Player Matchup

Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
IcySamuraiJak
Danzaburou
Gold IV
Level 121
God Stats
6W - 5L
1,888 SR
Queue Stats
194W - 191L
1,524 MMR
Solo
Thanatos
Thanatos
Gold II
JesusOfficial
Thanatos
Gold II
Level 178
God Stats
9W - 0L
1,948 SR
Queue Stats
338W - 326L
1,551 MMR
Solo
Ne Zha
Ne Zha
Gold III
dailina
Ne Zha
Gold III
Level 128
God Stats
4W - 1L
1,604 SR
Queue Stats
63W - 59L
1,655 MMR
Solo
Ah Puch
Ah Puch
Gold I
jec128
Ah Puch
Gold I
Level 142
God Stats
14W - 6L
1,622 SR
Queue Stats
313W - 316L
1,703 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,712 SR
1,586 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,505 SR
1,628 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
 
Ah Muzen Cab
Bronze III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold III
Awaythread
Atlas
Gold III
Level 126
God Stats
2W - 2L
1,520 SR
Queue Stats
83W - 83L
1,549 MMR
Party 2
Lancelot
Lancelot
Platinum III
Raygunmrk
Lancelot
Platinum III
Level 132
God Stats
5W - 8L
1,439 SR
Queue Stats
284W - 272L
1,783 MMR
Party 1
Baba Yaga
Baba Yaga
Gold IV
Temp-632298
Baba Yaga
Gold IV
Level 88
God Stats
35W - 22L
1,568 SR
Queue Stats
109W - 110L
1,502 MMR
Party 2
Hera
Hera
Platinum II
iiMegumii
Hera
Platinum II
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 131L
1,807 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
19
11 / 1 / 2
12,938
719
13,571
9,588
5,533
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
IcySamuraiJak
Danzaburou
18
4 / 1 / 5
11,971
665
13,941
12,682
5,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
JesusOfficial
Thanatos
14
2 / 7 / 3
8,975
499
6,329
17,662
12,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
dailina
Ne Zha
16
1 / 4 / 8
10,077
560
5,485
17,635
7,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
jec128
Ah Puch
15
4 / 5 / 2
10,277
571
8,506
9,910
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SolHe BoMercuryKali

VS

Bans
AphroditeAo KuangSurtrMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 3 / 2
7,159
398
3,166
8,453
3,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
11
0 / 4 / 7
7,589
422
5,406
17,116
17,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
Raygunmrk
Lancelot
17
4 / 3 / 9
10,291
572
10,281
12,974
6,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
Temp-632298
Baba Yaga
13
0 / 7 / 4
7,665
426
4,711
11,942
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Hera
16
14 / 5 / 2
11,146
619
17,689
14,110
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
42
22
Kills
18
18
Deaths
22
20
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
11
1
2
12
L
Ah Muzen Cab
 
Ah Muzen Cab
0
3
2
0.33
L
Atlas
0
4
7
0.88
W
Danzaburou
IcySamuraiJak
Danzaburou
4
1
5
6.5
W
Thanatos
JesusOfficial
Thanatos
2
7
3
0.5
L
Lancelot
Raygunmrk
Lancelot
4
3
9
2.83
L
Baba Yaga
Temp-632298
Baba Yaga
0
7
4
0.29
W
Ne Zha
dailina
Ne Zha
1
4
8
1.25
L
Hera
14
5
2
3
W
Ah Puch
jec128
Ah Puch
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,832
Damage
41,253
67,477
Taken
64,595
35,126
Mitigated
34,963
33,261
Healing
9,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,571
363
0
6,694
9,588
5,533
2,633
5,519
4,069
114,171
0
L
Ah Muzen Cab
 
Ah Muzen Cab
3,166
1,267
0
450
8,453
3,015
0
0
8,453
0
32,108
L
Atlas
5,406
1,636
0
3,351
17,116
17,107
0
5,132
11,858
29,774
0
W
Danzaburou
IcySamuraiJak
Danzaburou
13,941
8,360
0
7,406
12,682
5,817
575
3,792
8,890
0
112,573
W
Thanatos
JesusOfficial
Thanatos
6,329
1,575
0
8,740
17,662
12,749
0
9,140
8,522
0
51,170
L
Lancelot
Raygunmrk
Lancelot
10,281
1,927
0
1,357
12,974
6,131
0
1,649
11,297
0
87,398
L
Baba Yaga
Temp-632298
Baba Yaga
4,711
134
0
2,694
11,942
3,380
0
8,186
3,709
50,466
0
W
Ne Zha
dailina
Ne Zha
5,485
1,310
0
8,122
17,635
7,334
0
4,918
12,717
0
82,822
L
Hera
17,689
5,702
0
1,700
14,110
5,330
23
6,980
6,852
78,854
0
W
Ah Puch
jec128
Ah Puch
8,506
264
0
2,299
9,910
3,693
302
5,986
3,924
58,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,238
Gold Earned
43,850
586
Minions Killed
427
0
Camps Cleared
0
1,825,809
Distance Traveled
1,625,079
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,938
719
153
9
0
335,128
5
L
Ah Muzen Cab
7,159
398
54
3
0
185,254
0
L
Atlas
7,589
422
38
2
0
369,745
3
W
Danzaburou
11,971
665
160
9
0
367,628
3
W
Thanatos
8,975
499
63
4
0
387,681
0
L
Lancelot
10,291
572
125
7
0
427,956
0
L
Baba Yaga
7,665
426
81
5
0
294,653
0
W
Ne Zha
10,077
560
106
6
0
383,767
0
L
Hera
11,146
619
129
7
0
347,471
1
W
Ah Puch
10,277
571
104
6
0
351,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role