Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Combah
Hun Batz
Level 179
God Stats
3W - 1L
1,475 SR
Queue Stats
136W - 83L
1,555 Elo+
Party 1
Apollo
Apollo
LaMudita
Apollo
Level 156
God Stats
1W - 1L
1,574 SR
Queue Stats
141W - 122L
1,523 Elo+
Party 1
Fenrir
Fenrir
Staymad04
Fenrir
Level 79
God Stats
1W - 1L
993 SR
Queue Stats
2W - 6L
1,276 Elo+
Party 1
Team Averages
Level 138
1,408 SR
1,471 Elo+

VS

Team Averages
Level 72
1,396 SR
1,473 Elo+
Yemoja
Yemoja
Anymor26
Yemoja
Level 105
God Stats
0W - 3L
1,206 SR
Queue Stats
46W - 51L
1,484 Elo+
Solo
Apollo
Apollo
IIAvantasianII
Apollo
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,382 Elo+
Party 2
Loki
Loki
Kyrion32
Loki
Level 15
God Stats
0W - 1L
1,272 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Zeus
Zeus
Lucca ZNDs
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,473 Elo+
Party 2
Nox
Nox
Monkey_D_Rafa14
Nox
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 126L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
10 / 2 / 13
10,416
947
17,311
11,542
6,561
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
 
Yemoja
17
2 / 0 / 26
10,324
939
8,969
8,587
7,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hun Batz
Combah
Hun Batz
15
6 / 2 / 15
9,722
884
14,406
11,157
5,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
LaMudita
Apollo
16
10 / 2 / 10
10,121
920
19,067
13,426
7,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Staymad04
Fenrir
15
2 / 2 / 23
9,195
836
3,069
12,064
10,358
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Anymor26
Yemoja
14
0 / 4 / 6
7,398
673
7,126
16,165
17,737
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 8 / 3
8,242
749
5,120
14,920
7,507
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
12
0 / 9 / 2
6,770
615
6,122
13,447
5,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 6 / 3
7,451
677
9,112
10,986
4,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
5 / 3 / 3
8,710
792
11,630
9,914
5,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
25
30
Kills
8
8
Deaths
30
87
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
10
2
13
8.25
W
Yemoja
 
Yemoja
2
0
26
15
L
Yemoja
Anymor26
Yemoja
0
4
6
0.75
W
Hun Batz
Combah
Hun Batz
6
2
15
6.75
L
2
8
3
0.44
L
Loki
0
9
2
0.11
W
Apollo
LaMudita
Apollo
10
2
10
7.5
L
1
6
3
0.42
L
5
3
3
2.17
W
Fenrir
Staymad04
Fenrir
2
2
23
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,822
Damage
39,110
56,776
Taken
65,432
37,200
Mitigated
40,788
28,197
Healing
9,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
17,311
9,777
708
3,118
11,542
6,561
4,941
6,257
5,285
0
34,228
W
Yemoja
 
Yemoja
8,969
1,602
9,918
3,382
8,587
7,782
715
3,653
4,934
16,604
0
L
Yemoja
Anymor26
Yemoja
7,126
1,906
2,238
2,775
16,165
17,737
0
3,027
13,138
17,345
0
W
Hun Batz
Combah
Hun Batz
14,406
2,980
95
944
11,157
5,383
1,018
2,852
8,305
0
23,199
L
5,120
1,790
1,363
664
14,920
7,507
0
2,031
12,889
0
11,140
L
Loki
6,122
827
283
38
13,447
5,694
0
1,540
11,907
0
11,970
W
Apollo
LaMudita
Apollo
19,067
15,842
2,085
4,146
13,426
7,116
376
8,491
4,935
0
45,665
L
9,112
974
0
0
10,986
4,658
0
1,113
9,873
19,578
0
L
11,630
693
1,089
955
9,914
5,192
0
1,258
8,656
16,644
0
W
Fenrir
Staymad04
Fenrir
3,069
404
2,141
1,660
12,064
10,358
231
6,615
5,449
0
4,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,778
Gold Earned
38,571
124
Minions Killed
88
0
Camps Cleared
0
1,035,360
Distance Traveled
821,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,416
947
42
4
0
179,202
0
W
Yemoja
10,324
939
9
1
0
187,302
0
L
Yemoja
7,398
673
17
2
0
164,292
0
W
Hun Batz
9,722
884
30
3
0
219,152
0
L
Apollo
8,242
749
16
1
0
176,170
0
L
Loki
6,770
615
13
1
0
170,477
0
W
Apollo
10,121
920
41
4
0
213,143
0
L
Zeus
7,451
677
31
3
0
148,179
0
L
Nox
8,710
792
11
1
0
162,410
0
W
Fenrir
9,195
836
2
0
0
236,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role