Player Matchup

Merlin
Merlin
Kapserii
Merlin
Level 64
God Stats
37W - 26L
1,552 SR
Queue Stats
170W - 152L
1,458 Elo+
Solo
Bacchus
Bacchus
PanthereLilyRose
Bacchus
Level 42
God Stats
14W - 14L
1,404 SR
Queue Stats
122W - 121L
1,412 Elo+
Solo
Guan Yu
Guan Yu
Randomasianbro
Guan Yu
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,501 Elo+
Solo
Thanatos
Thanatos
lVIPlDrToxical
Thanatos
Level 69
God Stats
45W - 18L
1,650 SR
Queue Stats
68W - 54L
1,484 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
miqui327
Ah Muzen Cab
Level 64
God Stats
2W - 0L
1,711 SR
Queue Stats
23W - 28L
1,399 Elo+
Solo
Team Averages
Level 71
1,563 SR
1,451 Elo+

VS

Team Averages
Level 62
1,560 SR
1,447 Elo+
Cliodhna
Cliodhna
FORrMAN
Cliodhna
Level 102
God Stats
4W - 4L
1,397 SR
Queue Stats
79W - 75L
1,431 Elo+
Party 1
Hera
Hera
Jaevlaa
Hera
Level 66
God Stats
11W - 14L
1,537 SR
Queue Stats
69W - 67L
1,428 Elo+
Party 1
Aphrodite
Aphrodite
Meradel
Aphrodite
Level 44
God Stats
51W - 44L
1,590 SR
Queue Stats
102W - 101L
1,498 Elo+
Solo
Ishtar
Ishtar
Raycherds
Ishtar
Level 61
God Stats
2W - 4L
1,775 SR
Queue Stats
61W - 64L
1,447 Elo+
Party 1
Nike
Nike
суперНик
Nike
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kapserii
Merlin
13
1 / 3 / 1
7,790
556
3,151
6,899
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 1 / 2
6,598
471
2,307
8,709
8,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 1 / 1
7,196
514
4,217
10,247
10,865
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
15
7 / 2 / 0
9,059
647
5,647
13,273
5,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
miqui327
Ah Muzen Cab
14
0 / 0 / 2
7,906
565
6,967
6,065
2,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
FORrMAN
Cliodhna
12
5 / 2 / 1
7,387
528
6,692
9,336
3,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
Jaevlaa
Hera
12
1 / 3 / 1
7,011
501
5,773
7,017
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Meradel
Aphrodite
10
0 / 1 / 0
6,101
436
3,492
6,574
2,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
Raycherds
Ishtar
11
0 / 1 / 1
6,048
432
4,768
8,233
3,237
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 1 / 0
6,096
435
4,282
6,814
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
8
Kills
7
7
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
FORrMAN
Cliodhna
5
2
1
2.75
L
Hera
Jaevlaa
Hera
1
3
1
0.5
W
Merlin
Kapserii
Merlin
1
3
1
0.5
L
Aphrodite
Meradel
Aphrodite
0
1
0
0
W
0
1
2
1
W
0
1
1
0.5
L
Ishtar
Raycherds
Ishtar
0
1
1
0.5
W
Thanatos
7
2
0
3.5
W
Ah Muzen Cab
miqui327
Ah Muzen Cab
0
0
2
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,289
Damage
25,007
45,193
Taken
37,974
29,502
Mitigated
17,377
21,053
Healing
12,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
FORrMAN
Cliodhna
6,692
1,354
0
2,251
9,336
3,495
0
1,586
7,745
0
50,374
L
Hera
Jaevlaa
Hera
5,773
280
0
1,770
7,017
2,384
0
2,192
4,822
56,068
0
W
Merlin
Kapserii
Merlin
3,151
185
0
500
6,899
2,444
775
2,996
3,903
56,515
0
L
Aphrodite
Meradel
Aphrodite
3,492
914
3,258
4,085
6,574
2,843
0
1,107
5,467
26,008
0
W
2,307
286
62
2,755
8,709
8,114
0
2,804
5,905
16,794
0
W
4,217
350
37
4,134
10,247
10,865
0
1,525
8,722
0
40,435
L
Ishtar
Raycherds
Ishtar
4,768
3,051
0
493
8,233
3,237
0
430
7,803
0
40,719
W
Thanatos
5,647
1,472
0
12,690
13,273
5,642
0
1,531
11,742
0
85,412
W
Ah Muzen Cab
miqui327
Ah Muzen Cab
6,967
2,662
0
875
6,065
2,437
297
509
5,556
0
74,408
L
4,282
750
0
965
6,814
5,418
0
135
6,679
302
26,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,549
Gold Earned
32,643
448
Minions Killed
328
0
Camps Cleared
0
1,370,759
Distance Traveled
1,212,807
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
7,387
528
79
6
0
286,332
0
L
Hera
7,011
501
94
7
0
268,229
0
W
Merlin
7,790
556
111
8
0
247,427
0
L
Aphrodite
6,101
436
29
2
0
233,319
0
W
Bacchus
6,598
471
17
1
0
280,903
0
W
Guan Yu
7,196
514
73
5
0
266,675
0
L
Ishtar
6,048
432
86
6
0
242,989
0
W
Thanatos
9,059
647
128
9
0
312,243
3
W
Ah Muzen Cab
7,906
565
119
9
0
263,511
0
L
Nike
6,096
435
40
3
0
181,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role