Player Matchup

Martichoras
Martichoras
Diamond IV
Dawgiegaming
Martichoras
Diamond IV
Level 121
God Stats
2W - 0L
1,455 SR
Queue Stats
135W - 119L
2,041 MMR
Party 2
Bakasura
Bakasura
Platinum II
Delg_The_Shadow
Bakasura
Platinum II
Level 81
God Stats
91W - 58L
1,701 SR
Queue Stats
555W - 634L
1,831 MMR
Solo
Hera
Hera
Platinum III
FulMoonAlchemist
Hera
Platinum III
Level 157
God Stats
27W - 12L
1,775 SR
Queue Stats
96W - 91L
1,745 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 120
1,643 SR
1,872 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 90
1,573 SR
1,795 MMR
Kumbhakarna
Kumbhakarna
Gold IV
Freakdust_Qc
Kumbhakarna
Gold IV
Level 101
God Stats
1W - 1L
1,767 SR
Queue Stats
27W - 24L
1,757 MMR
Party 1
Anubis
Anubis
Gold II
Qc-Psyco-Qc
Anubis
Gold II
Level 131
God Stats
5W - 3L
1,452 SR
Queue Stats
64W - 57L
1,851 MMR
Party 1
Neith
Neith
Gold IV
ochlag
Neith
Gold IV
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 8L
1,777 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Dawgiegaming
Martichoras
16
2 / 6 / 9
11,080
739
10,674
14,090
4,372
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
18
7 / 4 / 4
12,088
806
14,041
16,355
9,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 2 / 6
11,428
762
15,900
7,452
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ao KuangAphroditeNe ZhaAchillesThoth

VS

Bans
Guan YuBacchusMorgan Le FayHerculesVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Freakdust_Qc
Kumbhakarna
15
0 / 3 / 11
10,914
728
3,703
22,022
24,412
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
16
6 / 6 / 3
11,385
759
15,258
17,592
9,047
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
ochlag
Neith
17
6 / 3 / 6
11,804
787
10,483
12,152
5,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
32
12
Kills
12
12
Deaths
12
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Martichoras
Dawgiegaming
Martichoras
2
6
9
1.08
W
Bakasura
7
4
4
2.25
L
Kumbhakarna
Freakdust_Qc
Kumbhakarna
0
3
11
1.83
W
3
2
6
3
L
Anubis
6
6
3
1.25
L
Neith
ochlag
Neith
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,615
Damage
29,444
37,897
Taken
51,766
16,411
Mitigated
38,783
11,026
Healing
13,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Martichoras
Dawgiegaming
Martichoras
10,674
4,183
0
2,704
14,090
4,372
612
8,934
5,156
0
47,907
W
Bakasura
14,041
7,930
0
6,120
16,355
9,179
1,944
8,297
8,058
0
31,678
L
Kumbhakarna
Freakdust_Qc
Kumbhakarna
3,703
272
2,729
3,357
22,022
24,412
133
6,896
13,876
12,939
0
W
15,900
3,828
0
2,202
7,452
2,860
879
2,122
5,330
73,358
0
L
Anubis
15,258
1,513
0
6,457
17,592
9,047
1,754
6,464
10,002
67,839
0
L
Neith
ochlag
Neith
10,483
2,324
0
1,085
12,152
5,324
1,549
2,566
8,531
0
60,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,596
Gold Earned
34,103
219
Minions Killed
223
0
Camps Cleared
0
881,753
Distance Traveled
781,995
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Martichoras
11,080
739
61
4
0
265,688
4
W
Bakasura
12,088
806
48
3
0
318,939
2
L
Kumbhakarna
10,914
728
15
1
0
294,876
0
W
Hera
11,428
762
110
7
0
297,126
3
L
Anubis
11,385
759
94
6
0
230,108
0
L
Neith
11,804
787
114
8
0
257,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role