Player Matchup

Tyr
Tyr
BanZapman
Tyr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 64L
1,622 Elo+
Solo
Odin
Odin
CDizzle1
Odin
Level 173
God Stats
3W - 0L
1,500 SR
Queue Stats
65W - 68L
1,517 Elo+
Party 1
Da Ji
Da Ji
DatNegroLife
Da Ji
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 41L
1,462 Elo+
Party 1
Atlas
Atlas
Stoned2point0
Atlas
Level 79
God Stats
13W - 1L
1,758 SR
Queue Stats
603W - 615L
1,529 Elo+
Solo
Danzaburou
Danzaburou
spantoneytor
Danzaburou
Level 130
God Stats
2W - 1L
1,500 SR
Queue Stats
166W - 177L
1,547 Elo+
Solo
Team Averages
Level 118
1,552 SR
1,535 Elo+

VS

Team Averages
Level 123
1,474 SR
1,487 Elo+
Discordia
Discordia
DisplayRJ
Discordia
Level 124
God Stats
7W - 4L
1,512 SR
Queue Stats
195W - 206L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
EkkO_RekO
Sun Wukong
Level 162
God Stats
1W - 2L
1,143 SR
Queue Stats
25W - 36L
1,219 Elo+
Party 2
Freya
Freya
FlamingH3ll
Freya
Level 151
God Stats
2W - 1L
1,841 SR
Queue Stats
266W - 232L
1,545 Elo+
Solo
Skadi
Skadi
Marche_183
Skadi
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 187L
1,469 Elo+
Party 2
Cerberus
Cerberus
fssamia
Cerberus
Level 63
God Stats
1W - 2L
1,373 SR
Queue Stats
16W - 24L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 18
10,852
904
14,459
21,263
24,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Odin
18
6 / 1 / 18
10,424
869
11,756
12,526
15,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 5 / 10
10,242
854
8,508
9,471
5,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 4 / 10
9,594
800
13,882
13,561
8,760
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
spantoneytor
Danzaburou
16
3 / 3 / 11
9,949
829
6,383
9,160
4,464
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DisplayRJ
Discordia
18
5 / 3 / 8
10,121
843
17,342
8,427
3,774
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
EkkO_RekO
Sun Wukong
13
2 / 7 / 7
8,356
696
8,751
16,221
12,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 5 / 6
8,666
722
9,096
10,957
5,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
14
3 / 7 / 7
8,661
722
7,457
13,276
5,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
fssamia
Cerberus
16
3 / 2 / 8
10,005
834
6,834
11,964
12,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
51
24
Kills
15
15
Deaths
24
67
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
2
18
7
W
Odin
6
1
18
15
W
5
5
10
2
L
Discordia
DisplayRJ
Discordia
5
3
8
3
L
Sun Wukong
EkkO_RekO
Sun Wukong
2
7
7
0.79
L
2
5
6
1
L
Skadi
3
7
7
0.93
W
5
4
10
2.5
L
Cerberus
fssamia
Cerberus
3
2
8
3.5
W
Danzaburou
spantoneytor
Danzaburou
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,988
Damage
49,480
65,981
Taken
60,845
58,257
Mitigated
39,677
24,068
Healing
15,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,459
870
1,846
6,049
21,263
24,636
600
8,022
13,241
0
31,528
W
Odin
11,756
1,997
2,688
3,879
12,526
15,197
586
6,431
6,095
0
15,682
W
8,508
1,677
2,053
815
9,471
5,200
946
5,757
3,714
0
13,326
L
Discordia
DisplayRJ
Discordia
17,342
864
239
1,663
8,427
3,774
447
2,185
6,088
31,260
0
L
Sun Wukong
EkkO_RekO
Sun Wukong
8,751
1,227
932
3,097
16,221
12,664
252
5,088
10,744
0
15,485
L
9,096
2,376
0
1,915
10,957
5,109
272
2,160
8,602
18,017
0
L
Skadi
7,457
2,718
107
921
13,276
5,621
739
1,661
11,346
0
21,070
W
13,882
2,634
1,656
1,526
13,561
8,760
782
8,500
5,061
27,907
0
L
Cerberus
fssamia
Cerberus
6,834
290
649
5,762
11,964
12,509
174
2,788
8,975
14,254
0
W
Danzaburou
spantoneytor
Danzaburou
6,383
2,048
927
2,629
9,160
4,464
1,392
4,562
4,598
0
22,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,061
Gold Earned
45,809
126
Minions Killed
145
0
Camps Cleared
0
1,173,859
Distance Traveled
1,054,379
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,852
904
37
3
0
289,656
0
W
Odin
10,424
869
10
1
0
264,744
0
W
Da Ji
10,242
854
7
1
0
207,612
0
L
Discordia
10,121
843
33
3
0
237,421
0
L
Sun Wukong
8,356
696
19
2
0
222,168
0
L
Freya
8,666
722
37
3
0
194,082
0
L
Skadi
8,661
722
26
2
0
189,500
0
W
Atlas
9,594
800
31
3
0
194,376
0
L
Cerberus
10,005
834
30
3
0
211,208
1
W
Danzaburou
9,949
829
41
3
0
217,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role