Player Matchup

Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Andrader
Atlas
Level 146
God Stats
2W - 1L
1,733 SR
Queue Stats
117W - 94L
1,591 Elo+
Party 2
Ravana
Ravana
MrRATBOY
Ravana
Level 139
God Stats
6W - 2L
1,500 SR
Queue Stats
87W - 76L
1,635 Elo+
Solo
Jing Wei
Jing Wei
Zunakoo
Jing Wei
Level 169
God Stats
6W - 6L
1,598 SR
Queue Stats
99W - 88L
1,587 Elo+
Party 2
Team Averages
Level 137
1,566 SR
1,563 Elo+

VS

Team Averages
Level 90
1,665 SR
1,629 Elo+
Thor
Thor
BoBMarley
Thor
Level 27
God Stats
1W - 2L
1,519 SR
Queue Stats
17W - 13L
1,619 Elo+
Party 1
Sylvanus
Sylvanus
DwightSchruteVns
Sylvanus
Level 231
God Stats
248W - 225L
1,548 SR
Queue Stats
438W - 406L
1,530 Elo+
Solo
Danzaburou
Danzaburou
GeTwIrEd
Danzaburou
Level 34
God Stats
4W - 3L
1,627 SR
Queue Stats
32W - 19L
1,658 Elo+
Party 1
Bacchus
Bacchus
Pølsefar
Bacchus
Level 28
God Stats
2W - 3L
1,722 SR
Queue Stats
33W - 19L
1,660 Elo+
Party 1
Tiamat
Tiamat
ScroogeMcFcak
Tiamat
Level 128
God Stats
1W - 1L
1,910 SR
Queue Stats
46W - 26L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
8 / 1 / 7
8,467
706
13,714
7,999
4,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
 
Aphrodite
12
6 / 2 / 2
7,426
619
6,746
9,837
3,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Atlas
Andrader
Atlas
10
2 / 0 / 8
6,668
556
4,426
8,498
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
MrRATBOY
Ravana
12
2 / 1 / 0
6,556
546
6,474
8,847
4,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
Zunakoo
Jing Wei
12
3 / 1 / 1
6,909
576
7,463
9,402
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 6 / 1
5,942
495
4,368
13,062
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 0
6,986
582
6,453
11,061
9,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
GeTwIrEd
Danzaburou
8
0 / 5 / 0
5,381
448
5,708
11,444
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Pølsefar
Bacchus
8
1 / 3 / 1
5,768
481
5,246
11,159
7,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
1 / 5 / 0
6,044
504
6,839
9,226
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
21
Kills
4
5
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
8
1
7
11.5
W
Aphrodite
 
Aphrodite
6
2
2
3.5
W
Atlas
Andrader
Atlas
2
0
8
6
L
Thor
1
6
1
0.25
L
1
2
0
0.5
L
Danzaburou
GeTwIrEd
Danzaburou
0
5
0
0
W
Ravana
MrRATBOY
Ravana
2
1
0
2
L
Bacchus
Pølsefar
Bacchus
1
3
1
0.5
L
1
5
0
0.2
W
Jing Wei
Zunakoo
Jing Wei
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,823
Damage
28,614
44,583
Taken
55,952
22,493
Mitigated
30,229
18,675
Healing
13,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,714
1,229
0
3,449
7,999
4,076
0
2,524
5,475
83,753
0
W
Aphrodite
 
Aphrodite
6,746
1,058
1,668
5,395
9,837
3,840
0
5,355
4,482
46,415
0
W
Atlas
Andrader
Atlas
4,426
1,472
0
2,888
8,498
6,275
0
3,373
5,125
17,594
0
L
Thor
4,368
856
0
2,712
13,062
4,348
0
6,669
6,393
0
41,471
L
6,453
2,719
108
5,165
11,061
9,991
0
2,165
8,896
43,303
11,785
L
Danzaburou
GeTwIrEd
Danzaburou
5,708
3,434
0
1,974
11,444
3,899
0
2,472
8,972
0
38,305
W
Ravana
MrRATBOY
Ravana
6,474
1,806
0
1,852
8,847
4,589
0
4,863
3,984
0
45,606
L
Bacchus
Pølsefar
Bacchus
5,246
1,033
225
2,682
11,159
7,966
0
6,357
4,802
18,365
0
L
6,839
394
0
969
9,226
4,025
0
7,223
2,003
37,466
0
W
Jing Wei
Zunakoo
Jing Wei
7,463
5,618
0
3,423
9,402
3,713
72
1,960
7,442
0
55,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,026
Gold Earned
30,121
409
Minions Killed
319
0
Camps Cleared
0
1,269,924
Distance Traveled
1,154,059
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,467
706
128
11
0
261,271
0
W
Aphrodite
7,426
619
80
7
0
249,510
4
W
Atlas
6,668
556
14
1
0
277,643
5
L
Thor
5,942
495
73
6
0
242,587
0
L
Sylvanus
6,986
582
86
7
0
194,390
2
L
Danzaburou
5,381
448
62
5
0
221,315
0
W
Ravana
6,556
546
84
7
0
225,665
1
L
Bacchus
5,768
481
28
2
0
259,412
5
L
Tiamat
6,044
504
70
6
0
236,355
1
W
Jing Wei
6,909
576
103
9
0
255,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role