Player Matchup

Hun Batz
Hun Batz
Agartha PR
Hun Batz
Level 60
God Stats
6W - 3L
1,274 SR
Queue Stats
161W - 154L
1,338 Elo+
Solo
Nu Wa
Nu Wa
Batbrain051202
Nu Wa
Level 29
God Stats
40W - 34L
1,815 SR
Queue Stats
311W - 298L
1,440 Elo+
Party 1
Freya
Freya
Ghost91003
Freya
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
367W - 364L
1,445 Elo+
Party 1
Hercules
Hercules
OGScroogeMcDuck
Hercules
Level 67
God Stats
21W - 30L
1,332 SR
Queue Stats
309W - 307L
1,503 Elo+
Solo
Ymir
Ymir
Swagapino77
Ymir
Level 58
God Stats
4W - 4L
1,500 SR
Queue Stats
472W - 425L
1,471 Elo+
Party 1
Team Averages
Level 55
1,484 SR
1,439 Elo+

VS

Team Averages
Level 112
1,491 SR
1,482 Elo+
Hercules
Hercules
Doctor_strangeRL
Hercules
Level 63
God Stats
6W - 3L
1,570 SR
Queue Stats
96W - 83L
1,461 Elo+
Solo
Skadi
Skadi
Keenando Reeves
Skadi
Level 128
God Stats
4W - 4L
1,518 SR
Queue Stats
345W - 335L
1,425 Elo+
Party 2
Fenrir
Fenrir
RealBigSmoke-187
Fenrir
Level 141
God Stats
16W - 20L
1,403 SR
Queue Stats
258W - 286L
1,400 Elo+
Solo
Cthulhu
Cthulhu
Saiinyx
Cthulhu
Level 103
God Stats
8W - 9L
1,373 SR
Queue Stats
56W - 64L
1,393 Elo+
Party 2
Poseidon
Poseidon
SpotEmRedDotEm
Poseidon
Level 123
God Stats
3W - 2L
1,590 SR
Queue Stats
19W - 19L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Agartha PR
Hun Batz
9
0 / 1 / 0
5,058
460
1,851
7,304
2,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 2 / 0
5,164
469
2,216
5,265
2,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Freya
8
0 / 3 / 0
4,585
417
3,184
6,494
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
9
0 / 1 / 0
4,987
453
1,700
6,709
4,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 4 / 0
4,916
447
3,491
11,761
8,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
6,324
575
3,577
5,673
4,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 0 / 3
6,046
550
8,596
6,373
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 1
6,034
549
3,778
7,260
2,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Saiinyx
Cthulhu
9
1 / 0 / 4
6,048
550
4,389
6,050
3,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
12
2 / 0 / 0
7,126
648
4,198
3,072
893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
10
11
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Agartha PR
Hun Batz
0
1
0
0
L
0
2
0
0
W
1
0
0
1
L
Freya
0
3
0
0
W
4
0
3
5.5
L
Hercules
0
1
0
0
W
2
0
1
2.5
W
Cthulhu
Saiinyx
Cthulhu
1
0
4
3
W
Poseidon
2
0
0
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,442
Damage
24,538
37,533
Taken
28,428
19,397
Mitigated
14,821
8,125
Healing
8,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Agartha PR
Hun Batz
1,851
309
0
500
7,304
2,376
0
288
7,016
0
35,023
L
2,216
389
0
1,189
5,265
2,036
0
4,125
1,140
33,781
0
W
3,577
618
0
2,151
5,673
4,452
0
463
4,840
0
38,599
L
Freya
3,184
1,071
0
1,935
6,494
2,120
0
1,203
5,291
23,445
0
W
8,596
4,073
227
534
6,373
2,721
50
3,713
2,660
0
45,079
L
Hercules
1,700
434
0
2,009
6,709
4,827
0
0
6,709
1,440
21,132
W
3,778
670
0
1,904
7,260
2,816
0
1,097
6,119
0
43,483
W
Cthulhu
Saiinyx
Cthulhu
4,389
658
1,394
2,083
6,050
3,939
0
3,063
2,987
24,948
0
W
Poseidon
4,198
347
0
540
3,072
893
254
727
2,345
59,513
0
L
3,491
902
254
2,238
11,761
8,038
0
2,971
8,790
18,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,710
Gold Earned
31,578
233
Minions Killed
340
0
Camps Cleared
0
1,071,583
Distance Traveled
1,057,286
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,058
460
61
6
0
255,182
0
L
Nu Wa
5,164
469
60
5
0
192,542
0
W
Hercules
6,324
575
72
7
0
222,581
3
L
Freya
4,585
417
53
5
0
193,325
2
W
Skadi
6,046
550
63
6
0
180,239
0
L
Hercules
4,987
453
35
3
0
229,196
4
W
Fenrir
6,034
549
72
7
0
223,773
0
W
Cthulhu
6,048
550
32
3
0
223,590
0
W
Poseidon
7,126
648
101
9
0
207,103
0
L
Ymir
4,916
447
24
2
0
201,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role