Player Matchup

Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Exom22
Ullr
Level 88
God Stats
1W - 2L
1,267 SR
Queue Stats
131W - 113L
1,502 Elo+
Solo
Mulan
Mulan
FernecitoConCoca
Mulan
Level 28
God Stats
1W - 2L
1,136 SR
Queue Stats
69W - 94L
1,534 Elo+
Solo
Thanatos
Thanatos
KuechiHaesschli
Thanatos
Level 23
God Stats
0W - 1L
1,356 SR
Queue Stats
20W - 54L
1,269 Elo+
Solo
Chernobog
Chernobog
Liebert
Chernobog
Level 214
God Stats
2W - 4L
1,493 SR
Queue Stats
256W - 194L
1,573 Elo+
Solo
Team Averages
Level 102
1,351 SR
1,476 Elo+

VS

Team Averages
Level 137
1,630 SR
1,512 Elo+
Thoth
Thoth
 
Thoth
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
KingDaresso
Skadi
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 69L
1,474 Elo+
Solo
Fafnir
Fafnir
RipeVD
Fafnir
Level 157
God Stats
14W - 8L
1,948 SR
Queue Stats
897W - 870L
1,468 Elo+
Solo
Cerberus
Cerberus
Stollken
Cerberus
Level 155
God Stats
3W - 2L
1,492 SR
Queue Stats
274W - 271L
1,575 Elo+
Solo
Achilles
Achilles
fernaaaa
Achilles
Level 65
God Stats
1W - 0L
1,712 SR
Queue Stats
63W - 96L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
1 / 6 / 7
8,055
732
6,498
11,696
4,419
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
Exom22
Ullr
15
2 / 3 / 7
8,413
765
7,075
10,985
5,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 5 / 9
8,050
732
5,212
14,292
17,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thanatos
13
3 / 8 / 3
7,889
717
4,588
11,962
4,939
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Liebert
Chernobog
17
6 / 2 / 7
10,128
921
13,433
8,880
4,032
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
6 / 2 / 10
10,202
927
13,785
7,349
3,608
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 2 / 11
10,660
969
8,658
8,500
4,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
RipeVD
Fafnir
13
1 / 4 / 13
8,605
782
8,523
14,382
24,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cerberus
Stollken
Cerberus
14
4 / 3 / 13
9,044
822
8,026
15,575
23,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
fernaaaa
Achilles
15
5 / 2 / 10
9,089
826
9,711
11,739
19,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
80
13
Kills
23
24
Deaths
13
33
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
6
7
0.75
W
Thoth
 
Thoth
6
2
10
5.5
L
Ullr
Exom22
Ullr
2
3
7
1.83
L
1
5
9
1.1
W
7
2
11
6.25
L
Thanatos
3
8
3
0.56
L
Chernobog
Liebert
Chernobog
6
2
7
4.75
W
Fafnir
RipeVD
Fafnir
1
4
13
1.88
W
Cerberus
Stollken
Cerberus
4
3
13
3.5
W
Achilles
fernaaaa
Achilles
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,806
Damage
48,703
57,815
Taken
57,545
36,501
Mitigated
76,962
11,934
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,498
3,712
606
1,843
11,696
4,419
526
8,324
2,796
0
13,340
W
Thoth
 
Thoth
13,785
293
1,339
1,038
7,349
3,608
2,996
0
7,349
31,530
0
L
Ullr
Exom22
Ullr
7,075
3,032
1,360
2,144
10,985
5,401
878
5,006
5,575
0
22,306
L
5,212
663
0
891
14,292
17,710
129
4,331
9,440
0
9,255
W
8,658
4,537
602
1,824
8,500
4,574
3,625
0
8,500
0
35,919
L
Thanatos
4,588
1,252
0
2,441
11,962
4,939
631
6,543
5,028
0
7,856
L
Chernobog
Liebert
Chernobog
13,433
8,687
1,079
1,570
8,880
4,032
1,221
4,236
4,373
0
32,623
W
Fafnir
RipeVD
Fafnir
8,523
1,391
213
1,405
14,382
24,891
110
0
14,382
11,312
480
W
Cerberus
Stollken
Cerberus
8,026
303
1,630
2,867
15,575
23,968
582
0
15,575
11,630
307
W
Achilles
fernaaaa
Achilles
9,711
1,001
1,364
2,514
11,739
19,921
634
0
11,739
0
13,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,535
Gold Earned
47,600
110
Minions Killed
112
0
Camps Cleared
0
907,309
Distance Traveled
1,037,678
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,055
732
18
2
0
169,727
0
W
Thoth
10,202
927
43
4
0
206,419
5
L
Ullr
8,413
765
29
3
0
208,340
0
L
Mulan
8,050
732
10
1
0
166,664
0
W
Skadi
10,660
969
43
4
0
205,142
0
L
Thanatos
7,889
717
14
1
0
164,671
0
L
Chernobog
10,128
921
39
4
0
197,907
0
W
Fafnir
8,605
782
6
1
0
191,608
0
W
Cerberus
9,044
822
7
1
0
203,533
0
W
Achilles
9,089
826
13
1
0
230,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role