Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
OnexGrimxDemise
Artemis
Level 129
God Stats
10W - 6L
1,670 SR
Queue Stats
666W - 668L
1,495 Elo+
Party 2
Zhong Kui
Zhong Kui
SuyK
Zhong Kui
Level 125
God Stats
3W - 1L
1,278 SR
Queue Stats
130W - 123L
1,467 Elo+
Solo
Artio
Artio
blazedyconfused
Artio
Level 170
God Stats
7W - 8L
1,457 SR
Queue Stats
1,105W - 1,102L
1,556 Elo+
Party 2
Geb
Geb
turcoromel
Geb
Level 89
God Stats
5W - 0L
1,718 SR
Queue Stats
203W - 212L
1,445 Elo+
Solo
Team Averages
Level 111
1,524 SR
1,493 Elo+

VS

Team Averages
Level 97
1,452 SR
1,512 Elo+
Pele
Pele
Lieucen
Pele
Level 127
God Stats
8W - 9L
1,450 SR
Queue Stats
370W - 387L
1,496 Elo+
Party 1
Artio
Artio
Meemo
Artio
Level 127
God Stats
1W - 2L
1,701 SR
Queue Stats
349W - 343L
1,515 Elo+
Party 1
Geb
Geb
RyyoSky
Geb
Level 53
God Stats
6W - 6L
1,538 SR
Queue Stats
389W - 402L
1,429 Elo+
Solo
Ganesha
Ganesha
Thumas23
Ganesha
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,610 Elo+
Solo
Merlin
Merlin
ZeRho
Merlin
Level 154
God Stats
1W - 7L
1,071 SR
Queue Stats
286W - 298L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
14
3 / 4 / 18
9,108
828
14,179
12,011
6,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
11 / 3 / 11
10,271
934
18,480
9,498
5,229
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
SuyK
Zhong Kui
17
9 / 2 / 14
10,628
966
16,210
13,127
12,481
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 4 / 19
9,280
844
8,394
22,040
21,745
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
2 / 1 / 19
9,816
892
8,830
20,247
18,724
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Lieucen
Pele
17
9 / 6 / 4
10,080
916
18,411
15,246
8,131
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
Meemo
Artio
14
1 / 4 / 6
8,309
755
3,490
13,806
17,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Geb
13
2 / 6 / 7
8,381
762
11,862
15,813
11,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
Thumas23
Ganesha
14
0 / 7 / 5
7,697
700
3,799
17,562
18,179
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
ZeRho
Merlin
16
2 / 3 / 4
8,438
767
13,407
8,160
4,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
40
26
Kills
14
14
Deaths
26
81
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
4
18
3
L
Pele
Lieucen
Pele
9
6
4
1.83
L
Artio
Meemo
Artio
1
4
6
1
W
11
3
11
5.5
L
Geb
2
6
7
0.92
W
Zhong Kui
SuyK
Zhong Kui
9
2
14
8
L
Ganesha
Thumas23
Ganesha
0
7
5
0.36
L
Merlin
ZeRho
Merlin
2
3
4
1.33
W
1
4
19
2.63
W
2
1
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,093
Damage
50,969
76,923
Taken
70,587
64,285
Mitigated
58,778
29,536
Healing
15,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
14,179
5,979
1,281
1,815
12,011
6,106
2,111
5,725
6,286
0
22,821
L
Pele
Lieucen
Pele
18,411
2,967
1,422
1,598
15,246
8,131
0
7,317
7,929
0
32,137
L
Artio
Meemo
Artio
3,490
419
2,219
3,002
13,806
17,105
0
8,206
5,600
8,203
0
W
18,480
10,732
1,037
294
9,498
5,229
3,945
4,620
4,878
0
35,531
L
Geb
11,862
467
1,542
1,036
15,813
11,073
0
7,963
7,850
15,721
0
W
Zhong Kui
SuyK
Zhong Kui
16,210
1,048
1,773
3,295
13,127
12,481
2,017
5,625
7,502
31,290
0
L
Ganesha
Thumas23
Ganesha
3,799
264
1,122
858
17,562
18,179
0
5,405
12,157
10,988
0
L
Merlin
ZeRho
Merlin
13,407
800
1,131
1,213
8,160
4,290
0
4,543
3,617
30,980
0
W
8,394
786
3,762
6,511
22,040
21,745
266
7,819
14,221
18,541
0
W
8,830
880
3,429
6,339
20,247
18,724
696
8,769
11,478
22,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,103
Gold Earned
42,905
132
Minions Killed
102
0
Camps Cleared
0
980,432
Distance Traveled
921,110
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,108
828
20
2
0
164,415
2
L
Pele
10,080
916
17
2
0
190,838
0
L
Artio
8,309
755
22
2
0
217,660
0
W
Artemis
10,271
934
33
3
0
146,593
0
L
Geb
8,381
762
9
1
0
187,011
0
W
Zhong Kui
10,628
966
36
3
0
209,342
0
L
Ganesha
7,697
700
0
0
0
146,550
1
L
Merlin
8,438
767
54
5
0
179,051
0
W
Artio
9,280
844
23
2
0
233,192
0
W
Geb
9,816
892
20
2
0
226,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role