Player Matchup

Xing Tian
Xing Tian
Kelros
Xing Tian
Level 109
God Stats
7W - 6L
1,599 SR
Queue Stats
71W - 96L
1,502 Elo+
Party 1
Anubis
Anubis
Mordecai7562
Anubis
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 17L
1,632 Elo+
Solo
Vamana
Vamana
RosheeBiggins
Vamana
Level 68
God Stats
3W - 0L
1,307 SR
Queue Stats
18W - 26L
1,458 Elo+
Party 1
Cupid
Cupid
TheGrosky
Cupid
Level 104
God Stats
3W - 1L
1,583 SR
Queue Stats
59W - 84L
1,419 Elo+
Party 1
Pele
Pele
Ushidoshii
Pele
Level 62
God Stats
2W - 4L
1,500 SR
Queue Stats
24W - 31L
1,359 Elo+
Party 1
Team Averages
Level 76
1,498 SR
1,474 Elo+

VS

Team Averages
Level 96
1,556 SR
1,498 Elo+
King Arthur
King Arthur
 
King Arthur
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
GhostJon
Atlas
Level 122
God Stats
0W - 1L
1,280 SR
Queue Stats
31W - 39L
1,410 Elo+
Solo
Rama
Rama
HazedSloth
Rama
Level 144
God Stats
4W - 11L
1,544 SR
Queue Stats
377W - 342L
1,519 Elo+
Solo
Da Ji
Da Ji
Shadypeeps
Da Ji
Level 128
God Stats
1W - 4L
1,769 SR
Queue Stats
208W - 190L
1,535 Elo+
Party 2
Baba Yaga
Baba Yaga
oxychaos
Baba Yaga
Level 48
God Stats
2W - 4L
1,686 SR
Queue Stats
122W - 116L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Kelros
Xing Tian
10
2 / 1 / 0
5,711
519
5,101
9,246
8,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
11
1 / 2 / 3
6,676
607
3,472
5,045
2,123
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 4 / 4
5,621
511
5,893
9,182
4,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
TheGrosky
Cupid
11
4 / 1 / 1
6,730
612
8,501
8,362
3,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
4 / 2 / 3
6,947
632
6,681
9,723
3,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 3 / 0
6,074
552
5,688
12,000
5,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
GhostJon
Atlas
9
2 / 3 / 5
6,162
560
3,202
8,730
6,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 1
6,103
555
6,699
10,244
4,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
10
3 / 3 / 4
6,145
559
5,630
10,382
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baba Yaga
oxychaos
Baba Yaga
10
2 / 2 / 3
5,990
545
3,320
5,525
2,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
13
Kills
10
10
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Atlas
GhostJon
Atlas
2
3
5
1.5
L
2
2
1
1.25
W
Xing Tian
Kelros
Xing Tian
2
1
0
2
W
Anubis
1
2
3
1.25
W
2
4
4
1
L
Da Ji
3
3
4
1.67
W
Cupid
TheGrosky
Cupid
4
1
1
4.5
W
4
2
3
2.75
L
Baba Yaga
oxychaos
Baba Yaga
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,648
Damage
24,539
41,558
Taken
46,881
22,012
Mitigated
21,629
11,533
Healing
14,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,688
685
0
3,563
12,000
5,430
0
4,576
6,731
0
41,569
L
Atlas
GhostJon
Atlas
3,202
1,324
231
1,707
8,730
6,264
0
1,099
7,259
13,742
0
L
6,699
6,201
0
5,550
10,244
4,006
0
0
10,167
0
47,398
W
Xing Tian
Kelros
Xing Tian
5,101
217
0
1,152
9,246
8,419
116
0
9,246
29,050
437
W
Anubis
3,472
281
0
1,650
5,045
2,123
532
1,864
3,181
39,456
0
W
5,893
2,466
0
1,031
9,182
4,926
0
1,630
7,552
0
21,974
L
Da Ji
5,630
1,340
0
2,447
10,382
3,775
0
1,431
8,785
0
32,262
W
Cupid
TheGrosky
Cupid
8,501
5,396
193
4,906
8,362
3,070
0
1,191
7,171
0
47,302
W
6,681
2,486
0
2,601
9,723
3,474
729
1,837
7,886
0
45,565
L
Baba Yaga
oxychaos
Baba Yaga
3,320
123
97
731
5,525
2,154
243
328
5,119
31,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,685
Gold Earned
30,474
286
Minions Killed
269
0
Camps Cleared
0
1,127,593
Distance Traveled
1,054,326
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,074
552
72
7
0
190,590
0
L
Atlas
6,162
560
7
1
0
227,775
4
L
Rama
6,103
555
88
8
0
188,367
0
W
Xing Tian
5,711
519
36
3
0
222,303
0
W
Anubis
6,676
607
89
8
0
196,513
0
W
Vamana
5,621
511
25
2
0
253,275
0
L
Da Ji
6,145
559
54
5
0
243,924
0
W
Cupid
6,730
612
67
6
0
202,126
0
W
Pele
6,947
632
69
6
0
253,376
5
L
Baba Yaga
5,990
545
48
4
0
203,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role