Player Matchup

Anubis
Anubis
Fayte413
Anubis
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,382 Elo+
Party 1
Danzaburou
Danzaburou
LUISSCHIFFER4
Danzaburou
Level 136
God Stats
2W - 1L
1,791 SR
Queue Stats
156W - 173L
1,453 Elo+
Solo
Hercules
Hercules
TimEnigma
Hercules
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,709 Elo+
Party 1
Tyr
Tyr
dirtymanny92
Tyr
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,566 Elo+
Party 1
Arachne
Arachne
ttvtan0ck
Arachne
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,480 Elo+
Party 1
Team Averages
Level 97
1,558 SR
1,518 Elo+

VS

Team Averages
Level 150
1,319 SR
1,398 Elo+
Vamana
Vamana
AngelHealer92
Vamana
Level 120
God Stats
3W - 5L
1,547 SR
Queue Stats
137W - 135L
1,500 Elo+
Solo
Scylla
Scylla
Dehtail
Scylla
Level 159
God Stats
9W - 7L
1,218 SR
Queue Stats
341W - 377L
1,455 Elo+
Party 2
Ares
Ares
Ravel14622
Ares
Level 131
God Stats
1W - 0L
1,311 SR
Queue Stats
23W - 36L
1,188 Elo+
Solo
Ah Puch
Ah Puch
StrayAssassin x
Ah Puch
Level 158
God Stats
2W - 5L
1,272 SR
Queue Stats
292W - 275L
1,426 Elo+
Party 2
Merlin
Merlin
TPC_Buddha
Merlin
Level 180
God Stats
4W - 3L
1,250 SR
Queue Stats
172W - 174L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fayte413
Anubis
15
1 / 5 / 3
8,815
678
6,796
11,258
5,131
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
LUISSCHIFFER4
Danzaburou
17
4 / 4 / 3
10,361
797
16,092
14,014
5,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hercules
TimEnigma
Hercules
15
2 / 4 / 2
8,636
664
4,050
14,607
12,480
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 3 / 1
7,621
586
3,243
10,818
10,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Arachne
ttvtan0ck
Arachne
13
1 / 5 / 3
7,855
604
6,242
11,833
4,714
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
7,511
578
2,304
3,334
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Dehtail
Scylla
20
5 / 1 / 12
11,626
894
18,151
5,029
2,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 1 / 12
9,983
768
5,816
14,588
23,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
10 / 2 / 7
11,877
914
23,681
12,962
8,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
TPC_Buddha
Merlin
16
3 / 4 / 6
9,702
746
4,681
7,870
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
59
9
Kills
21
21
Deaths
9
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
W
Scylla
Dehtail
Scylla
5
1
12
11
L
Anubis
Fayte413
Anubis
1
5
3
0.5
L
Danzaburou
LUISSCHIFFER4
Danzaburou
4
4
3
1.38
W
2
1
12
8
W
10
2
7
6.75
W
Merlin
TPC_Buddha
Merlin
3
4
6
1.5
L
Hercules
TimEnigma
Hercules
2
4
2
0.75
L
1
3
1
0.5
L
Arachne
ttvtan0ck
Arachne
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,423
Damage
54,633
62,530
Taken
43,783
37,783
Mitigated
40,849
18,054
Healing
13,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,304
1,136
159
1,160
3,334
1,750
0
510
2,824
0
2,915
W
Scylla
Dehtail
Scylla
18,151
1,231
1,060
434
5,029
2,836
3,666
1,066
3,963
46,494
0
L
Anubis
Fayte413
Anubis
6,796
0
1,222
3,174
11,258
5,131
0
9,981
1,277
23,875
0
L
Danzaburou
LUISSCHIFFER4
Danzaburou
16,092
4,197
1,878
4,664
14,014
5,408
0
11,493
2,521
0
41,993
W
5,816
149
1,467
3,204
14,588
23,635
603
2,048
12,540
10,374
0
W
23,681
889
1,010
4,553
12,962
8,544
2,417
1,435
11,527
47,718
0
W
Merlin
TPC_Buddha
Merlin
4,681
316
280
195
7,870
4,084
819
1,737
6,133
22,610
0
L
Hercules
TimEnigma
Hercules
4,050
391
704
2,967
14,607
12,480
0
12,768
1,839
0
10,025
L
3,243
189
430
537
10,818
10,050
23
8,101
2,717
0
6,293
L
Arachne
ttvtan0ck
Arachne
6,242
4,774
376
2,102
11,833
4,714
0
9,986
1,847
0
8,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,288
Gold Earned
50,699
134
Minions Killed
169
0
Camps Cleared
0
1,097,838
Distance Traveled
934,204
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,511
578
1
0
0
99,235
0
W
Scylla
11,626
894
69
5
0
239,002
0
L
Anubis
8,815
678
38
3
0
206,354
0
L
Danzaburou
10,361
797
64
5
0
198,798
0
W
Ares
9,983
768
15
1
0
197,464
0
W
Ah Puch
11,877
914
44
3
0
216,450
0
W
Merlin
9,702
746
40
3
0
182,053
0
L
Hercules
8,636
664
18
1
0
215,114
0
L
Tyr
7,621
586
4
0
0
238,164
0
L
Arachne
7,855
604
10
1
0
239,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role