Player Matchup

Baron Samedi
Baron Samedi
DarkblazeCBZ
Baron Samedi
Level 87
God Stats
3W - 3L
1,695 SR
Queue Stats
170W - 179L
1,440 Elo+
Solo
Horus
Horus
Jpdixon7
Horus
Level 123
God Stats
5W - 7L
1,618 SR
Queue Stats
271W - 260L
1,510 Elo+
Solo
Artemis
Artemis
RadkeFelipe
Artemis
Level 42
God Stats
157W - 232L
1,407 SR
Queue Stats
162W - 245L
1,351 Elo+
Solo
Agni
Agni
YeahAbsolutely
Agni
Level 148
God Stats
6W - 4L
1,623 SR
Queue Stats
697W - 672L
1,530 Elo+
Solo
Serqet
Serqet
imTalksickYT
Serqet
Level 33
God Stats
3W - 7L
1,339 SR
Queue Stats
59W - 54L
1,310 Elo+
Solo
Team Averages
Level 87
1,536 SR
1,428 Elo+

VS

Team Averages
Level 72
1,618 SR
1,473 Elo+
Ne Zha
Ne Zha
ChefBoyarblack
Ne Zha
Level 39
God Stats
21W - 28L
1,633 SR
Queue Stats
375W - 391L
1,478 Elo+
Solo
Ra
Ra
DiabloVortex
Ra
Level 65
God Stats
35W - 43L
1,559 SR
Queue Stats
134W - 187L
1,427 Elo+
Solo
Anubis
Anubis
JobNid
Anubis
Level 129
God Stats
179W - 147L
1,550 SR
Queue Stats
316W - 296L
1,481 Elo+
Solo
Xbalanque
Xbalanque
NaJeZ
Xbalanque
Level 85
God Stats
20W - 14L
1,604 SR
Queue Stats
848W - 778L
1,528 Elo+
Solo
Bellona
Bellona
zstice
Bellona
Level 41
God Stats
7W - 1L
1,747 SR
Queue Stats
46W - 51L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkblazeCBZ
Baron Samedi
14
3 / 7 / 3
8,869
467
5,891
20,213
26,180
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Jpdixon7
Horus
15
2 / 8 / 4
9,454
498
13,734
23,966
20,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
RadkeFelipe
Artemis
1
0 / 0 / 0
5,487
289
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 4 / 0
10,159
535
15,412
13,035
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
20
12 / 2 / 3
13,135
691
22,081
19,993
9,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 3
10,705
563
9,506
17,918
7,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 3
10,763
566
6,721
13,827
6,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
JobNid
Anubis
17
7 / 6 / 0
11,256
592
17,629
20,937
9,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
NaJeZ
Xbalanque
16
4 / 3 / 5
10,326
543
15,786
14,625
5,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
zstice
Bellona
12
0 / 5 / 6
8,257
435
4,296
18,777
16,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
38
22
Kills
21
21
Deaths
22
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
5
3
1.7
L
Baron Samedi
DarkblazeCBZ
Baron Samedi
3
7
3
0.64
W
3
3
3
1.5
W
Anubis
JobNid
Anubis
7
6
0
1.17
L
Horus
Jpdixon7
Horus
2
8
4
0.5
W
Xbalanque
NaJeZ
Xbalanque
4
3
5
2.17
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
L
5
4
0
1.25
L
Serqet
12
2
3
6.75
W
Bellona
zstice
Bellona
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,118
Damage
53,938
77,207
Taken
86,084
60,035
Mitigated
45,170
20,600
Healing
19,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,506
4,293
0
1,574
17,918
7,452
0
1,170
16,425
0
85,045
L
Baron Samedi
DarkblazeCBZ
Baron Samedi
5,891
1,160
218
6,027
20,213
26,180
0
1,215
18,998
47,979
0
W
6,721
707
1,073
2,854
13,827
6,153
386
6,168
7,028
90,512
0
W
Anubis
JobNid
Anubis
17,629
327
0
3,319
20,937
9,194
142
2,917
16,850
78,722
0
L
Horus
Jpdixon7
Horus
13,734
6,801
145
4,725
23,966
20,300
0
12,327
11,639
0
69,881
W
Xbalanque
NaJeZ
Xbalanque
15,786
9,619
0
4,562
14,625
5,793
129
2,780
10,908
0
91,221
L
Artemis
RadkeFelipe
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
15,412
524
0
870
13,035
3,828
0
6,420
6,615
72,308
0
L
Serqet
22,081
5,527
0
8,615
19,993
9,727
938
4,307
15,605
0
120,985
W
Bellona
zstice
Bellona
4,296
865
1,482
5,063
18,777
16,578
130
6,425
11,565
0
19,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,104
Gold Earned
51,307
479
Minions Killed
542
0
Camps Cleared
0
1,463,618
Distance Traveled
1,910,650
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,705
563
101
5
0
416,572
0
L
Baron Samedi
8,869
467
75
4
0
304,633
0
W
Ra
10,763
566
178
9
0
378,398
7
W
Anubis
11,256
592
122
6
0
331,221
0
L
Horus
9,454
498
103
5
0
325,975
4
W
Xbalanque
10,326
543
126
7
0
374,741
2
L
Artemis
5,487
289
0
0
0
0
0
L
Agni
10,159
535
128
7
0
364,604
2
L
Serqet
13,135
691
173
9
0
468,406
0
W
Bellona
8,257
435
15
1
0
409,718
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role