Player Matchup

Xing Tian
Xing Tian
ArcaneTester0
Xing Tian
Level 83
God Stats
2W - 1L
1,292 SR
Queue Stats
170W - 150L
1,482 Elo+
Solo
Sun Wukong
Sun Wukong
Mordridt
Sun Wukong
Level 158
God Stats
7W - 4L
1,667 SR
Queue Stats
746W - 301L
1,709 Elo+
Solo
Ao Kuang
Ao Kuang
XION617
Ao Kuang
Level 151
God Stats
2W - 1L
1,734 SR
Queue Stats
291W - 297L
1,394 Elo+
Solo
Hou Yi
Hou Yi
kjdhffherb
Hou Yi
Level 107
God Stats
2W - 1L
1,704 SR
Queue Stats
66W - 30L
1,584 Elo+
Solo
Shiva
Shiva
shimichanga
Shiva
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,350 Elo+
Solo
Team Averages
Level 124
1,579 SR
1,504 Elo+

VS

Team Averages
Level 107
1,425 SR
1,455 Elo+
Fenrir
Fenrir
DeusFurore
Fenrir
Level 103
God Stats
3W - 3L
1,427 SR
Queue Stats
170W - 165L
1,465 Elo+
Solo
Sobek
Sobek
Lady Temari1466
Sobek
Level 140
God Stats
1W - 5L
1,286 SR
Queue Stats
489W - 492L
1,529 Elo+
Solo
Arachne
Arachne
Rhino59
Arachne
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
395W - 408L
1,385 Elo+
Solo
Atlas
Atlas
maximyargeikin
Atlas
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Eset
Eset
xXtRiPpY DxX
Eset
Level 123
God Stats
5W - 7L
1,412 SR
Queue Stats
164W - 180L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ArcaneTester0
Xing Tian
14
1 / 0 / 12
8,612
861
5,189
9,303
8,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Mordridt
Sun Wukong
13
1 / 1 / 11
7,676
768
5,975
9,178
8,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ao Kuang
XION617
Ao Kuang
14
4 / 0 / 8
8,104
810
6,402
9,328
7,287
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
kjdhffherb
Hou Yi
16
7 / 1 / 6
9,107
911
11,405
7,691
3,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 1 / 12
7,793
779
2,990
7,717
6,208
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeusFurore
Fenrir
10
0 / 4 / 1
6,477
648
5,216
8,757
9,360
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 1
7,348
735
4,720
8,153
8,906
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Rhino59
Arachne
15
1 / 1 / 2
7,571
757
7,435
5,690
4,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 5 / 2
6,218
622
1,432
9,481
6,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 1 / 0
8,379
838
17,706
6,008
3,126
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
14
Kills
3
3
Deaths
14
49
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
ArcaneTester0
Xing Tian
1
0
12
7
L
Fenrir
DeusFurore
Fenrir
0
4
1
0.13
L
0
3
1
0.17
W
Sun Wukong
Mordridt
Sun Wukong
1
1
11
6.5
L
Arachne
Rhino59
Arachne
1
1
2
2
W
Ao Kuang
XION617
Ao Kuang
4
0
8
8
W
Hou Yi
kjdhffherb
Hou Yi
7
1
6
10
L
0
5
2
0.2
W
1
1
12
7
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,961
Damage
36,509
43,217
Taken
38,089
34,558
Mitigated
32,915
20,365
Healing
8,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
ArcaneTester0
Xing Tian
5,189
384
3,065
2,078
9,303
8,627
0
4,572
4,648
9,834
0
L
Fenrir
DeusFurore
Fenrir
5,216
560
194
522
8,757
9,360
0
2,964
5,793
0
8,393
L
4,720
403
231
1,305
8,153
8,906
0
3,231
4,922
10,280
0
W
Sun Wukong
Mordridt
Sun Wukong
5,975
1,987
766
1,181
9,178
8,656
283
5,790
3,341
0
13,363
L
Arachne
Rhino59
Arachne
7,435
6,075
1,435
2,153
5,690
4,544
0
1,575
4,115
0
11,724
W
Ao Kuang
XION617
Ao Kuang
6,402
2,472
4,203
3,705
9,328
7,287
948
4,983
4,303
12,943
0
W
Hou Yi
kjdhffherb
Hou Yi
11,405
5,553
1,017
965
7,691
3,780
798
4,170
3,395
0
43,106
L
1,432
430
0
240
9,481
6,979
0
2,329
7,152
3,000
0
W
2,990
420
2,412
973
7,717
6,208
66
4,343
3,322
38
13,085
L
17,706
986
897
1,759
6,008
3,126
0
1,530
4,478
45,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,292
Gold Earned
35,993
152
Minions Killed
100
0
Camps Cleared
0
925,031
Distance Traveled
832,540
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,612
861
13
1
0
174,042
0
L
Fenrir
6,477
648
7
1
0
140,617
0
L
Sobek
7,348
735
16
2
0
180,800
0
W
Sun Wukong
7,676
768
32
3
0
156,554
0
L
Arachne
7,571
757
19
2
0
217,411
0
W
Ao Kuang
8,104
810
15
2
0
196,802
0
W
Hou Yi
9,107
911
55
6
0
176,304
0
L
Atlas
6,218
622
0
0
0
108,812
0
W
Shiva
7,793
779
37
4
0
221,329
0
L
Eset
8,379
838
58
6
0
184,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role