Player Matchup

Ymir
Ymir
Darren1w23
Ymir
Level 149
God Stats
32W - 23L
1,626 SR
Queue Stats
131W - 115L
1,420 Elo+
Party 2
Rama
Rama
DripKingpin
Rama
Level 97
God Stats
13W - 6L
1,500 SR
Queue Stats
81W - 60L
1,504 Elo+
Party 2
Chaac
Chaac
Steezin406
Chaac
Level 178
God Stats
3W - 8L
1,430 SR
Queue Stats
405W - 471L
1,396 Elo+
Party 1
Sol
Sol
Tyshalle70
Sol
Level 127
God Stats
10W - 4L
1,710 SR
Queue Stats
67W - 82L
1,421 Elo+
Party 1
Arachne
Arachne
andrewwrath
Arachne
Level 132
God Stats
6W - 12L
1,158 SR
Queue Stats
98W - 100L
1,421 Elo+
Solo
Team Averages
Level 137
1,485 SR
1,432 Elo+

VS

Team Averages
Level 114
1,628 SR
1,501 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DarthExilee
Osiris
Level 126
God Stats
1W - 2L
2,001 SR
Queue Stats
166W - 142L
1,554 Elo+
Solo
Guan Yu
Guan Yu
l0rdp4nc4k3s
Guan Yu
Level 129
God Stats
12W - 11L
1,580 SR
Queue Stats
158W - 149L
1,492 Elo+
Solo
Fenrir
Fenrir
xTimidWolfx
Fenrir
Level 124
God Stats
25W - 23L
1,513 SR
Queue Stats
146W - 153L
1,479 Elo+
Party 3
Danzaburou
Danzaburou
youronlyshim
Danzaburou
Level 47
God Stats
14W - 11L
1,548 SR
Queue Stats
83W - 83L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 9
8,703
512
9,133
14,014
12,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 2 / 4
10,249
603
8,427
11,007
5,049
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
15
4 / 3 / 5
9,917
583
16,177
21,239
18,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 1 / 7
9,563
563
16,063
13,057
4,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
andrewwrath
Arachne
14
5 / 2 / 8
9,193
541
10,237
16,215
6,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 7 / 1
7,309
430
13,665
17,170
7,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
13
2 / 5 / 1
8,680
511
11,094
20,725
23,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
l0rdp4nc4k3s
Guan Yu
9
0 / 6 / 2
6,977
410
2,368
17,601
13,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
15
5 / 3 / 2
9,049
532
11,370
17,518
8,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
youronlyshim
Danzaburou
14
1 / 2 / 2
8,197
482
7,018
8,923
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
23
Kills
9
9
Deaths
23
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
7
1
0.21
W
5
1
9
9.5
L
Osiris
2
5
1
0.5
W
4
2
4
3
W
Chaac
4
3
5
2.17
W
5
1
7
8.5
W
Arachne
andrewwrath
Arachne
5
2
8
4.5
L
Guan Yu
l0rdp4nc4k3s
Guan Yu
0
6
2
0.17
L
Fenrir
5
3
2
2
L
Danzaburou
youronlyshim
Danzaburou
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,037
Damage
45,515
75,532
Taken
81,937
47,144
Mitigated
57,232
25,173
Healing
20,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
13,665
4,120
135
3,818
17,170
7,046
0
8,569
8,601
59,457
0
W
9,133
2,756
328
2,523
14,014
12,266
31
2,820
11,194
46,497
0
L
Osiris
11,094
5,346
0
5,233
20,725
23,950
0
1,926
18,799
0
68,045
W
8,427
6,274
0
4,717
11,007
5,049
1,526
797
10,210
0
81,351
W
Chaac
16,177
5,634
0
6,535
21,239
18,602
96
2,959
18,280
0
79,884
W
16,063
5,903
0
7,083
13,057
4,871
2,130
5,134
7,923
84,901
8,533
W
Arachne
andrewwrath
Arachne
10,237
6,345
0
3,987
16,215
6,356
0
3,399
12,816
0
61,836
L
Guan Yu
l0rdp4nc4k3s
Guan Yu
2,368
188
1,330
3,635
17,601
13,924
0
8,239
9,362
0
13,815
L
Fenrir
11,370
2,396
0
3,345
17,518
8,753
280
4,438
13,080
0
72,502
L
Danzaburou
youronlyshim
Danzaburou
7,018
3,395
0
3,408
8,923
3,559
0
1,251
7,672
0
60,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,625
Gold Earned
40,212
494
Minions Killed
426
0
Camps Cleared
0
1,707,044
Distance Traveled
1,670,699
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,309
430
82
5
0
282,628
0
W
Ymir
8,703
512
61
4
0
324,398
4
L
Osiris
8,680
511
101
6
0
296,132
0
W
Rama
10,249
603
139
8
0
332,934
2
W
Chaac
9,917
583
102
6
0
330,427
2
W
Sol
9,563
563
115
7
0
295,210
2
W
Arachne
9,193
541
77
5
0
424,075
0
L
Guan Yu
6,977
410
16
1
0
342,994
2
L
Fenrir
9,049
532
110
6
0
402,206
2
L
Danzaburou
8,197
482
117
7
0
346,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role