Player Matchup

Chaac
Chaac
Alcuro
Chaac
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 37L
1,553 Elo+
Party 2
Baron Samedi
Baron Samedi
RedFushiguro
Baron Samedi
Level 128
God Stats
1W - 0L
1,293 SR
Queue Stats
52W - 45L
1,570 Elo+
Party 2
Fafnir
Fafnir
ThatBenjiBoy
Fafnir
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
TomiTomasito
Nemesis
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 104L
1,532 Elo+
Party 2
Mulan
Mulan
kaseyman2001
Mulan
Level 129
God Stats
3W - 0L
1,215 SR
Queue Stats
72W - 64L
1,533 Elo+
Party 2
Team Averages
Level 107
1,402 SR
1,538 Elo+

VS

Team Averages
Level 149
1,562 SR
1,521 Elo+
Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Lucrecean
Nike
Level 196
God Stats
22W - 21L
1,545 SR
Queue Stats
579W - 620L
1,486 Elo+
Solo
Cupid
Cupid
NaughtyGua
Cupid
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
623W - 539L
1,511 Elo+
Party 1
Zeus
Zeus
thunderburhop
Zeus
Level 146
God Stats
16W - 15L
1,642 SR
Queue Stats
1,727W - 1,192L
1,513 Elo+
Party 1
He Bo
He Bo
弗洛克真男人阿尔敏给爷爬
He Bo
Level 121
God Stats
8W - 4L
1,621 SR
Queue Stats
350W - 163L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alcuro
Chaac
10
1 / 0 / 2
5,532
1,106
4,362
6,974
5,900
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Baron Samedi
RedFushiguro
Baron Samedi
11
2 / 0 / 1
5,751
1,150
3,537
2,411
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
9
0 / 1 / 2
5,014
1,003
1,365
3,850
4,287
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
TomiTomasito
Nemesis
8
0 / 1 / 1
4,708
942
1,288
3,682
2,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 1 / 2
4,908
982
1,956
3,863
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 1 / 0
4,656
931
4,055
4,987
4,281
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Nike
11
2 / 1 / 1
5,262
1,052
2,999
3,696
2,258
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cupid
10
0 / 0 / 2
4,823
965
2,646
2,852
1,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

5
0 / 0 / 0
4,216
843
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
1 / 1 / 1
5,216
1,043
4,799
3,089
1,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
3
Kills
3
3
Deaths
3
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
0
0
W
Chaac
Alcuro
Chaac
1
0
2
2
L
Nike
2
1
1
2.5
L
Cupid
0
0
2
1
W
Baron Samedi
RedFushiguro
Baron Samedi
2
0
1
2.5
W
Fafnir
0
1
2
1
W
Nemesis
TomiTomasito
Nemesis
0
1
1
0.5
W
0
1
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,508
Damage
14,499
20,780
Taken
14,624
15,280
Mitigated
8,852
9,764
Healing
5,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,055
387
234
441
4,987
4,281
0
1,934
2,814
0
9,389
W
Chaac
Alcuro
Chaac
4,362
298
1,900
2,606
6,974
5,900
123
1,527
5,447
0
8,584
L
Nike
2,999
207
1,075
1,084
3,696
2,258
0
1,019
2,635
0
8,158
L
Cupid
2,646
696
724
902
2,852
1,048
0
789
2,063
0
5,562
W
Baron Samedi
RedFushiguro
Baron Samedi
3,537
324
808
727
2,411
1,239
314
527
1,884
15,037
0
W
Fafnir
1,365
409
265
768
3,850
4,287
555
1,025
2,825
1,803
0
W
Nemesis
TomiTomasito
Nemesis
1,288
97
840
972
3,682
2,150
375
1,169
2,513
0
3,765
W
1,956
414
586
292
3,863
1,704
0
551
3,312
0
4,096
L
0
0
0
0
0
0
0
0
0
0
0
L
4,799
278
198
624
3,089
1,265
0
1,160
1,929
7,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,913
Gold Earned
24,173
45
Minions Killed
38
0
Camps Cleared
0
517,463
Distance Traveled
418,009
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,656
931
2
0
0
83,896
0
W
Chaac
5,532
1,106
6
1
0
129,862
0
L
Nike
5,262
1,052
16
3
0
109,661
0
L
Cupid
4,823
965
10
2
0
100,858
0
W
Baron Samedi
5,751
1,150
17
3
0
106,492
0
W
Fafnir
5,014
1,003
3
1
0
89,533
0
W
Nemesis
4,708
942
11
2
0
99,568
0
W
Mulan
4,908
982
8
2
0
92,008
0
L
Zeus
4,216
843
0
0
0
18,461
0
L
He Bo
5,216
1,043
10
2
0
105,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role