Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
SP4CE2BoUND
Ymir
Level 16
God Stats
0W - 2L
1,341 SR
Queue Stats
7W - 13L
1,413 Elo+
Party 1
Martichoras
Martichoras
ShadowX1
Martichoras
Level 144
God Stats
6W - 2L
1,869 SR
Queue Stats
266W - 235L
1,609 Elo+
Solo
Cupid
Cupid
newbzealand
Cupid
Level 68
God Stats
18W - 20L
1,457 SR
Queue Stats
101W - 100L
1,504 Elo+
Party 1
Team Averages
Level 109
1,533 SR
1,505 Elo+

VS

Team Averages
Level 141
1,576 SR
1,508 Elo+
Hercules
Hercules
AngrySeagull
Hercules
Level 128
God Stats
5W - 2L
1,317 SR
Queue Stats
153W - 157L
1,498 Elo+
Solo
Vamana
Vamana
GizmoTh3Mogwai
Vamana
Level 144
God Stats
2W - 0L
1,869 SR
Queue Stats
62W - 77L
1,535 Elo+
Party 2
Sol
Sol
Masterkeefs
Sol
Level 159
God Stats
3W - 1L
1,618 SR
Queue Stats
472W - 470L
1,480 Elo+
Solo
Cthulhu
Cthulhu
Timemuffin2
Cthulhu
Level 149
God Stats
1W - 1L
1,576 SR
Queue Stats
110W - 154L
1,538 Elo+
Party 2
Danzaburou
Danzaburou
jamlach
Danzaburou
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 147L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 3 / 0
5,887
589
5,295
7,550
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
 
Pele
10
2 / 3 / 0
5,551
555
4,696
8,071
3,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 0
4,589
459
896
9,879
6,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Martichoras
ShadowX1
Martichoras
9
0 / 3 / 1
5,348
535
4,940
8,628
3,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 1
4,208
421
1,162
4,729
1,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AngrySeagull
Hercules
11
3 / 1 / 0
6,334
633
5,330
8,397
5,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
7 / 0 / 1
6,706
671
5,746
7,454
4,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 1 / 3
6,389
639
4,954
6,622
1,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Timemuffin2
Cthulhu
10
2 / 0 / 6
5,775
578
5,852
5,280
4,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
jamlach
Danzaburou
10
0 / 1 / 4
6,115
612
4,835
4,324
1,641
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
14
14
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
3
0
0.33
L
Pele
 
Pele
2
3
0
0.67
W
Hercules
AngrySeagull
Hercules
3
1
0
3
W
7
0
1
7.5
W
2
1
3
3.5
L
0
3
0
0
L
Martichoras
ShadowX1
Martichoras
0
3
1
0.17
W
Cthulhu
Timemuffin2
Cthulhu
2
0
6
5
W
Danzaburou
jamlach
Danzaburou
0
1
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,989
Damage
26,717
38,857
Taken
32,077
17,623
Mitigated
17,733
5,634
Healing
10,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,295
385
0
1,850
7,550
2,961
99
0
7,550
35,735
0
L
Pele
 
Pele
4,696
1,176
0
830
8,071
3,034
0
2,609
5,329
0
42,641
W
Hercules
AngrySeagull
Hercules
5,330
1,937
0
2,907
8,397
5,351
0
4,901
3,102
0
40,574
W
5,746
3,498
0
801
7,454
4,362
164
32
7,422
0
45,627
W
4,954
1,488
0
4,262
6,622
1,886
1,226
0
6,622
46,708
0
L
896
371
0
982
9,879
6,482
0
1,769
7,922
10,237
0
L
Martichoras
ShadowX1
Martichoras
4,940
1,632
0
1,370
8,628
3,592
0
4,478
3,984
0
37,735
W
Cthulhu
Timemuffin2
Cthulhu
5,852
563
0
886
5,280
4,493
90
564
4,716
18,210
0
W
Danzaburou
jamlach
Danzaburou
4,835
2,719
0
1,446
4,324
1,641
2,084
300
4,024
0
44,962
L
1,162
823
0
602
4,729
1,554
0
1,241
3,266
0
18,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,583
Gold Earned
31,319
244
Minions Killed
343
0
Camps Cleared
0
956,781
Distance Traveled
1,036,432
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,887
589
67
7
0
220,997
6
L
Pele
5,551
555
70
7
0
224,338
0
W
Hercules
6,334
633
71
7
0
208,269
0
W
Vamana
6,706
671
79
8
0
258,496
0
W
Sol
6,389
639
93
9
0
190,595
1
L
Ymir
4,589
459
10
1
0
189,141
0
L
Martichoras
5,348
535
61
6
0
177,521
2
W
Cthulhu
5,775
578
17
2
0
209,070
2
W
Danzaburou
6,115
612
83
8
0
170,002
1
L
Cupid
4,208
421
36
4
0
144,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role