Player Matchup

Fenrir
Fenrir
Gruma-Assassin
Fenrir
Level 7
God Stats
0W - 1L
1,234 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Lx_Sasch_187
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Vulcan
Vulcan
ZzRaiZzPainz
Vulcan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 46
1,411 SR
1,500 Elo+

VS

Team Averages
Level 111
1,490 SR
1,540 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ItsKiiwee
Anubis
Level 130
God Stats
16W - 9L
1,882 SR
Queue Stats
195W - 179L
1,568 Elo+
Party 2
Neith
Neith
OathToFrog
Neith
Level 88
God Stats
14W - 12L
1,087 SR
Queue Stats
129W - 113L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
6,712
671
5,395
13,133
7,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
Lx_Sasch_187
Sun Wukong
11
0 / 6 / 1
6,387
639
5,199
13,211
8,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
12
1 / 4 / 0
7,340
734
9,028
9,256
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
0 / 1 / 13
7,989
799
3,366
11,008
8,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
ItsKiiwee
Anubis
15
9 / 1 / 6
9,578
958
15,254
10,472
6,024
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
13
8 / 0 / 7
9,030
903
13,854
9,291
3,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
17
17
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
1
13
6.5
L
1
7
1
0.21
W
Anubis
ItsKiiwee
Anubis
9
1
6
12
L
Sun Wukong
Lx_Sasch_187
Sun Wukong
0
6
1
0.08
W
Neith
8
0
7
11.5
L
Vulcan
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,622
Damage
32,474
35,600
Taken
30,771
19,085
Mitigated
18,511
3,061
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
3,366
200
391
3,282
11,008
8,804
0
2,822
7,242
9,494
0
L
5,395
1,110
0
588
13,133
7,955
0
6,760
6,373
0
10,462
W
Anubis
ItsKiiwee
Anubis
15,254
703
225
5,193
10,472
6,024
605
3,909
6,436
61,618
0
L
Sun Wukong
Lx_Sasch_187
Sun Wukong
5,199
1,196
0
759
13,211
8,314
0
6,409
6,802
0
10,728
W
Neith
13,854
6,541
0
3,771
9,291
3,683
1,280
2,615
6,485
0
37,509
L
Vulcan
9,028
3,633
55
1,659
9,256
2,816
26
5,463
3,793
30,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,439
Gold Earned
26,597
74
Minions Killed
141
0
Camps Cleared
0
479,789
Distance Traveled
560,697
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,989
799
9
1
0
187,232
0
L
Fenrir
6,712
671
12
1
0
149,213
0
W
Anubis
9,578
958
98
10
0
183,067
0
L
Sun Wukong
6,387
639
12
1
0
166,546
0
W
Neith
9,030
903
34
3
0
190,398
0
L
Vulcan
7,340
734
50
5
0
164,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role