Player Matchup

Ymir
Ymir
CowDayIsLame
Ymir
Level 23
God Stats
30W - 16L
1,650 SR
Queue Stats
73W - 48L
1,534 Elo+
Party 1
Hades
Hades
M1CH1GAN4
Hades
Level 121
God Stats
63W - 47L
1,550 SR
Queue Stats
167W - 150L
1,493 Elo+
Solo
Mulan
Mulan
MechaGreenCow
Mulan
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,528 Elo+
Party 4
Danzaburou
Danzaburou
TKDP700
Danzaburou
Level 80
God Stats
7W - 5L
1,526 SR
Queue Stats
187W - 160L
1,548 Elo+
Party 1
He Bo
He Bo
xKidsSeeGhostx
He Bo
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 27L
1,550 Elo+
Party 4
Team Averages
Level 77
1,545 SR
1,531 Elo+

VS

Team Averages
Level 89
1,736 SR
1,570 Elo+
Danzaburou
Danzaburou
CapitalReeks
Danzaburou
Level 48
God Stats
4W - 3L
1,741 SR
Queue Stats
5W - 3L
1,712 Elo+
Party 2
Baron Samedi
Baron Samedi
MeadosDeTai
Baron Samedi
Level 108
God Stats
1W - 2L
1,808 SR
Queue Stats
145W - 160L
1,442 Elo+
Party 3
Bakasura
Bakasura
MeadosdeOso
Bakasura
Level 109
God Stats
15W - 20L
1,507 SR
Queue Stats
131W - 145L
1,490 Elo+
Party 3
Odin
Odin
MeadosdeStorm
Odin
Level 112
God Stats
2W - 1L
1,882 SR
Queue Stats
143W - 150L
1,496 Elo+
Party 3
Mercury
Mercury
So1oGunz
Mercury
Level 66
God Stats
5W - 4L
1,741 SR
Queue Stats
6W - 4L
1,712 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 5
7,278
485
3,841
12,386
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
M1CH1GAN4
Hades
16
6 / 0 / 3
9,869
658
12,876
11,440
6,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
0 / 2 / 1
8,574
572
2,722
9,259
8,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
TKDP700
Danzaburou
13
5 / 5 / 2
9,048
603
12,513
12,778
4,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 1 / 0
8,777
585
6,482
8,365
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CapitalReeks
Danzaburou
12
2 / 1 / 3
7,446
496
5,931
6,705
2,565
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
MeadosDeTai
Baron Samedi
12
1 / 6 / 0
7,199
480
6,170
10,576
5,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
MeadosdeOso
Bakasura
14
7 / 3 / 2
8,344
556
12,779
16,753
7,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 8
7,022
468
4,882
14,358
12,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
So1oGunz
Mercury
14
1 / 2 / 1
7,758
517
1,982
7,044
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
15
Kills
11
11
Deaths
15
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CapitalReeks
Danzaburou
2
1
3
3.5
W
0
3
5
0.83
W
Hades
M1CH1GAN4
Hades
6
0
3
7.5
L
Baron Samedi
MeadosDeTai
Baron Samedi
1
6
0
0.17
L
Bakasura
MeadosdeOso
Bakasura
7
3
2
2.67
L
0
3
8
1.33
W
0
2
1
0.25
L
Mercury
So1oGunz
Mercury
1
2
1
0.75
W
Danzaburou
TKDP700
Danzaburou
5
5
2
1.2
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,434
Damage
31,744
54,228
Taken
55,436
33,772
Mitigated
30,430
15,634
Healing
14,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CapitalReeks
Danzaburou
5,931
3,633
0
2,372
6,705
2,565
695
4,028
2,626
0
47,225
W
3,841
1,039
435
2,258
12,386
10,770
0
1,879
9,465
22,453
0
W
Hades
M1CH1GAN4
Hades
12,876
814
383
7,542
11,440
6,626
324
3,501
7,301
82,417
0
L
Baron Samedi
MeadosDeTai
Baron Samedi
6,170
395
354
1,636
10,576
5,004
0
4,956
5,616
50,743
0
L
Bakasura
MeadosdeOso
Bakasura
12,779
8,150
0
4,382
16,753
7,770
0
7,333
9,318
0
61,734
L
4,882
1,578
0
4,805
14,358
12,120
58
5,918
8,407
0
30,210
W
2,722
296
0
1,004
9,259
8,596
0
0
8,840
0
56,981
L
Mercury
So1oGunz
Mercury
1,982
1,070
0
810
7,044
2,971
929
807
6,053
0
53,619
W
Danzaburou
TKDP700
Danzaburou
12,513
6,356
379
3,247
12,778
4,900
0
970
11,046
0
67,408
W
6,482
490
0
386
8,365
2,880
0
580
7,645
67,377
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,546
Gold Earned
37,769
448
Minions Killed
416
0
Camps Cleared
0
1,496,594
Distance Traveled
1,586,230
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,446
496
90
6
0
298,277
0
W
Ymir
7,278
485
21
1
0
282,531
4
W
Hades
9,869
658
145
10
0
297,526
3
L
Baron Samedi
7,199
480
91
6
0
256,850
0
L
Bakasura
8,344
556
94
6
0
353,837
0
L
Odin
7,022
468
39
3
0
327,671
0
W
Mulan
8,574
572
98
7
0
261,499
0
L
Mercury
7,758
517
102
7
0
349,595
0
W
Danzaburou
9,048
603
82
5
0
292,315
0
W
He Bo
8,777
585
102
7
0
362,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role