Player Matchup

Izanami
Izanami
DYves
Izanami
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,655 Elo+
Party 2
Chang'e
Chang'e
Klapt1k
Chang'e
Level 49
God Stats
2W - 0L
1,677 SR
Queue Stats
6W - 6L
1,311 Elo+
Party 3
Athena
Athena
MONKEKINK12
Athena
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,626 Elo+
Party 3
Amaterasu
Amaterasu
Naranjay
Amaterasu
Level 148
God Stats
1W - 1L
1,261 SR
Queue Stats
28W - 11L
1,728 Elo+
Party 2
Jormungandr
Jormungandr
мамаеб228legend
Jormungandr
Level 4
God Stats
2W - 1L
1,431 SR
Queue Stats
2W - 2L
1,311 Elo+
Party 3
Team Averages
Level 57
1,474 SR
1,526 Elo+

VS

Team Averages
Level 22
1,444 SR
1,131 Elo+
Gilgamesh
Gilgamesh
Alegral
Gilgamesh
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,039 Elo+
Party 1
Thanatos
Thanatos
Mirnana
Thanatos
Level 7
God Stats
0W - 2L
1,181 SR
Queue Stats
1W - 9L
1,039 Elo+
Party 1
Jing Wei
Jing Wei
TheBigDiffer
Jing Wei
Level 33
God Stats
2W - 3L
1,540 SR
Queue Stats
18W - 23L
1,499 Elo+
Solo
Cerberus
Cerberus
YeIIowBanana
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,039 Elo+
Party 1
Kukulkan
Kukulkan
Yowaymon
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,039 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DYves
Izanami
14
4 / 4 / 7
8,382
599
9,948
11,213
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Klapt1k
Chang'e
14
11 / 3 / 2
9,510
679
13,886
10,520
4,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Athena
11
3 / 0 / 10
7,536
538
5,166
12,025
9,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Naranjay
Amaterasu
16
5 / 0 / 8
9,411
672
13,491
17,512
10,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 5 / 2
7,011
501
5,721
10,693
7,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alegral
Gilgamesh
11
3 / 5 / 1
7,259
519
8,346
14,610
11,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Mirnana
Thanatos
12
2 / 4 / 4
7,492
535
5,324
12,293
4,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
TheBigDiffer
Jing Wei
14
6 / 3 / 3
8,879
634
16,887
12,458
4,501
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
YeIIowBanana
Cerberus
9
1 / 5 / 2
6,807
486
2,976
15,774
9,348
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Yowaymon
Kukulkan
10
0 / 8 / 2
6,831
488
6,070
11,653
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
25
Kills
12
12
Deaths
25
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Alegral
Gilgamesh
3
5
1
0.7
W
Izanami
DYves
Izanami
4
4
7
1.88
W
Chang'e
Klapt1k
Chang'e
11
3
2
4
W
Athena
3
0
10
8
L
Thanatos
Mirnana
Thanatos
2
4
4
1
W
Amaterasu
Naranjay
Amaterasu
5
0
8
9
L
Jing Wei
TheBigDiffer
Jing Wei
6
3
3
2.5
L
Cerberus
YeIIowBanana
Cerberus
1
5
2
0.4
L
Kukulkan
Yowaymon
Kukulkan
0
8
2
0.13
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,212
Damage
39,603
61,963
Taken
66,788
35,961
Mitigated
33,468
18,766
Healing
13,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Alegral
Gilgamesh
8,346
3,238
0
484
14,610
11,232
0
5,880
8,696
0
33,700
W
Izanami
DYves
Izanami
9,948
6,792
0
2,728
11,213
4,418
118
1,201
10,012
0
71,962
W
Chang'e
Klapt1k
Chang'e
13,886
1,951
648
3,796
10,520
4,112
846
2,913
7,602
59,098
0
W
Athena
5,166
1,628
0
3,510
12,025
9,779
0
2,376
9,649
18,134
0
L
Thanatos
Mirnana
Thanatos
5,324
2,379
0
5,816
12,293
4,477
543
4,652
7,543
0
47,035
W
Amaterasu
Naranjay
Amaterasu
13,491
8,786
0
7,055
17,512
10,002
0
1,465
16,047
0
95,011
L
Jing Wei
TheBigDiffer
Jing Wei
16,887
12,704
0
2,875
12,458
4,501
232
2,979
9,443
0
71,458
L
Cerberus
YeIIowBanana
Cerberus
2,976
442
1,054
2,960
15,774
9,348
0
3,295
12,341
19,107
0
L
Kukulkan
Yowaymon
Kukulkan
6,070
725
0
262
11,653
3,910
411
7,260
3,992
39,873
0
W
5,721
1,965
0
1,029
10,693
7,650
419
1,080
9,607
35,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,850
Gold Earned
37,268
412
Minions Killed
306
0
Camps Cleared
0
1,503,206
Distance Traveled
1,408,673
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,259
519
41
3
0
312,622
0
W
Izanami
8,382
599
120
9
0
280,310
1
W
Chang'e
9,510
679
99
7
0
299,066
0
W
Athena
7,536
538
16
1
0
313,869
2
L
Thanatos
7,492
535
70
5
0
262,115
0
W
Amaterasu
9,411
672
141
10
0
354,216
0
L
Jing Wei
8,879
634
113
8
0
291,352
2
L
Cerberus
6,807
486
25
2
0
287,407
0
L
Kukulkan
6,831
488
57
4
0
255,177
0
W
Jormungandr
7,011
501
36
3
0
255,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role