Player Matchup

Artio
Artio
Broskii9424
Artio
Level 69
God Stats
2W - 6L
1,288 SR
Queue Stats
91W - 106L
1,373 Elo+
Solo
Sobek
Sobek
DatMyRecruit
Sobek
Level 95
God Stats
6W - 5L
1,577 SR
Queue Stats
238W - 213L
1,548 Elo+
Solo
Poseidon
Poseidon
ElGordoMata8808
Poseidon
Level 121
God Stats
4W - 12L
1,375 SR
Queue Stats
686W - 666L
1,501 Elo+
Solo
Erlang Shen
Erlang Shen
Zawfty
Erlang Shen
Level 73
God Stats
6W - 6L
1,635 SR
Queue Stats
45W - 34L
1,506 Elo+
Solo
Jing Wei
Jing Wei
sfishe03
Jing Wei
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 62L
1,539 Elo+
Solo
Team Averages
Level 89
1,475 SR
1,493 Elo+

VS

Team Averages
Level 101
1,556 SR
1,476 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Holographic2pac
Jing Wei
Level 157
God Stats
3W - 2L
1,315 SR
Queue Stats
202W - 195L
1,496 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SILENT-DEATH960
Cu Chulainn
Level 69
God Stats
4W - 1L
1,528 SR
Queue Stats
136W - 110L
1,413 Elo+
Solo
Neith
Neith
TheeBlackPope
Neith
Level 129
God Stats
3W - 2L
1,706 SR
Queue Stats
146W - 151L
1,526 Elo+
Party 1
Anubis
Anubis
llYintoll
Anubis
Level 113
God Stats
17W - 6L
1,731 SR
Queue Stats
466W - 532L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
5,799
322
1,212
5,489
3,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 6 / 3
7,703
428
8,770
20,656
18,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
16
2 / 3 / 2
9,607
534
5,850
11,967
4,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
Zawfty
Erlang Shen
15
5 / 1 / 0
9,237
513
7,946
19,507
12,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
sfishe03
Jing Wei
15
1 / 6 / 2
8,705
484
7,688
15,747
6,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
0 / 1 / 7
9,014
501
3,344
8,213
4,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
16
4 / 1 / 1
10,390
577
9,182
11,241
5,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
SILENT-DEATH960
Cu Chulainn
16
0 / 1 / 4
9,915
551
13,359
17,849
14,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
4 / 2 / 2
11,054
614
11,904
11,753
5,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
llYintoll
Anubis
15
8 / 3 / 0
10,194
566
12,570
11,182
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
16
17
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
1
7
3.5
L
0
1
1
0.5
L
0
6
3
0.25
L
Poseidon
2
3
2
1
W
Jing Wei
4
1
1
4.5
W
Cu Chulainn
SILENT-DEATH960
Cu Chulainn
0
1
4
2
W
4
2
2
2.5
L
Erlang Shen
Zawfty
Erlang Shen
5
1
0
5
W
Anubis
llYintoll
Anubis
8
3
0
2.67
L
Jing Wei
sfishe03
Jing Wei
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,466
Damage
50,359
73,366
Taken
60,238
44,759
Mitigated
35,854
14,238
Healing
34,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,344
344
5,109
6,006
8,213
4,925
168
2,863
5,328
38,374
0
L
1,212
369
120
346
5,489
3,058
0
1,311
4,178
10,405
0
L
8,770
699
0
4,232
20,656
18,161
0
4,529
16,127
41,685
322
L
Poseidon
5,850
596
0
1,473
11,967
4,665
0
890
11,077
69,535
0
W
Jing Wei
9,182
7,603
0
3,928
11,241
5,791
1,685
828
10,373
0
85,556
W
Cu Chulainn
SILENT-DEATH960
Cu Chulainn
13,359
2,342
0
9,387
17,849
14,409
343
5,940
10,034
0
70,256
W
11,904
5,227
0
4,386
11,753
5,443
1,813
3,331
8,186
0
112,277
L
Erlang Shen
Zawfty
Erlang Shen
7,946
5,062
0
3,485
19,507
12,770
0
5,425
14,082
0
86,156
W
Anubis
llYintoll
Anubis
12,570
580
33
5,195
11,182
5,286
248
2,654
8,147
68,793
0
L
Jing Wei
sfishe03
Jing Wei
7,688
5,534
0
4,582
15,747
6,105
0
3,759
11,988
0
67,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,051
Gold Earned
50,567
428
Minions Killed
535
0
Camps Cleared
0
1,539,098
Distance Traveled
1,790,238
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
9,014
501
67
4
0
371,585
0
L
Artio
5,799
322
17
1
0
153,879
0
L
Sobek
7,703
428
62
3
0
343,264
4
L
Poseidon
9,607
534
146
8
0
328,169
6
W
Jing Wei
10,390
577
128
7
0
346,570
0
W
Cu Chulainn
9,915
551
98
5
0
371,093
0
W
Neith
11,054
614
152
8
0
342,208
2
L
Erlang Shen
9,237
513
104
6
0
397,350
2
W
Anubis
10,194
566
90
5
0
358,782
0
L
Jing Wei
8,705
484
99
6
0
316,436
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role