Player Matchup

Anubis
Anubis
FeMiketyson
Anubis
Level 86
God Stats
35W - 28L
1,538 SR
Queue Stats
110W - 114L
1,393 Elo+
Solo
Heimdallr
Heimdallr
Jarquez1864
Heimdallr
Level 129
God Stats
1W - 1L
1,182 SR
Queue Stats
15W - 14L
1,542 Elo+
Party 1
Zhong Kui
Zhong Kui
Malugor
Zhong Kui
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,542 Elo+
Party 1
Team Averages
Level 91
1,407 SR
1,492 Elo+

VS

Team Averages
Level 131
1,707 SR
1,636 Elo+
Bellona
Bellona
DuTaya
Bellona
Level 55
God Stats
8W - 0L
1,607 SR
Queue Stats
67W - 72L
1,495 Elo+
Solo
Baron Samedi
Baron Samedi
Kïëv
Baron Samedi
Level 146
God Stats
2W - 0L
1,715 SR
Queue Stats
191W - 96L
1,745 Elo+
Solo
Cerberus
Cerberus
MexiCaliStandOn
Cerberus
Level 191
God Stats
7W - 1L
1,800 SR
Queue Stats
648W - 516L
1,668 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
6 / 5 / 2
11,084
693
9,337
13,257
5,254
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Jarquez1864
Heimdallr
17
1 / 4 / 6
10,905
682
11,068
19,942
8,347
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Malugor
Zhong Kui
14
2 / 9 / 5
9,968
623
14,344
17,575
19,478
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DuTaya
Bellona
17
4 / 3 / 9
11,520
720
6,408
16,710
14,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Baron Samedi
Kïëv
Baron Samedi
19
12 / 4 / 6
13,935
871
27,771
13,459
6,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
16
2 / 2 / 14
11,930
746
10,783
20,418
29,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
9
Kills
18
18
Deaths
9
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bellona
DuTaya
Bellona
4
3
9
2.83
L
Anubis
6
5
2
1.4
L
Heimdallr
Jarquez1864
Heimdallr
1
4
6
1
W
Baron Samedi
Kïëv
Baron Samedi
12
4
6
3.75
L
Zhong Kui
Malugor
Zhong Kui
2
9
5
0.5
W
Cerberus
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,749
Damage
44,962
50,774
Taken
50,587
33,079
Mitigated
51,321
5,307
Healing
17,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DuTaya
Bellona
6,408
1,081
0
3,602
16,710
14,672
1,068
9,777
6,933
0
27,896
L
Anubis
9,337
358
0
254
13,257
5,254
0
12,170
1,087
32,330
0
L
Heimdallr
Jarquez1864
Heimdallr
11,068
7,681
0
3,307
19,942
8,347
0
15,175
4,767
0
66,476
W
Baron Samedi
Kïëv
Baron Samedi
27,771
1,797
3,214
6,001
13,459
6,957
1,261
8,232
5,227
84,824
0
L
Zhong Kui
Malugor
Zhong Kui
14,344
915
0
1,746
17,575
19,478
192
11,466
6,109
30,432
0
W
Cerberus
10,783
673
0
4,205
20,418
29,692
355
5,689
14,729
35,559
56

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
37,385
173
Minions Killed
214
0
Camps Cleared
0
706,906
Distance Traveled
934,692
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
11,520
720
45
3
0
364,237
0
L
Anubis
11,084
693
48
3
0
198,791
0
L
Heimdallr
10,905
682
95
6
0
281,439
0
W
Baron Samedi
13,935
871
120
8
0
278,807
0
L
Zhong Kui
9,968
623
30
2
0
226,676
4
W
Cerberus
11,930
746
49
3
0
291,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role