 3
7,091
473
5,717
12,407
14,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Da_Invision
Jing Wei
10
1 / 4 / 2
6,526
435
7,135
14,507
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Fidato1
Danzaburou
14
0 / 3 / 0
7,870
525
2,525
10,050
4,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
RAGN-RBN
Morgan Le Fay
8
0 / 6 / 0
5,923
395
5,198
8,772
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
V7 Drip
Mercury
14
3 / 3 / 0
8,115
541
8,764
12,334
4,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
YunqAnto
Jormungandr
12
0 / 0 / 4
7,434
496
6,192
11,689
10,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
16
Kills
4
5
Deaths
16
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Caulknball
Hachiman
0
3
2
0.33
L
Jing Wei
Da_Invision
Jing Wei
1
4
2
0.5
L
Danzaburou
Fidato1
Danzaburou
0
3
0
0
L
Morgan Le Fay
RAGN-RBN
Morgan Le Fay
0
6
0
0
L
Mercury
V7 Drip
Mercury
3
3
0
1
W
Bastet
7
0
3
8.5
L
Jormungandr
YunqAnto
Jormungandr
0
0
4
2
W
Amaterasu
davasik
Amaterasu
3
1
2
4
W
Kukulkan
fabooo
Kukulkan
6
0
2
7
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,056
Damage
29,814
50,076
Taken
57,352
32,711
Mitigated
27,513
16,134
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Caulknball
Hachiman
4,108
3,161
0
1,019
7,113
2,867
742
2,058
5,055
0
33,726
L
Jing Wei
Da_Invision
Jing Wei
7,135
5,222
0
4,593
14,507
5,467
57
4,811
9,609
0
42,101
L
Danzaburou
Fidato1
Danzaburou
2,525
909
0
2,648
10,050
4,187
714
871
9,157
0
56,870
L
Morgan Le Fay
RAGN-RBN
Morgan Le Fay
5,198
432
0
584
8,772
2,876
0
5,374
3,306
27,772
0
L
Mercury
V7 Drip
Mercury
8,764
3,210
0
1,125
12,334
4,575
0
1,349
10,977
0
72,032
W
Bastet
9,683
3,519
0
5,459
11,473
4,964
8
1,336
10,137
0
65,250
L
Jormungandr
YunqAnto
Jormungandr
6,192
1,411
0
1,973
11,689
10,408
88
3,862
7,777
45,050
0
W
Amaterasu
davasik
Amaterasu
7,549
3,443
0
5,626
11,381
6,735
183
482
10,899
0
70,404
W
Kukulkan
fabooo
Kukulkan
10,999
1,906
0
560
7,702
3,372
762
4,147
3,555
69,340
0
W
5,717
2,241
422
3,048
12,407
14,773
189
3,367
9,040
21,912
190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,580
Gold Earned
35,868
405
Minions Killed
370
0
Camps Cleared
0
1,451,581
Distance Traveled
1,271,257
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,316
421
57
4
0
218,286
2
L
Jing Wei
6,526
435
62
4
0
282,779
3
L
Danzaburou
7,870
525
96
6
0
250,956
3
L
Morgan Le Fay
5,923
395
35
2
0
181,031
0
L
Mercury
8,115
541
113
8
0
310,168
0
W
Bastet
9,208
614
97
6
0
336,615
0
L
Jormungandr
7,434
496
64
4
0
246,323
0
W
Amaterasu
8,711
581
101
7
0
313,381
1
W
Kukulkan
9,254
617
123
8
0
288,553
0
W
Kuzenbo
7,091
473
27
2
0
294,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role