Player Matchup

Martichoras
Martichoras
GTBinc
Martichoras
Level 50
God Stats
5W - 3L
1,487 SR
Queue Stats
44W - 61L
1,348 Elo+
Solo
Nemesis
Nemesis
Vile_Twin
Nemesis
Level 113
God Stats
14W - 11L
1,485 SR
Queue Stats
249W - 277L
1,397 Elo+
Solo
Ra
Ra
bigfoot7274
Ra
Level 67
God Stats
12W - 4L
1,755 SR
Queue Stats
77W - 47L
1,559 Elo+
Solo
Surtr
Surtr
madSCIENCEskill
Surtr
Level 104
God Stats
14W - 19L
1,505 SR
Queue Stats
31W - 42L
1,471 Elo+
Solo
Anubis
Anubis
melidabombjelli
Anubis
Level 48
God Stats
13W - 5L
1,521 SR
Queue Stats
147W - 123L
1,494 Elo+
Solo
Team Averages
Level 76
1,551 SR
1,454 Elo+

VS

Team Averages
Level 69
1,455 SR
1,357 Elo+
Danzaburou
Danzaburou
Ejay104
Danzaburou
Level 41
God Stats
1W - 4L
1,471 SR
Queue Stats
388W - 393L
1,323 Elo+
Solo
Sobek
Sobek
Jose212 FG
Sobek
Level 73
God Stats
3W - 6L
1,321 SR
Queue Stats
128W - 145L
1,359 Elo+
Solo
Sol
Sol
Kibbles17
Sol
Level 77
God Stats
309W - 307L
1,444 SR
Queue Stats
595W - 588L
1,358 Elo+
Solo
Izanami
Izanami
Swagzilla35
Izanami
Level 117
God Stats
5W - 7L
1,539 SR
Queue Stats
251W - 240L
1,463 Elo+
Solo
Lancelot
Lancelot
boss_raww
Lancelot
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
GTBinc
Martichoras
11
0 / 0 / 1
6,467
462
1,276
2,503
1,392
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Vile_Twin
Nemesis
13
5 / 1 / 1
8,175
584
4,705
10,227
4,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 7
7,750
554
7,731
6,219
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 2
8,010
572
3,980
9,269
4,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
10 / 0 / 3
8,480
606
14,813
8,781
4,396
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ejay104
Danzaburou
10
0 / 2 / 0
6,107
436
2,476
6,210
1,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sobek
7
0 / 3 / 0
5,448
389
2,342
16,372
12,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 3 / 0
6,137
438
2,379
7,302
1,874
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Swagzilla35
Izanami
9
0 / 8 / 0
5,648
403
3,280
10,637
2,940
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
boss_raww
Lancelot
11
0 / 3 / 1
6,256
447
4,508
8,880
4,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
18
Kills
0
2
Deaths
19
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Ejay104
Danzaburou
0
2
0
0
W
Martichoras
GTBinc
Martichoras
0
0
1
0.5
L
Sobek
0
3
0
0
L
0
3
0
0
L
Izanami
Swagzilla35
Izanami
0
8
0
0
W
Nemesis
Vile_Twin
Nemesis
5
1
1
5.5
W
2
1
7
5.5
L
Lancelot
boss_raww
Lancelot
0
3
1
0.17
W
1
0
2
2
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,505
Damage
14,985
36,999
Taken
49,401
17,076
Mitigated
23,440
12,465
Healing
6,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Ejay104
Danzaburou
2,476
531
0
986
6,210
1,931
0
2,584
3,626
0
39,788
W
Martichoras
GTBinc
Martichoras
1,276
0
0
1,209
2,503
1,392
849
1,450
1,053
0
34,863
L
Sobek
2,342
414
0
1,376
16,372
12,145
144
9,570
6,721
14,069
0
L
2,379
159
0
3,311
7,302
1,874
0
2,958
4,344
35,446
0
L
Izanami
Swagzilla35
Izanami
3,280
2,165
0
680
10,637
2,940
600
7,344
3,233
0
40,230
W
Nemesis
Vile_Twin
Nemesis
4,705
2,614
0
947
10,227
4,100
0
368
9,859
0
62,525
W
7,731
1,175
365
1,443
6,219
2,311
1,265
751
5,468
62,741
0
L
Lancelot
boss_raww
Lancelot
4,508
1,170
0
250
8,880
4,550
0
33
8,847
0
38,796
W
3,980
1,143
0
3,594
9,269
4,877
366
0
9,269
910
53,839
W
14,813
1,014
0
4,907
8,781
4,396
2,339
2,152
6,629
45,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,882
Gold Earned
29,596
369
Minions Killed
273
0
Camps Cleared
0
1,293,329
Distance Traveled
1,070,183
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,107
436
65
5
0
201,092
0
W
Martichoras
6,467
462
38
3
0
230,046
0
L
Sobek
5,448
389
21
2
0
249,778
0
L
Sol
6,137
438
63
5
0
151,163
4
L
Izanami
5,648
403
61
4
0
222,358
2
W
Nemesis
8,175
584
96
7
0
323,183
3
W
Ra
7,750
554
87
6
0
266,212
0
L
Lancelot
6,256
447
63
5
0
245,792
0
W
Surtr
8,010
572
85
6
0
240,206
0
W
Anubis
8,480
606
63
5
0
233,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role