Player Matchup

Loki
Loki
Gold III
 
Loki
Gold III
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold V
Abal7asan
Sol
Gold V
Level 158
God Stats
4W - 3L
1,682 SR
Queue Stats
413W - 415L
1,529 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Geronimoooo00
Cu Chulainn
Gold III
Level 192
God Stats
16W - 12L
1,644 SR
Queue Stats
48W - 48L
1,503 MMR
Solo
Rama
Rama
Platinum V
iWilko
Rama
Platinum V
Level 179
God Stats
37W - 35L
1,566 SR
Queue Stats
399W - 390L
1,530 MMR
Solo
Cthulhu
Cthulhu
Silver II
КrilIаch
Cthulhu
Silver II
Level 37
God Stats
57W - 62L
1,345 SR
Queue Stats
389W - 471L
1,522 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,547 SR
1,517 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 100
1,587 SR
1,520 MMR
Morgan Le Fay
Morgan Le Fay
Bronze III
Huntering
Morgan Le Fay
Bronze III
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,523 MMR
Party 2
Hou Yi
Hou Yi
Bronze III
RottiGR
Hou Yi
Bronze III
Level 69
God Stats
2W - 0L
1,885 SR
Queue Stats
39W - 6L
1,568 MMR
Party 2
Kuzenbo
Kuzenbo
Bronze III
SmythEU
Kuzenbo
Bronze III
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,500 MMR
Party 1
Thor
Thor
Bronze III
Såndwich
Thor
Bronze III
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 MMR
Party 1
Hercules
Hercules
Gold III
lllsarrilllç
Hercules
Gold III
Level 128
God Stats
33W - 38L
1,549 SR
Queue Stats
174W - 171L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
2 / 3 / 1
8,674
510
7,023
15,389
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 10 / 2
7,651
450
6,437
19,686
6,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Geronimoooo00
Cu Chulainn
15
2 / 3 / 1
9,185
540
15,805
18,243
18,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
iWilko
Rama
11
0 / 5 / 0
7,147
420
1,832
11,475
4,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
КrilIаch
Cthulhu
13
2 / 4 / 0
8,232
484
6,186
19,296
19,637
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
MauiAthenaChronos

VS

Bans
MartichorasAphroditeMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Huntering
Morgan Le Fay
16
9 / 3 / 5
10,733
631
21,788
13,836
6,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
RottiGR
Hou Yi
19
7 / 0 / 3
11,738
690
17,055
11,365
5,710
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
SmythEU
Kuzenbo
13
2 / 0 / 9
8,619
507
6,658
10,184
12,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
16
6 / 1 / 10
10,447
615
8,471
13,444
6,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
lllsarrilllç
Hercules
14
1 / 2 / 4
9,172
540
11,317
18,167
16,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
6
Kills
25
25
Deaths
6
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
3
1
0.83
L
0
10
2
0.1
L
Cu Chulainn
Geronimoooo00
Cu Chulainn
2
3
1
0.83
W
Morgan Le Fay
Huntering
Morgan Le Fay
9
3
5
3.83
W
Hou Yi
RottiGR
Hou Yi
7
0
3
8.5
W
Kuzenbo
SmythEU
Kuzenbo
2
0
9
6.5
W
Thor
6
1
10
11
L
Rama
iWilko
Rama
0
5
0
0
W
Hercules
lllsarrilllç
Hercules
1
2
4
1.5
L
Cthulhu
КrilIаch
Cthulhu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,283
Damage
65,289
84,089
Taken
66,996
56,183
Mitigated
47,598
13,112
Healing
20,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,023
1,260
0
4,704
15,389
6,462
0
3,318
12,071
0
73,035
L
6,437
1,522
0
3,294
19,686
6,851
0
11,042
8,644
50,933
0
L
Cu Chulainn
Geronimoooo00
Cu Chulainn
15,805
1,560
0
2,262
18,243
18,745
418
3,647
14,596
14,641
67,863
W
Morgan Le Fay
Huntering
Morgan Le Fay
21,788
3,250
0
1,548
13,836
6,814
406
6,331
7,505
98,141
0
W
Hou Yi
RottiGR
Hou Yi
17,055
11,577
0
6,423
11,365
5,710
5,351
2,292
9,073
0
124,624
W
Kuzenbo
SmythEU
Kuzenbo
6,658
2,804
0
1,827
10,184
12,327
78
2,522
7,662
20,943
0
W
Thor
8,471
1,992
0
3,164
13,444
6,057
1,413
2,425
11,019
0
63,418
L
Rama
iWilko
Rama
1,832
1,586
0
2,374
11,475
4,488
0
1,835
9,640
0
46,875
W
Hercules
lllsarrilllç
Hercules
11,317
5,547
0
7,177
18,167
16,690
411
2,569
15,598
0
69,571
L
Cthulhu
КrilIаch
Cthulhu
6,186
151
158
320
19,296
19,637
0
8,604
10,692
22,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,889
Gold Earned
50,709
449
Minions Killed
561
0
Camps Cleared
0
1,686,711
Distance Traveled
1,825,614
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,674
510
93
5
0
403,354
2
L
Sol
7,651
450
92
5
0
300,336
0
L
Cu Chulainn
9,185
540
125
7
0
341,004
0
W
Morgan Le Fay
10,733
631
142
8
0
345,623
4
W
Hou Yi
11,738
690
190
11
0
340,615
4
W
Kuzenbo
8,619
507
21
1
0
367,340
2
W
Thor
10,447
615
93
5
0
386,929
2
L
Rama
7,147
420
96
6
0
255,458
4
W
Hercules
9,172
540
115
7
0
385,107
0
L
Cthulhu
8,232
484
43
3
0
386,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role