Player Matchup

Sylvanus
Sylvanus
Johan Brokai
Sylvanus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 61L
1,341 Elo+
Solo
Danzaburou
Danzaburou
LyricDragon4467
Danzaburou
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,167 Elo+
Party 1
Tiamat
Tiamat
Taggart
Tiamat
Level 66
God Stats
1W - 4L
1,463 SR
Queue Stats
131W - 134L
1,512 Elo+
Solo
Neith
Neith
UrFlipflops
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,115 Elo+
Party 1
Camazotz
Camazotz
eisen005
Camazotz
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 94L
1,508 Elo+
Solo
Team Averages
Level 69
1,493 SR
1,329 Elo+

VS

Team Averages
Level 121
1,592 SR
1,480 Elo+
Guan Yu
Guan Yu
Demon19915083
Guan Yu
Level 67
God Stats
4W - 1L
1,735 SR
Queue Stats
335W - 323L
1,372 Elo+
Party 2
Chronos
Chronos
Ecolan
Chronos
Level 129
God Stats
11W - 6L
1,593 SR
Queue Stats
650W - 649L
1,507 Elo+
Solo
Geb
Geb
Ishtat
Geb
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 58L
1,533 Elo+
Solo
Neith
Neith
J0zzi
Neith
Level 104
God Stats
13W - 7L
1,866 SR
Queue Stats
473W - 472L
1,547 Elo+
Solo
Cernunnos
Cernunnos
Jellytots5880
Cernunnos
Level 157
God Stats
14W - 13L
1,264 SR
Queue Stats
916W - 943L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Johan Brokai
Sylvanus
15
2 / 4 / 1
7,841
653
7,863
16,986
15,486
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
LyricDragon4467
Danzaburou
13
0 / 7 / 1
7,620
635
6,612
11,997
4,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Taggart
Tiamat
15
0 / 3 / 2
7,734
645
19,896
12,050
7,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
0 / 7 / 2
7,450
621
9,940
14,256
5,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Camazotz
eisen005
Camazotz
14
1 / 5 / 1
7,663
639
8,493
14,839
6,045
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
6 / 1 / 11
10,251
854
8,707
17,648
15,066
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos
Ecolan
Chronos
17
4 / 0 / 14
10,226
852
12,548
13,975
6,707
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Geb
Ishtat
Geb
16
3 / 1 / 16
10,455
871
10,618
19,326
18,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
J0zzi
Neith
17
7 / 0 / 16
10,398
867
19,927
12,408
5,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cernunnos
Jellytots5880
Cernunnos
16
6 / 1 / 13
9,984
832
13,268
10,692
4,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
96
3
Kills
26
26
Deaths
3
7
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
6
1
11
11.5
W
Chronos
Ecolan
Chronos
4
0
14
11
W
Geb
Ishtat
Geb
3
1
16
11
W
Neith
J0zzi
Neith
7
0
16
15
W
Cernunnos
Jellytots5880
Cernunnos
6
1
13
12.5
L
Sylvanus
Johan Brokai
Sylvanus
2
4
1
0.63
L
Danzaburou
LyricDragon4467
Danzaburou
0
7
1
0.07
L
Tiamat
Taggart
Tiamat
0
3
2
0.33
L
0
7
2
0.14
L
Camazotz
eisen005
Camazotz
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,804
Damage
65,068
70,128
Taken
74,049
38,915
Mitigated
50,732
20,945
Healing
41,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
8,707
710
14,318
7,184
17,648
15,066
687
5,498
12,150
0
15,733
W
Chronos
Ecolan
Chronos
12,548
2,229
2,443
2,540
13,975
6,707
1,406
4,852
9,123
35,272
0
W
Geb
Ishtat
Geb
10,618
296
3,957
3,378
19,326
18,375
267
7,080
12,246
17,348
0
W
Neith
J0zzi
Neith
19,927
3,485
1,836
3,140
12,408
5,762
723
6,091
6,317
0
31,218
W
Cernunnos
Jellytots5880
Cernunnos
13,268
4,256
828
1,717
10,692
4,822
1,732
4,238
6,454
0
27,250
L
Sylvanus
Johan Brokai
Sylvanus
7,863
2,388
7,458
5,331
16,986
15,486
0
7,787
9,199
14,401
0
L
Danzaburou
LyricDragon4467
Danzaburou
6,612
1,540
0
575
11,997
4,684
0
3,981
8,016
0
18,800
L
Tiamat
Taggart
Tiamat
19,896
1,795
752
1,798
12,050
7,045
0
3,715
8,335
32,619
0
L
9,940
1,640
34
1,286
14,256
5,655
0
3,341
10,915
0
18,908
L
Camazotz
eisen005
Camazotz
8,493
879
135
3,576
14,839
6,045
0
4,342
10,497
0
14,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,308
Gold Earned
51,314
108
Minions Killed
171
0
Camps Cleared
0
969,727
Distance Traveled
1,233,165
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,251
854
9
1
0
256,302
0
W
Chronos
10,226
852
70
6
0
237,620
0
W
Geb
10,455
871
6
1
0
254,661
0
W
Neith
10,398
867
48
4
0
252,638
0
W
Cernunnos
9,984
832
38
3
0
231,944
0
L
Sylvanus
7,841
653
7
1
0
178,080
0
L
Danzaburou
7,620
635
29
2
0
180,396
0
L
Tiamat
7,734
645
45
4
0
200,768
0
L
Neith
7,450
621
19
2
0
205,496
0
L
Camazotz
7,663
639
8
1
0
204,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role