Player Matchup

Shiva
Shiva
Waefflae
Shiva
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
255W - 194L
1,650 Elo+
Party 2
Fenrir
Fenrir
YoloJarnus
Fenrir
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 59L
1,591 Elo+
Party 2
Agni
Agni
ohitsKiri
Agni
Level 28
God Stats
8W - 3L
1,754 SR
Queue Stats
256W - 216L
1,673 Elo+
Party 2
Team Averages
Level 99
1,585 SR
1,638 Elo+

VS

Team Averages
Level 40
1,556 SR
1,596 Elo+
Anhur
Anhur
Exotril
Anhur
Level 26
God Stats
0W - 1L
1,545 SR
Queue Stats
33W - 19L
1,622 Elo+
Party 1
Bacchus
Bacchus
Idaudit
Bacchus
Level 26
God Stats
65W - 40L
1,624 SR
Queue Stats
68W - 48L
1,585 Elo+
Party 1
Eset
Eset
MitchelManiac
Eset
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 29L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Waefflae
Shiva
16
4 / 1 / 18
9,657
805
12,004
11,291
10,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
YoloJarnus
Fenrir
13
8 / 3 / 9
9,690
808
6,624
8,878
4,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
17
11 / 1 / 10
11,130
928
15,697
7,503
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Exotril
Anhur
12
1 / 7 / 2
8,137
678
5,628
13,895
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Idaudit
Bacchus
12
1 / 7 / 4
8,189
682
5,426
16,257
19,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 9 / 2
8,443
704
6,878
12,911
4,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
23
Kills
5
5
Deaths
23
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anhur
Exotril
Anhur
1
7
2
0.29
L
Bacchus
Idaudit
Bacchus
1
7
4
0.43
L
3
9
2
0.44
W
Shiva
Waefflae
Shiva
4
1
18
13
W
Fenrir
YoloJarnus
Fenrir
8
3
9
4.17
W
Agni
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,325
Damage
17,932
27,672
Taken
43,063
19,057
Mitigated
29,341
4,467
Healing
5,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Exotril
Anhur
5,628
2,076
0
1,559
13,895
4,968
236
5,185
7,835
0
27,868
L
Bacchus
Idaudit
Bacchus
5,426
310
971
1,340
16,257
19,979
0
5,986
9,337
15,411
0
L
6,878
714
95
1,066
12,911
4,394
0
3,724
8,529
29,919
0
W
Shiva
Waefflae
Shiva
12,004
2,707
255
1,233
11,291
10,834
396
4,454
6,837
0
33,204
W
Fenrir
YoloJarnus
Fenrir
6,624
1,449
0
1,666
8,878
4,738
1,752
4,824
4,054
0
26,339
W
Agni
15,697
1,612
0
1,313
7,503
3,485
1,164
3,182
4,321
48,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,477
Gold Earned
24,769
146
Minions Killed
111
0
Camps Cleared
0
675,687
Distance Traveled
547,809
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,137
678
49
4
0
171,450
0
L
Bacchus
8,189
682
10
1
0
211,310
0
L
Eset
8,443
704
52
4
0
165,049
0
W
Shiva
9,657
805
35
3
0
229,781
0
W
Fenrir
9,690
808
34
3
0
210,906
0
W
Agni
11,130
928
77
6
0
235,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role