Player Matchup

Medusa
Medusa
ChernoAlpha1593
Medusa
Level 141
God Stats
29W - 22L
1,603 SR
Queue Stats
194W - 202L
1,510 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kuudere x3
Morgan Le Fay
Level 150
God Stats
6W - 4L
1,500 SR
Queue Stats
152W - 150L
1,612 Elo+
Solo
Terra
Terra
Steamrolled82
Terra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 92L
1,453 Elo+
Solo
Mercury
Mercury
iEatCowNuts23
Mercury
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 50L
1,354 Elo+
Solo
Nike
Nike
themann2012
Nike
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 82L
1,610 Elo+
Solo
Team Averages
Level 115
1,521 SR
1,508 Elo+

VS

Team Averages
Level 139
1,560 SR
1,548 Elo+
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Skylisent
Izanami
Level 145
God Stats
3W - 3L
1,302 SR
Queue Stats
236W - 220L
1,554 Elo+
Party 1
King Arthur
King Arthur
UnknownDrk
King Arthur
Level 139
God Stats
4W - 2L
1,500 SR
Queue Stats
55W - 50L
1,459 Elo+
Solo
Agni
Agni
cable1895
Agni
Level 154
God Stats
3W - 2L
1,828 SR
Queue Stats
217W - 211L
1,551 Elo+
Party 1
Fenrir
Fenrir
zaphikelAC
Fenrir
Level 99
God Stats
1W - 0L
1,672 SR
Queue Stats
2W - 0L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
7,983
532
5,810
9,262
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Kuudere x3
Morgan Le Fay
13
2 / 2 / 0
7,754
517
11,723
11,119
5,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 2 / 2
6,592
439
5,640
15,236
12,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
10
0 / 6 / 1
6,195
413
2,650
12,041
3,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 4 / 0
7,958
531
9,541
14,865
18,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 0 / 7
6,851
457
7,396
11,822
11,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Skylisent
Izanami
15
1 / 0 / 1
8,599
573
7,108
7,412
3,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
UnknownDrk
King Arthur
14
3 / 2 / 2
8,731
582
11,486
16,378
16,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
14
5 / 2 / 2
8,073
538
9,775
11,362
4,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
zaphikelAC
Fenrir
13
6 / 2 / 3
7,958
531
8,020
14,613
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
6
Kills
15
15
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
7
3.5
L
1
1
0
1
L
Morgan Le Fay
Kuudere x3
Morgan Le Fay
2
2
0
1
W
Izanami
Skylisent
Izanami
1
0
1
1.5
L
0
2
2
0.5
W
King Arthur
UnknownDrk
King Arthur
3
2
2
2
W
Agni
5
2
2
3
L
Mercury
0
6
1
0.08
L
3
4
0
0.75
W
Fenrir
zaphikelAC
Fenrir
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,364
Damage
43,785
62,523
Taken
61,587
43,174
Mitigated
41,950
12,160
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,396
3,300
3,202
4,652
11,822
11,371
0
4,322
7,500
0
30,724
L
5,810
2,822
0
3,657
9,262
3,578
0
0
9,262
0
75,952
L
Morgan Le Fay
Kuudere x3
Morgan Le Fay
11,723
984
0
1,767
11,119
5,025
116
4,253
6,866
67,952
0
W
Izanami
Skylisent
Izanami
7,108
5,606
0
2,335
7,412
3,328
720
697
6,715
0
88,361
L
5,640
868
337
4,477
15,236
12,630
0
3,340
11,896
24,621
0
W
King Arthur
UnknownDrk
King Arthur
11,486
1,126
0
3,862
16,378
16,416
72
1,015
15,363
687
70,301
W
Agni
9,775
985
155
3,268
11,362
4,675
0
7,248
4,114
56,787
0
L
Mercury
2,650
1,228
0
702
12,041
3,820
0
2,182
9,859
0
35,656
L
9,541
1,078
0
1,220
14,865
18,121
0
336
14,529
2,121
65,446
W
Fenrir
zaphikelAC
Fenrir
8,020
1,849
0
2,057
14,613
6,160
0
5,315
9,298
0
53,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,482
Gold Earned
40,212
414
Minions Killed
461
0
Camps Cleared
0
1,464,177
Distance Traveled
1,526,474
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,851
457
40
3
0
308,480
4
L
Medusa
7,983
532
111
7
0
273,441
0
L
Morgan Le Fay
7,754
517
118
8
0
268,569
4
W
Izanami
8,599
573
153
10
0
307,209
2
L
Terra
6,592
439
36
2
0
320,337
2
W
King Arthur
8,731
582
106
7
0
285,539
0
W
Agni
8,073
538
92
6
0
278,498
4
L
Mercury
6,195
413
53
4
0
355,753
0
L
Nike
7,958
531
96
6
0
246,077
0
W
Fenrir
7,958
531
70
5
0
346,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role