Player Matchup

Geb
Geb
BlooRaccuum
Geb
Level 44
God Stats
0W - 2L
1,504 SR
Queue Stats
24W - 25L
1,510 Elo+
Solo
Rama
Rama
Logezi
Rama
Level 65
God Stats
1W - 6L
1,195 SR
Queue Stats
56W - 56L
1,458 Elo+
Solo
Ne Zha
Ne Zha
NchoMcBrain
Ne Zha
Level 128
God Stats
6W - 8L
1,430 SR
Queue Stats
94W - 116L
1,430 Elo+
Solo
Nox
Nox
Tuzutka
Nox
Level 109
God Stats
10W - 8L
1,546 SR
Queue Stats
168W - 157L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
XXXCLONES
Sun Wukong
Level 62
God Stats
1W - 4L
1,541 SR
Queue Stats
180W - 166L
1,478 Elo+
Solo
Team Averages
Level 82
1,443 SR
1,464 Elo+

VS

Team Averages
Level 95
1,471 SR
1,400 Elo+
Arachne
Arachne
Edgecutioner
Arachne
Level 106
God Stats
32W - 17L
1,675 SR
Queue Stats
128W - 110L
1,508 Elo+
Party 2
Chronos
Chronos
JrlsTheName
Chronos
Level 108
God Stats
1W - 1L
1,252 SR
Queue Stats
21W - 19L
1,432 Elo+
Party 1
Mulan
Mulan
K0k0pelly
Mulan
Level 117
God Stats
35W - 30L
1,428 SR
Queue Stats
148W - 130L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
WickeddPapa
Cthulhu
Level 21
God Stats
4W - 0L
1,500 SR
Queue Stats
6W - 6L
1,072 Elo+
Party 1
Skadi
Skadi
crc62304
Skadi
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 105L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,408
451
3,250
10,744
6,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
Logezi
Rama
11
1 / 3 / 1
6,043
504
5,399
8,592
3,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ne Zha
10
1 / 1 / 1
5,864
489
2,576
10,803
3,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
12
0 / 3 / 0
6,398
533
1,281
6,071
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
XXXCLONES
Sun Wukong
11
1 / 3 / 0
6,409
534
5,591
11,444
7,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Edgecutioner
Arachne
12
6 / 0 / 2
7,560
630
6,327
8,159
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chronos
JrlsTheName
Chronos
14
2 / 0 / 2
8,373
698
4,670
4,810
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
K0k0pelly
Mulan
13
3 / 1 / 0
7,514
626
8,873
10,504
7,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
WickeddPapa
Cthulhu
10
0 / 1 / 3
6,341
528
3,446
6,845
4,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
crc62304
Skadi
11
1 / 1 / 3
6,374
531
5,892
6,669
2,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Arachne
Edgecutioner
Arachne
6
0
2
7
W
Chronos
JrlsTheName
Chronos
2
0
2
3
W
Mulan
K0k0pelly
Mulan
3
1
0
3
L
Rama
Logezi
Rama
1
3
1
0.5
L
Ne Zha
1
1
1
1.5
L
Nox
0
3
0
0
W
Cthulhu
WickeddPapa
Cthulhu
0
1
3
1.5
L
Sun Wukong
XXXCLONES
Sun Wukong
1
3
0
0.33
W
Skadi
crc62304
Skadi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,097
Damage
29,208
47,654
Taken
36,987
23,512
Mitigated
18,905
12,326
Healing
13,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,250
246
0
2,344
10,744
6,775
0
3,235
7,443
14,126
0
W
Arachne
Edgecutioner
Arachne
6,327
4,080
0
3,247
8,159
2,985
649
627
7,532
0
51,005
W
Chronos
JrlsTheName
Chronos
4,670
1,684
0
1,460
4,810
1,847
384
1,477
3,333
68,392
0
W
Mulan
K0k0pelly
Mulan
8,873
1,178
0
4,937
10,504
7,726
0
0
10,504
0
56,324
L
Rama
Logezi
Rama
5,399
4,426
0
3,251
8,592
3,424
0
1,319
7,273
0
39,136
L
Ne Zha
2,576
789
0
3,606
10,803
3,805
0
390
10,366
0
42,406
L
Nox
1,281
0
0
318
6,071
2,396
0
2,929
2,965
54,536
0
W
Cthulhu
WickeddPapa
Cthulhu
3,446
223
1,420
1,646
6,845
4,189
0
1,781
5,064
16,115
0
L
Sun Wukong
XXXCLONES
Sun Wukong
5,591
1,044
0
2,807
11,444
7,112
0
0
10,563
0
38,663
W
Skadi
crc62304
Skadi
5,892
2,507
0
703
6,669
2,158
241
646
6,023
0
43,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,122
Gold Earned
36,162
341
Minions Killed
388
0
Camps Cleared
0
1,200,321
Distance Traveled
1,152,633
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,408
451
12
1
0
260,005
3
W
Arachne
7,560
630
72
6
0
264,027
0
W
Chronos
8,373
698
135
11
0
230,153
4
W
Mulan
7,514
626
82
7
0
215,484
0
L
Rama
6,043
504
83
7
0
214,917
0
L
Ne Zha
5,864
489
64
5
0
288,956
2
L
Nox
6,398
533
112
9
0
230,708
7
W
Cthulhu
6,341
528
40
3
0
261,155
1
L
Sun Wukong
6,409
534
70
6
0
205,735
0
W
Skadi
6,374
531
59
5
0
181,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role