Player Matchup

Ymir
Ymir
Silver I
AngelRaeGuu
Ymir
Silver I
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,534 MMR
Solo
Mercury
Mercury
Gold III
Beyond Rookie
Mercury
Gold III
Level 170
God Stats
12W - 5L
1,811 SR
Queue Stats
245W - 231L
1,559 MMR
Party 2
Xbalanque
Xbalanque
Platinum V
HonorTheHunter
Xbalanque
Platinum V
Level 148
God Stats
85W - 66L
1,605 SR
Queue Stats
106W - 97L
1,548 MMR
Solo
Yu Huang
Yu Huang
Gold IV
MRPAKMAN
Yu Huang
Gold IV
Level 192
God Stats
0W - 2L
1,304 SR
Queue Stats
116W - 127L
1,530 MMR
Solo
Vamana
Vamana
Gold III
ProNeonRunner
Vamana
Gold III
Level 154
God Stats
4W - 4L
1,641 SR
Queue Stats
181W - 179L
1,510 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,572 SR
1,536 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 144
1,595 SR
1,536 MMR
Fenrir
Fenrir
Silver I
BossKebin
Fenrir
Silver I
Level 127
God Stats
5W - 4L
1,674 SR
Queue Stats
46W - 41L
1,587 MMR
Solo
Achilles
Achilles
Gold V
NightReaper313
Achilles
Gold V
Level 144
God Stats
3W - 1L
1,487 SR
Queue Stats
27W - 28L
1,504 MMR
Solo
Bacchus
Bacchus
Gold II
StingingPopcorn
Bacchus
Gold II
Level 171
God Stats
2W - 0L
1,709 SR
Queue Stats
107W - 104L
1,490 MMR
Party 1
Agni
Agni
Gold I
UltimateSlayr11
Agni
Gold I
Level 127
God Stats
32W - 19L
1,662 SR
Queue Stats
153W - 142L
1,620 MMR
Party 1
Skadi
Skadi
Gold III
diosdgerrakratos
Skadi
Gold III
Level 153
God Stats
32W - 31L
1,443 SR
Queue Stats
365W - 354L
1,480 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,722
448
2,073
7,441
5,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
14
2 / 2 / 1
7,778
519
7,887
12,690
4,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
HonorTheHunter
Xbalanque
14
1 / 1 / 0
7,970
531
7,272
12,239
6,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
MRPAKMAN
Yu Huang
11
0 / 4 / 0
6,734
449
4,196
8,902
3,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 1
7,667
511
7,823
13,641
16,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
BakasuraAo KuangHel

VS

Bans
SurtrThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BossKebin
Fenrir
13
2 / 0 / 3
7,875
525
3,904
9,971
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
14
2 / 1 / 1
8,550
570
9,618
12,726
15,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 3
6,849
457
3,333
10,379
11,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 0 / 4
9,177
612
9,550
7,597
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 1
8,046
536
9,791
10,594
4,441
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
9
9
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Mercury
2
2
1
1.25
W
Fenrir
BossKebin
Fenrir
2
0
3
3.5
L
Xbalanque
HonorTheHunter
Xbalanque
1
1
0
1
L
Yu Huang
MRPAKMAN
Yu Huang
0
4
0
0
W
Achilles
2
1
1
2.5
L
0
1
1
0.5
W
1
1
3
2.5
W
3
0
4
5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,251
Damage
36,196
54,913
Taken
51,267
36,721
Mitigated
39,415
13,420
Healing
18,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,073
880
0
2,024
7,441
5,968
0
2,799
4,642
24,614
0
L
Mercury
7,887
5,227
0
1,170
12,690
4,747
57
2,821
9,735
0
78,709
W
Fenrir
BossKebin
Fenrir
3,904
926
0
5,748
9,971
4,253
0
1,026
8,945
0
53,363
L
Xbalanque
HonorTheHunter
Xbalanque
7,272
3,122
0
4,896
12,239
6,428
0
1,474
10,765
0
78,751
L
Yu Huang
MRPAKMAN
Yu Huang
4,196
428
0
847
8,902
3,461
0
4,446
4,354
46,960
0
W
Achilles
9,618
1,828
0
5,527
12,726
15,870
0
788
11,938
269
65,984
L
7,823
3,030
0
4,483
13,641
16,117
102
1,545
10,692
1,869
58,619
W
3,333
262
0
3,006
10,379
11,545
0
1,798
8,581
18,376
0
W
9,550
653
0
3,030
7,597
3,306
305
2,918
4,679
85,457
0
W
9,791
4,218
0
837
10,594
4,441
30
571
10,023
0
77,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,871
Gold Earned
40,497
506
Minions Killed
507
0
Camps Cleared
0
1,486,259
Distance Traveled
1,535,401
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,722
448
47
3
0
271,679
8
L
Mercury
7,778
519
121
8
0
394,541
0
W
Fenrir
7,875
525
86
6
0
359,471
1
L
Xbalanque
7,970
531
131
9
0
267,099
3
L
Yu Huang
6,734
449
94
6
0
249,467
0
W
Achilles
8,550
570
125
8
0
277,317
3
L
Vamana
7,667
511
113
8
0
303,473
0
W
Bacchus
6,849
457
25
2
0
287,706
2
W
Agni
9,177
612
151
10
0
322,002
2
W
Skadi
8,046
536
120
8
0
288,905
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role