Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Diamond V
NataliaDoesPoo
Vamana
Diamond V
Level 44
God Stats
19W - 8L
1,927 SR
Queue Stats
40W - 27L
2,090 MMR
Solo
Cupid
Cupid
Diamond III
ParaX2940
Cupid
Diamond III
Level 150
God Stats
0W - 2L
1,319 SR
Queue Stats
92W - 86L
2,235 MMR
Solo
Bacchus
Bacchus
Diamond III
Shoqqzz
Bacchus
Diamond III
Level 148
God Stats
19W - 9L
1,700 SR
Queue Stats
205W - 174L
2,353 MMR
Party 1
He Bo
He Bo
Diamond II
ΣddyyG
He Bo
Diamond II
Level 249
God Stats
5W - 3L
1,637 SR
Queue Stats
181W - 149L
2,412 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,617 SR
2,118 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,601 SR
1,904 MMR
Janus
Janus
Diamond III
 
Janus
Diamond III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Masters
 
Mercury
Masters
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
AbaddonBeliever
Rama
Diamond I
Level 147
God Stats
23W - 10L
1,951 SR
Queue Stats
114W - 58L
2,393 MMR
Solo
Horus
Horus
Diamond IV
JustAizen121
Horus
Diamond IV
Level 108
God Stats
53W - 48L
1,707 SR
Queue Stats
323W - 319L
2,168 MMR
Solo
Hercules
Hercules
Diamond V
Khaargax
Hercules
Diamond V
Level 142
God Stats
1W - 3L
1,347 SR
Queue Stats
153W - 143L
1,958 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 1 / 1
4,776
597
3,515
3,521
1,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 0 / 1
5,296
662
4,510
6,380
3,829
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cupid
ParaX2940
Cupid
4
0 / 1 / 0
3,299
412
539
1,606
438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Shoqqzz
Bacchus
7
0 / 2 / 0
4,202
525
351
5,871
4,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
ΣddyyG
He Bo
10
2 / 0 / 0
5,195
649
3,760
3,756
995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AphroditeCliodhnaAgni

VS

Bans
NemesisThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
1 / 1 / 1
5,439
680
1,725
4,289
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
 
Mercury
9
0 / 1 / 1
4,912
614
1,746
4,312
1,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 0
5,472
684
3,574
3,182
1,199
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 0 / 2
4,715
589
1,975
6,081
3,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Khaargax
Hercules
9
0 / 2 / 0
5,058
632
4,175
5,679
3,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
4
Kills
4
4
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
1
0.5
W
Janus
 
Janus
1
1
1
1.5
W
Mercury
 
Mercury
0
1
1
0.5
W
3
0
0
3
W
0
0
2
1
W
Hercules
Khaargax
Hercules
0
2
0
0
L
2
0
1
2.5
L
Cupid
ParaX2940
Cupid
0
1
0
0
L
Bacchus
Shoqqzz
Bacchus
0
2
0
0
L
He Bo
ΣddyyG
He Bo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,675
Damage
13,195
21,134
Taken
23,543
11,014
Mitigated
11,828
7,028
Healing
8,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,515
425
0
540
3,521
1,052
0
616
2,847
35,962
0
W
Janus
 
Janus
1,725
184
0
1,139
4,289
1,567
0
3,186
1,103
42,591
0
W
Mercury
 
Mercury
1,746
990
0
616
4,312
1,471
0
533
3,779
0
31,400
W
3,574
3,096
0
1,239
3,182
1,199
465
135
3,047
0
41,664
W
1,975
746
1,104
2,678
6,081
3,687
0
3,426
2,655
0
9,899
W
Hercules
Khaargax
Hercules
4,175
1,433
0
1,740
5,679
3,904
0
346
5,333
0
34,094
L
4,510
2,687
0
2,774
6,380
3,829
0
0
5,894
0
36,088
L
Cupid
ParaX2940
Cupid
539
387
0
303
1,606
438
0
322
1,222
0
5,551
L
Bacchus
Shoqqzz
Bacchus
351
0
0
1,516
5,871
4,700
0
0
5,871
14,767
0
L
He Bo
ΣddyyG
He Bo
3,760
106
0
1,895
3,756
995
0
625
3,089
33,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,768
Gold Earned
25,596
233
Minions Killed
321
0
Camps Cleared
0
715,164
Distance Traveled
830,162
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,776
597
60
8
0
152,017
1
W
Janus
5,439
680
100
13
0
167,924
1
W
Mercury
4,912
614
56
7
0
198,061
0
W
Rama
5,472
684
83
10
0
136,852
2
W
Horus
4,715
589
14
2
0
164,417
2
W
Hercules
5,058
632
68
9
0
162,908
1
L
Vamana
5,296
662
68
9
0
178,256
0
L
Cupid
3,299
412
16
2
0
38,983
0
L
Bacchus
4,202
525
19
2
0
138,658
1
L
He Bo
5,195
649
70
9
0
207,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role