Player Matchup

Sun Wukong
Sun Wukong
ColorBlindJay
Sun Wukong
Level 119
God Stats
9W - 1L
1,743 SR
Queue Stats
136W - 85L
1,601 Elo+
Party 1
Neith
Neith
KushLifeMOB
Neith
Level 106
God Stats
47W - 30L
1,586 SR
Queue Stats
380W - 381L
1,534 Elo+
Solo
Sylvanus
Sylvanus
MorningStud
Sylvanus
Level 129
God Stats
15W - 6L
1,841 SR
Queue Stats
107W - 85L
1,553 Elo+
Party 1
Merlin
Merlin
Saxtum
Merlin
Level 100
God Stats
14W - 9L
1,581 SR
Queue Stats
67W - 34L
1,438 Elo+
Solo
Serqet
Serqet
SirPoupo
Serqet
Level 143
God Stats
10W - 4L
1,801 SR
Queue Stats
138W - 115L
1,581 Elo+
Party 1
Team Averages
Level 119
1,711 SR
1,542 Elo+

VS

Team Averages
Level 144
1,454 SR
1,350 Elo+
Aphrodite
Aphrodite
For--Valhalla
Aphrodite
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,127 Elo+
Party 2
Cernunnos
Cernunnos
Shiranuiiii
Cernunnos
Level 176
God Stats
13W - 11L
1,568 SR
Queue Stats
353W - 347L
1,474 Elo+
Solo
Kumbhakarna
Kumbhakarna
Stephein
Kumbhakarna
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,127 Elo+
Party 2
Thor
Thor
VVGatwaz
Thor
Level 149
God Stats
3W - 6L
1,192 SR
Queue Stats
627W - 551L
1,556 Elo+
Solo
Erlang Shen
Erlang Shen
xZzer024Zx
Erlang Shen
Level 222
God Stats
2W - 1L
1,512 SR
Queue Stats
92W - 114L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ColorBlindJay
Sun Wukong
19
5 / 1 / 17
11,481
820
22,064
20,105
32,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 2 / 9
11,878
848
21,312
10,431
5,389
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
MorningStud
Sylvanus
17
2 / 3 / 15
11,282
806
9,731
20,230
23,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Saxtum
Merlin
17
4 / 2 / 13
10,754
768
17,664
10,447
5,331
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Serqet
SirPoupo
Serqet
18
7 / 3 / 16
12,175
870
25,774
18,520
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
For--Valhalla
Aphrodite
14
1 / 5 / 3
8,686
620
10,124
19,609
10,277
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Shiranuiiii
Cernunnos
19
1 / 2 / 3
10,687
763
12,960
19,397
10,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Stephein
Kumbhakarna
15
1 / 7 / 5
9,628
688
5,359
22,206
28,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
16
5 / 6 / 4
10,090
721
18,045
20,970
9,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
xZzer024Zx
Erlang Shen
15
3 / 5 / 5
9,275
663
11,312
30,844
32,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
31
25
Kills
11
11
Deaths
25
70
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ColorBlindJay
Sun Wukong
5
1
17
13.5
L
Aphrodite
For--Valhalla
Aphrodite
1
5
3
0.5
W
7
2
9
5.75
W
Sylvanus
MorningStud
Sylvanus
2
3
15
3.17
W
Merlin
Saxtum
Merlin
4
2
13
5.25
L
Cernunnos
Shiranuiiii
Cernunnos
1
2
3
1.25
W
Serqet
SirPoupo
Serqet
7
3
16
5
L
Kumbhakarna
Stephein
Kumbhakarna
1
7
5
0.5
L
Thor
5
6
4
1.17
L
Erlang Shen
xZzer024Zx
Erlang Shen
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,545
Damage
57,800
79,733
Taken
113,026
81,913
Mitigated
90,237
27,704
Healing
23,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ColorBlindJay
Sun Wukong
22,064
2,670
689
3,084
20,105
32,289
0
3,666
16,005
0
43,077
L
Aphrodite
For--Valhalla
Aphrodite
10,124
487
6,596
8,123
19,609
10,277
0
6,267
12,557
22,709
0
W
21,312
12,318
0
3,211
10,431
5,389
4,744
1,447
8,624
0
72,484
W
Sylvanus
MorningStud
Sylvanus
9,731
2,725
7,263
6,521
20,230
23,890
619
5,075
14,936
22,522
0
W
Merlin
Saxtum
Merlin
17,664
1,420
580
1,915
10,447
5,331
1,476
2,093
7,945
46,376
0
L
Cernunnos
Shiranuiiii
Cernunnos
12,960
6,807
0
3,129
19,397
10,132
0
2,703
16,182
0
68,570
W
Serqet
SirPoupo
Serqet
25,774
7,876
0
4,441
18,520
15,014
2,331
3,202
14,996
0
41,920
L
Kumbhakarna
Stephein
Kumbhakarna
5,359
646
0
739
22,206
28,203
0
6,135
14,924
9,504
0
L
Thor
18,045
2,684
0
0
20,970
9,362
0
4,250
16,292
0
45,651
L
Erlang Shen
xZzer024Zx
Erlang Shen
11,312
4,003
0
4,848
30,844
32,263
14
6,901
22,532
0
17,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,570
Gold Earned
48,366
276
Minions Killed
239
0
Camps Cleared
0
1,414,941
Distance Traveled
1,360,174
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,481
820
54
4
0
299,860
0
L
Aphrodite
8,686
620
32
2
0
242,817
0
W
Neith
11,878
848
116
8
0
274,749
0
W
Sylvanus
11,282
806
21
2
0
242,337
0
W
Merlin
10,754
768
60
4
0
262,443
0
L
Cernunnos
10,687
763
120
9
0
275,827
1
W
Serqet
12,175
870
25
2
0
335,552
0
L
Kumbhakarna
9,628
688
13
1
0
274,640
0
L
Thor
10,090
721
58
4
0
283,448
0
L
Erlang Shen
9,275
663
16
1
0
283,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role