Player Matchup

Jormungandr
Jormungandr
Ai Garwin
Jormungandr
Level 12
God Stats
1W - 0L
1,513 SR
Queue Stats
2W - 2L
1,589 Elo+
Party 3
Hera
Hera
Atzra
Hera
Level 87
God Stats
1W - 0L
1,345 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Ieora
Heimdallr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,589 Elo+
Party 3
Chang'e
Chang'e
Kobrazzz
Chang'e
Level 129
God Stats
32W - 30L
1,608 SR
Queue Stats
201W - 207L
1,497 Elo+
Party 1
Ravana
Ravana
jimbosasauce
Ravana
Level 76
God Stats
49W - 47L
1,523 SR
Queue Stats
227W - 225L
1,492 Elo+
Party 1
Team Averages
Level 75
1,498 SR
1,533 Elo+

VS

Team Averages
Level 72
1,461 SR
1,285 Elo+
Yu Huang
Yu Huang
Avuri
Yu Huang
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,113 Elo+
Party 2
Cupid
Cupid
Dartayan33
Cupid
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 68L
1,472 Elo+
Solo
Izanami
Izanami
HECTOR NOOBY
Izanami
Level 113
God Stats
0W - 1L
1,303 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ganesha
Ganesha
Lasting Reaper
Ganesha
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,224 Elo+
Solo
Arachne
Arachne
ewdaddy
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,113 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ai Garwin
Jormungandr
11
0 / 3 / 2
6,334
704
5,679
9,812
9,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hera
Atzra
Hera
15
3 / 1 / 6
7,868
874
4,874
5,038
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Ieora
Heimdallr
13
2 / 2 / 1
7,011
779
3,106
7,869
3,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
Kobrazzz
Chang'e
14
4 / 0 / 4
7,826
870
7,260
4,762
1,895
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
14
2 / 0 / 4
7,717
857
3,903
3,444
2,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Avuri
Yu Huang
13
4 / 6 / 1
7,228
803
7,346
8,695
3,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
15
1 / 0 / 1
7,571
841
3,453
3,491
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
HECTOR NOOBY
Izanami
9
0 / 0 / 0
5,553
617
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 0 / 4
6,644
738
4,231
10,068
9,180
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
ewdaddy
Arachne
11
0 / 5 / 3
6,304
700
4,363
8,880
5,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
11
Kills
6
6
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Ai Garwin
Jormungandr
0
3
2
0.33
W
Hera
Atzra
Hera
3
1
6
6
L
Yu Huang
Avuri
Yu Huang
4
6
1
0.75
L
Cupid
1
0
1
1.5
L
Izanami
HECTOR NOOBY
Izanami
0
0
0
0
W
Heimdallr
Ieora
Heimdallr
2
2
1
1.25
W
Chang'e
Kobrazzz
Chang'e
4
0
4
6
L
1
0
4
3
L
Arachne
ewdaddy
Arachne
0
5
3
0.3
W
Ravana
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,822
Damage
19,393
30,925
Taken
31,134
19,172
Mitigated
19,520
6,230
Healing
4,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Ai Garwin
Jormungandr
5,679
2,006
0
319
9,812
9,250
435
4,366
5,440
16,865
0
W
Hera
Atzra
Hera
4,874
1,539
0
0
5,038
2,199
1,558
2,003
3,015
26,634
0
L
Yu Huang
Avuri
Yu Huang
7,346
957
0
214
8,695
3,858
0
6,153
2,388
16,122
0
L
Cupid
3,453
2,011
0
2,184
3,491
1,415
0
1,396
2,051
0
29,306
L
Izanami
HECTOR NOOBY
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
Heimdallr
Ieora
Heimdallr
3,106
1,044
44
572
7,869
3,459
79
2,023
5,846
0
18,161
W
Chang'e
Kobrazzz
Chang'e
7,260
554
2,000
1,754
4,762
1,895
564
2,499
2,263
20,241
0
L
4,231
337
30
1,578
10,068
9,180
0
4,717
4,766
16,064
0
L
Arachne
ewdaddy
Arachne
4,363
3,010
0
713
8,880
5,067
0
4,604
4,116
0
9,256
W
Ravana
3,903
1,502
0
1,541
3,444
2,369
711
660
2,784
0
25,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,756
Gold Earned
33,300
208
Minions Killed
135
0
Camps Cleared
0
919,419
Distance Traveled
688,741
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,334
704
19
2
0
192,226
0
W
Hera
7,868
874
58
6
0
176,173
0
L
Yu Huang
7,228
803
24
3
0
150,547
0
L
Cupid
7,571
841
81
9
0
183,292
1
L
Izanami
5,553
617
0
0
0
9,861
0
W
Heimdallr
7,011
779
37
4
0
178,580
0
W
Chang'e
7,826
870
35
4
0
206,695
0
L
Ganesha
6,644
738
20
2
0
208,975
0
L
Arachne
6,304
700
10
1
0
136,066
0
W
Ravana
7,717
857
59
7
0
165,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role