Player Matchup

Fenrir
Fenrir
Kaldrean
Fenrir
Level 122
God Stats
1W - 0L
1,521 SR
Queue Stats
5W - 9L
1,236 Elo+
Party 1
Ares
Ares
billie1524
Ares
Level 21
God Stats
1W - 0L
2,005 SR
Queue Stats
3W - 5L
1,236 Elo+
Party 1
Merlin
Merlin
jmon3y_
Merlin
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,287 Elo+
Party 1
Team Averages
Level 86
1,675 SR
1,253 Elo+

VS

Team Averages
Level 100
1,475 SR
1,526 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Granny-Gamer07
Xing Tian
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 6L
1,536 Elo+
Solo
Jing Wei
Jing Wei
xDaTopG
Jing Wei
Level 63
God Stats
8W - 14L
1,425 SR
Queue Stats
215W - 210L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kaldrean
Fenrir
13
5 / 0 / 3
8,118
812
8,212
10,703
5,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 0 / 9
8,481
848
4,476
10,235
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
jmon3y_
Merlin
14
4 / 0 / 7
8,320
832
12,120
6,217
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
0 / 5 / 0
6,043
604
7,087
8,464
2,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
Granny-Gamer07
Xing Tian
11
0 / 3 / 0
6,922
692
3,797
13,517
10,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
xDaTopG
Jing Wei
12
0 / 3 / 0
6,395
640
4,381
7,853
2,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
5
0
0
L
Xing Tian
Granny-Gamer07
Xing Tian
0
3
0
0
W
Fenrir
Kaldrean
Fenrir
5
0
3
6.5
W
2
0
9
6.5
W
Merlin
jmon3y_
Merlin
4
0
7
7.5
L
Jing Wei
xDaTopG
Jing Wei
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,808
Damage
15,265
27,155
Taken
29,834
19,215
Mitigated
15,524
11,159
Healing
6,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
7,087
1,117
0
457
8,464
2,730
0
4,167
4,297
0
22,575
L
Xing Tian
Granny-Gamer07
Xing Tian
3,797
324
1,312
2,917
13,517
10,161
0
8,038
5,479
15,432
0
W
Fenrir
Kaldrean
Fenrir
8,212
2,473
0
4,157
10,703
5,107
722
1,256
9,447
0
34,605
W
4,476
329
0
4,261
10,235
10,876
153
1,722
8,513
13,832
0
W
Merlin
jmon3y_
Merlin
12,120
1,264
0
2,741
6,217
3,232
312
1,173
5,044
41,909
0
L
Jing Wei
xDaTopG
Jing Wei
4,381
3,751
0
1,566
7,853
2,633
0
4,420
3,433
0
21,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,919
Gold Earned
19,360
141
Minions Killed
98
0
Camps Cleared
0
600,320
Distance Traveled
509,453
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,043
604
38
4
0
139,197
0
L
Xing Tian
6,922
692
21
2
0
199,071
0
W
Fenrir
8,118
812
46
5
0
222,918
0
W
Ares
8,481
848
16
2
0
197,752
0
W
Merlin
8,320
832
79
8
0
179,650
1
L
Jing Wei
6,395
640
39
4
0
171,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role