Player Matchup

Set
Set
DingleDink
Set
Level 88
God Stats
10W - 6L
2,001 SR
Queue Stats
92W - 70L
1,627 Elo+
Party 1
Anubis
Anubis
SosaChronos
Anubis
Level 73
God Stats
3W - 1L
1,606 SR
Queue Stats
20W - 12L
1,628 Elo+
Party 1
Medusa
Medusa
TntChiken001
Medusa
Level 69
God Stats
17W - 8L
1,503 SR
Queue Stats
104W - 85L
1,447 Elo+
Solo
Bellona
Bellona
nainbravo1
Bellona
Level 146
God Stats
3W - 3L
1,811 SR
Queue Stats
139W - 124L
1,544 Elo+
Solo
Cthulhu
Cthulhu
xDungeonELiTE
Cthulhu
Level 67
God Stats
2W - 1L
1,404 SR
Queue Stats
83W - 74L
1,547 Elo+
Solo
Team Averages
Level 89
1,665 SR
1,559 Elo+

VS

Team Averages
Level 107
1,431 SR
1,461 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ArcticFaZe22
Thanatos
Level 52
God Stats
40W - 30L
1,545 SR
Queue Stats
268W - 230L
1,466 Elo+
Solo
Ymir
Ymir
FedeBlock
Ymir
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
48W - 49L
1,479 Elo+
Solo
Nox
Nox
Sensamanti
Nox
Level 106
God Stats
1W - 2L
1,185 SR
Queue Stats
333W - 302L
1,412 Elo+
Solo
King Arthur
King Arthur
djXpress4
King Arthur
Level 197
God Stats
40W - 47L
1,425 SR
Queue Stats
409W - 405L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 3
6,053
550
5,251
8,378
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
13
3 / 2 / 1
7,287
662
2,720
6,097
4,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
11
3 / 0 / 2
6,751
614
5,875
5,030
1,570
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
nainbravo1
Bellona
11
1 / 0 / 4
6,445
586
7,211
9,541
8,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
9
1 / 1 / 4
5,909
537
2,217
6,344
4,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 2 / 0
5,823
529
2,346
6,301
2,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
ArcticFaZe22
Thanatos
9
2 / 4 / 0
5,613
510
4,434
9,746
4,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
7
0 / 1 / 1
4,985
453
1,370
5,249
3,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 0
6,378
580
4,928
5,068
1,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
djXpress4
King Arthur
11
0 / 2 / 1
5,805
528
5,937
10,415
4,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
11
Kills
5
5
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Thanatos
ArcticFaZe22
Thanatos
2
4
0
0.5
W
3
2
3
2.25
L
Ymir
0
1
1
0.5
L
2
2
0
1
W
Anubis
3
2
1
1.75
W
Medusa
3
0
2
4
L
King Arthur
djXpress4
King Arthur
0
2
1
0.25
W
Bellona
nainbravo1
Bellona
1
0
4
3
W
Cthulhu
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,274
Damage
19,015
35,390
Taken
36,779
22,026
Mitigated
16,500
9,061
Healing
13,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,346
738
0
2,699
6,301
2,245
0
833
5,468
0
48,592
L
Thanatos
ArcticFaZe22
Thanatos
4,434
848
0
5,740
9,746
4,397
508
784
8,962
0
36,050
W
5,251
2,109
0
111
8,378
3,308
0
148
8,230
0
39,776
L
Ymir
1,370
235
0
1,250
5,249
3,325
0
1,127
4,122
7,638
0
L
4,928
476
0
733
5,068
1,778
0
2,172
2,896
49,662
0
W
Anubis
2,720
67
0
2,434
6,097
4,024
0
4,237
1,860
51,760
0
W
Medusa
5,875
2,440
0
1,622
5,030
1,570
996
794
4,236
0
49,340
L
King Arthur
djXpress4
King Arthur
5,937
1,008
0
3,338
10,415
4,755
174
21
10,394
0
48,230
W
Bellona
nainbravo1
Bellona
7,211
2,596
0
1,820
9,541
8,261
0
127
9,414
0
51,423
W
Cthulhu
2,217
528
76
2,998
6,344
4,863
78
992
5,352
18,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,445
Gold Earned
28,604
363
Minions Killed
299
0
Camps Cleared
0
1,167,437
Distance Traveled
1,090,821
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,823
529
81
7
0
210,052
0
L
Thanatos
5,613
510
56
5
0
260,229
0
W
Set
6,053
550
68
6
0
241,412
0
L
Ymir
4,985
453
7
1
0
194,635
2
L
Nox
6,378
580
88
8
0
206,323
2
W
Anubis
7,287
662
107
10
0
216,614
0
W
Medusa
6,751
614
84
8
0
237,841
3
L
King Arthur
5,805
528
67
6
0
219,582
0
W
Bellona
6,445
586
84
8
0
251,979
0
W
Cthulhu
5,909
537
20
2
0
219,591
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role