Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Dicono
He Bo
Level 85
God Stats
6W - 8L
1,640 SR
Queue Stats
656W - 665L
1,437 Elo+
Solo
Kukulkan
Kukulkan
HighPRO1
Kukulkan
Level 113
God Stats
5W - 1L
1,500 SR
Queue Stats
171W - 149L
1,434 Elo+
Solo
Horus
Horus
cutejoker69
Horus
Level 69
God Stats
3W - 4L
1,473 SR
Queue Stats
552W - 572L
1,427 Elo+
Party 1
Ymir
Ymir
xDentarthurdent
Ymir
Level 68
God Stats
7W - 3L
1,165 SR
Queue Stats
265W - 279L
1,352 Elo+
Party 1
Team Averages
Level 94
1,456 SR
1,430 Elo+

VS

Team Averages
Level 97
1,488 SR
1,383 Elo+
Horus
Horus
Legendaryqty201
Horus
Level 103
God Stats
1W - 5L
1,283 SR
Queue Stats
85W - 97L
1,384 Elo+
Party 2
Janus
Janus
MYTURN69
Janus
Level 154
God Stats
6W - 6L
1,380 SR
Queue Stats
143W - 163L
1,363 Elo+
Party 2
Zhong Kui
Zhong Kui
Psion Feenyx
Zhong Kui
Level 108
God Stats
9W - 10L
1,612 SR
Queue Stats
488W - 491L
1,455 Elo+
Solo
Chaac
Chaac
Psych0 Somatic
Chaac
Level 61
God Stats
3W - 5L
1,663 SR
Queue Stats
150W - 179L
1,355 Elo+
Solo
Bastet
Bastet
llGREYF0Xll
Bastet
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
0 / 3 / 16
7,839
713
9,353
12,291
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Dicono
He Bo
15
2 / 4 / 13
8,360
760
9,465
12,032
5,805
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
HighPRO1
Kukulkan
18
14 / 1 / 6
11,104
1,009
24,364
7,917
4,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 2 / 13
9,685
880
4,888
19,593
19,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 4 / 11
7,869
715
2,409
12,323
11,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 4
7,159
651
3,435
15,325
10,662
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
MYTURN69
Janus
16
6 / 3 / 4
9,801
891
11,625
9,332
3,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Psion Feenyx
Zhong Kui
16
4 / 5 / 5
8,928
812
14,694
11,490
7,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 4 / 6
8,224
748
12,356
14,189
10,752
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
13
1 / 2 / 5
7,468
679
5,471
8,102
3,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
38
20
Kills
14
14
Deaths
20
59
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
3
16
2.67
W
He Bo
Dicono
He Bo
2
4
13
2.13
W
Kukulkan
HighPRO1
Kukulkan
14
1
6
17
L
1
6
4
0.5
L
Janus
MYTURN69
Janus
6
3
4
2.67
L
Zhong Kui
Psion Feenyx
Zhong Kui
4
5
5
1.3
L
2
4
6
1.25
W
4
2
13
5.25
L
Bastet
1
2
5
1.75
W
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,479
Damage
47,581
64,156
Taken
58,438
47,502
Mitigated
36,121
27,022
Healing
16,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,353
3,357
2,346
3,141
12,291
5,758
1,683
4,195
8,096
0
19,908
W
He Bo
Dicono
He Bo
9,465
1,452
1,142
1,686
12,032
5,805
595
6,378
5,654
13,263
0
W
Kukulkan
HighPRO1
Kukulkan
24,364
2,334
114
1,064
7,917
4,706
566
4,565
3,352
52,511
0
L
3,435
1,477
2,603
2,432
15,325
10,662
26
8,331
6,994
0
5,166
L
Janus
MYTURN69
Janus
11,625
250
1,477
2,976
9,332
3,819
574
7,266
2,066
26,573
0
L
Zhong Kui
Psion Feenyx
Zhong Kui
14,694
69
735
1,628
11,490
7,308
0
7,736
3,754
27,871
0
L
12,356
1,332
649
3,315
14,189
10,752
1,125
8,497
5,692
0
22,792
W
4,888
1,586
6,177
8,809
19,593
19,430
179
5,726
13,867
273
6,843
L
Bastet
5,471
1,336
0
1,082
8,102
3,580
359
4,681
3,421
0
8,579
W
2,409
300
1,152
1,391
12,323
11,803
289
5,455
6,868
6,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,857
Gold Earned
41,580
123
Minions Killed
100
0
Camps Cleared
0
905,681
Distance Traveled
899,830
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,839
713
30
3
0
166,849
0
W
He Bo
8,360
760
16
1
0
182,173
0
W
Kukulkan
11,104
1,009
66
6
0
198,760
0
L
Horus
7,159
651
2
0
0
156,990
0
L
Janus
9,801
891
39
4
0
161,795
0
L
Zhong Kui
8,928
812
31
3
0
192,875
0
L
Chaac
8,224
748
20
2
0
192,580
0
W
Horus
9,685
880
3
0
0
195,814
0
L
Bastet
7,468
679
8
1
0
195,590
0
W
Ymir
7,869
715
8
1
0
162,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role