Player Matchup

Set
Set
Aduailion
Set
Level 97
God Stats
1W - 2L
1,321 SR
Queue Stats
179W - 159L
1,595 Elo+
Solo
Cthulhu
Cthulhu
Chargussy
Cthulhu
Level 158
God Stats
1W - 4L
1,190 SR
Queue Stats
167W - 167L
1,551 Elo+
Party 3
Martichoras
Martichoras
GuardianWolfSoul
Martichoras
Level 147
God Stats
11W - 15L
1,764 SR
Queue Stats
525W - 498L
1,555 Elo+
Party 3
Ymir
Ymir
IllianTear
Ymir
Level 107
God Stats
15W - 13L
1,977 SR
Queue Stats
256W - 226L
1,545 Elo+
Solo
The Morrigan
The Morrigan
Timb0Twice
The Morrigan
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
372W - 393L
1,541 Elo+
Party 3
Team Averages
Level 133
1,550 SR
1,557 Elo+

VS

Team Averages
Level 120
1,531 SR
1,582 Elo+
Chang'e
Chang'e
AgentPyro15
Chang'e
Level 124
God Stats
1W - 0L
1,250 SR
Queue Stats
168W - 124L
1,625 Elo+
Party 2
Geb
Geb
Basileuszeus
Geb
Level 134
God Stats
12W - 8L
1,635 SR
Queue Stats
424W - 400L
1,572 Elo+
Party 1
Amaterasu
Amaterasu
Necroninjas
Amaterasu
Level 128
God Stats
2W - 0L
1,892 SR
Queue Stats
144W - 114L
1,629 Elo+
Party 2
Izanami
Izanami
SCUTTLEBUTTJOE
Izanami
Level 87
God Stats
35W - 26L
1,578 SR
Queue Stats
591W - 582L
1,569 Elo+
Party 1
Bakasura
Bakasura
jittt
Bakasura
Level 128
God Stats
2W - 3L
1,298 SR
Queue Stats
100W - 101L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,942
457
4,806
11,134
4,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Chargussy
Cthulhu
11
2 / 3 / 1
7,074
544
8,362
10,735
9,760
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
GuardianWolfSoul
Martichoras
12
0 / 1 / 0
6,455
497
2,240
7,024
3,243
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 2 / 0
6,039
465
2,737
12,046
9,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

The Morrigan
Timb0Twice
The Morrigan
13
2 / 2 / 0
6,811
524
6,228
6,550
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AgentPyro15
Chang'e
13
3 / 1 / 3
7,549
581
8,244
9,101
3,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 4
6,908
531
3,176
8,552
6,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Necroninjas
Amaterasu
12
1 / 2 / 5
7,572
582
5,480
11,677
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 0 / 2
7,617
586
8,486
6,558
2,624
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
jittt
Bakasura
14
4 / 1 / 3
8,341
642
6,005
13,026
5,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
4
Kills
11
11
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Chang'e
AgentPyro15
Chang'e
3
1
3
4.5
W
1
0
4
3
L
Cthulhu
Chargussy
Cthulhu
2
3
1
0.83
L
Martichoras
GuardianWolfSoul
Martichoras
0
1
0
0
L
0
2
0
0
W
Amaterasu
Necroninjas
Amaterasu
1
2
5
1.75
W
2
0
2
3
L
The Morrigan
Timb0Twice
The Morrigan
2
2
0
1
W
Bakasura
jittt
Bakasura
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,373
Damage
31,391
47,489
Taken
48,914
29,657
Mitigated
25,621
12,072
Healing
19,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,806
1,480
0
1,237
11,134
4,674
0
2,568
8,451
0
52,407
W
Chang'e
AgentPyro15
Chang'e
8,244
472
1,562
3,735
9,101
3,801
0
4,002
5,099
53,014
0
W
3,176
668
0
2,857
8,552
6,837
0
1,626
6,926
17,139
0
L
Cthulhu
Chargussy
Cthulhu
8,362
1,089
0
3,335
10,735
9,760
0
3,147
7,249
46,623
303
L
Martichoras
GuardianWolfSoul
Martichoras
2,240
1,119
0
3,142
7,024
3,243
0
537
6,487
0
59,949
L
2,737
1,122
0
2,981
12,046
9,069
0
3,164
8,734
17,866
0
W
Amaterasu
Necroninjas
Amaterasu
5,480
2,058
0
5,291
11,677
6,805
807
6,609
5,068
0
52,226
W
8,486
5,651
0
2,621
6,558
2,624
158
1,961
4,597
0
73,454
L
The Morrigan
Timb0Twice
The Morrigan
6,228
861
52
1,325
6,550
2,911
0
2,004
4,546
59,106
0
W
Bakasura
jittt
Bakasura
6,005
3,688
0
3,918
13,026
5,554
265
2,826
10,200
0
67,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,321
Gold Earned
37,987
425
Minions Killed
448
0
Camps Cleared
0
1,290,536
Distance Traveled
1,395,263
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,942
457
76
6
0
254,729
0
W
Chang'e
7,549
581
88
7
0
289,062
0
W
Geb
6,908
531
20
2
0
283,617
3
L
Cthulhu
7,074
544
95
7
0
262,385
0
L
Martichoras
6,455
497
124
10
0
243,924
2
L
Ymir
6,039
465
22
2
0
244,042
4
W
Amaterasu
7,572
582
98
8
0
260,744
1
W
Izanami
7,617
586
123
9
0
239,099
3
L
The Morrigan
6,811
524
108
8
0
285,456
3
W
Bakasura
8,341
642
119
9
0
322,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role